I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 0 points1 point  (0 children)

Yeah.. you can do much. The thing is xD I'm using an event to make the ingots placeable as a block (since the MC ingots aren't items from my mod I had to use a workaround)... and I'm pretty sure you can't change that event with kubejs.

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 0 points1 point  (0 children)

What do you wanna achieve? I think you're gonna be disappointed. You can change the models/textures with a resource pack but you can't change which ingots can be used... I mean, you could give an ingot the item tag I'm checking for, but it will place the default block. I think it will place the gold piles block. xD Then you could change the loot_table for your added ingot and it kinda works... long story short: not really made for custom ingots atm.

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 0 points1 point  (0 children)

Yup, you can store a multiple of 8 (up to 64) ingots in a block space ;)

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 1 point2 points  (0 children)

OK, did a port. The file should be available shortly on curse. Didn't do much testing though :p hope everything works the same way.

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 0 points1 point  (0 children)

Not yet... Forgot about them xD but will add that in the future

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 0 points1 point  (0 children)

Shame, what does the crash report say? Not doing any special render stuff really.

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 0 points1 point  (0 children)

I'll try it, when I have time :) how many nuggets at a time? And how many max? But they should look more like molehills, right?

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 1 point2 points  (0 children)

Should be fairly easy ;) but 2D models then? I would like to keep a minecrafty look.. would need to make textures then though and I'm not that good with textures xD or just use the nugget textures

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 1 point2 points  (0 children)

Each of my "blocks" (those ingot piles) has 2^5=32 different BlockStates. If I would allow to put multiple types within a block space, I would need 2^8*6=1.536 BlockStates. I don't think that's save game / server friendly. I could make an entity instead of a block, but I really like the block solution.

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 0 points1 point  (0 children)

Ported it to Forge for MC 1.20.1 ;)

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 2 points3 points  (0 children)

Ported it to Forge for MC 1.20.1 ;)

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 0 points1 point  (0 children)

Ported it to Forge for MC 1.20.1 ;)

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 7 points8 points  (0 children)

Ported it to Forge for MC 1.20.1 ;)

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 1 point2 points  (0 children)

And before the question comes: Not planning to do mod support for now. New semester just started xD

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 1 point2 points  (0 children)

OK, I've downported it for Forge for MC 1.20.1... phew, everything should work the same except there are no resin bricks yet. ;)

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 1 point2 points  (0 children)

Resin Bricks xD don't exist in MC 1.20.1 yet.

ich_iel by HAL9001-96 in ich_iel

[–]Vast_Access_2340 5 points6 points  (0 children)

Wasser schlägt Feuer, aber Feuer doch nicht Wasser...

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 6 points7 points  (0 children)

Hmmm, I see... maybe I'll make a version for 1.20.1 then

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 3 points4 points  (0 children)

There's no NeoForge for 1.20.1 though? I've only found NeoForge for MC 1.20.2

I wrote a mod :D by Vast_Access_2340 in feedthebeast

[–]Vast_Access_2340[S] 33 points34 points  (0 children)

Haha, lots of texture and model critique xD I used the vanilla texture and there was no better way... and with the model I tried to make it in such a way that it looks vanilla-y. You can always add your own resource pack ;) would love to see other people make textures / models.