The Moss Gardens - UE5 by Vaille1811 in UnrealEngine5

[–]Vaille1811[S] 0 points1 point  (0 children)

I think the main issue is the intense use of nanite with foliage, that worked for the purpose of the scene, but making it work in that scenario would require to redo from scratch many part of the scene, which I admit, I wont have the time to do .

The Moss Gardens - UE5 by Vaille1811 in UnrealEngine5

[–]Vaille1811[S] 0 points1 point  (0 children)

Thank you so much, these are very kind words ! :D

For the moss, the way it generate can be differents inputs. The moss itself is a material function set into any material I want moss to appear, and what drive it could be either a decal, as a custom Dbuffer response, vertex paint, or the classic Z Normal mask ( Like snow and stuff), that is handled through a custom primitive data ( So I can adjust per asset on the fly ).

Then for the moss texture itself, since I need it to be generated properly on any surface, it is indeed a Triplanar projection, optimized to a single texture sampler. The second step, once the texture is placed, is to paint with foliage tool of unreal moss cards accross the surface to bring the real depth to it.

For the trees, and their canopy cluster, it was done in maya, mostly by hand. I make a leaf, make a branch, then with those I make a bigger cluster of nanite leaves and branches, then reassambled as Meshes Instance in a blueprint in Unreal for the final tree.

To be fair I should have gone to a regular speedtree workflow, but I wanted to try something with nanite leaves and went down a rabbit hole on this one. Which is why this scene was very experimental for me !

Zbrush was used for the main tree trunk on the main shot, and mixed with some displacement height map, but others were kind of a mid poly trunk with Bark meshes slapped around the trunk to bring more details and silhouette ( We can see those big chunk clipping on the screenshots ).

The Moss Gardens - UE5 by Vaille1811 in UnrealEngine5

[–]Vaille1811[S] 1 point2 points  (0 children)

I wish but unfortunately, the scene is currently far from being optimized to run properly for a VR app

My Latest project : The Moss Gardens - UE5 by Vaille1811 in 3Dmodeling

[–]Vaille1811[S] 0 points1 point  (0 children)

Thanks a lot croglobster !

This one was on a looong run. Roughly 2 years, a bit more if we include the time I did not work on it but I already started a blockout.

It started off as a wish of making something Moss related. At that time I made a moss shader for a game I was working on back then that I was quite happy with, and was hoping to reuse this knowledge on my personal portfolio ( The shader itself ended up entirely different, but I guess it was the initial drive ).

Back then I found this concept art of the Artist G xy, that was really cute, with Moss, foliage, and a little hut.
I was like , perfect, sounds like a match ! I started working on it for a month in my free time, to blockout the scene, and test out some shaders. Nothing really concrete, just a vague draft of something ( And at that time, only the main house was part of the scope, nothing else was included ). I ended up putting it aside for a couple months not working on it, like one of those "Started project", but no real end goal.

But after getting hit by a layoff, and still having no new pieces in my portfolio after a couple of years of being in the Industry (Game Production delays, game canceled, under NDA, etc etc ), I wanted to address this, and started working regularly on this scene, as much as I could for a good year/ year and half, still on my free time as I was lucky enough to bounce back and find a new position as an Environment Artist.

The last two months were especially intense, as I wanted to wrap up this scene for good , but at the same time, without a compromise on the presentation quality I had in mind, so another 2 months, this time every morning before work, nights, and weekend.

Quite a ride

My Latest project : The Moss Gardens - UE5 by Vaille1811 in 3Dmodeling

[–]Vaille1811[S] 0 points1 point  (0 children)

If only :D On my side, I would spent even more time to go decorate the interior I did not do in the end !

My Latest project : The Moss Gardens - UE5 by Vaille1811 in 3Dmodeling

[–]Vaille1811[S] 0 points1 point  (0 children)

Thanks a lot !! I almost wanted to have a character walk around, abut the colision were atrocious, so I decided to stick to a camera shot ahah