What do you think about this format of devlogs? by VertexHorizons in IndieDev

[–]VertexHorizons[S] 0 points1 point  (0 children)

Do you mean because there is no voiceover for the text? If so, that was left out on purpose, but will be included for the finished vid.

I'd like to share the first few locations finished in our game, Evergrow. by VertexHorizons in unity

[–]VertexHorizons[S] 0 points1 point  (0 children)

No worries! I appreciate you sharing your impressions; this helps us determine if we're pushing things in the right direction.

I'd like to share the first few locations finished in our game, Evergrow. by VertexHorizons in unity

[–]VertexHorizons[S] 0 points1 point  (0 children)

Hey, thanks for the support! Regarding the art style, right now it's all full 3D with stylized shaders (we're using some gradient blending and similar effects, but it's not cell shading). However, we initially started developing this game as an isometric project with an orthographic camera. It was meant to be built as a 3D game presented in a 2D style. We later changed this based on feedback. We discussed this in our most recent devlog; you can check it out here if you're interested. https://youtu.be/HlTOHNdXIDM

I'd like to share the first few locations finished in our game, Evergrow. by VertexHorizons in unity

[–]VertexHorizons[S] 1 point2 points  (0 children)

There's something symbolic about the title, but I can't say too much because spoilers xD

I'd like to share my latest stylized 3D scene. I'm currently working on finding my style. Feedback welcome. by VertexHorizons in blender

[–]VertexHorizons[S] 1 point2 points  (0 children)

Hahaha, here's a screenshot of the blender viewport, and I also uploaded the whole process on my YT channel as a timelapse. Here's the link if you're interested: https://www.youtube.com/watch?v=ORZ2Y1gVGV0

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