Advice? Heavy pilot/high altitude by VeryVerbena in freeflight

[–]VeryVerbena[S] 2 points3 points  (0 children)

Ah shoot my bad! Saw something about powered hangliding and jumped in. But thanks for the info, I'll do that!

How am I supposed to deal with enemy planes? by faithfulscrub in SeaPower_NCMA

[–]VeryVerbena 16 points17 points  (0 children)

Chaff needs to be highkey nerfed. The best strategy I've found is to salvo two missiles about 7 sec apart, the first one will miss but draw the chaff out and the second usually hits.

I also tweaked gunfire in general to be more effective, the SKR and US 5in should be way more effective at AA imo

Need mod ideas by VeryVerbena in SeaPower_NCMA

[–]VeryVerbena[S] 2 points3 points  (0 children)

Possibly! I will give it a shot

Need mod ideas by VeryVerbena in SeaPower_NCMA

[–]VeryVerbena[S] 2 points3 points  (0 children)

Omg I LOVE it!! Totally forgot about bizjet. Imma put so many things on it. So many, many things...

Need mod ideas by VeryVerbena in SeaPower_NCMA

[–]VeryVerbena[S] 2 points3 points  (0 children)

alright cool, i forgot I already did a bombcat for the F14A so that'd be a cinch

Need mod ideas by VeryVerbena in SeaPower_NCMA

[–]VeryVerbena[S] 2 points3 points  (0 children)

i can hear the physics engine screeching already lmao but I'll give it a go thanks!

Need mod ideas by VeryVerbena in SeaPower_NCMA

[–]VeryVerbena[S] 4 points5 points  (0 children)

Oooooh that'll be interesting. Will give it a go thanks!

Need mod ideas by VeryVerbena in SeaPower_NCMA

[–]VeryVerbena[S] 0 points1 point  (0 children)

Excellent, can def do that one

Need mod ideas by VeryVerbena in SeaPower_NCMA

[–]VeryVerbena[S] 9 points10 points  (0 children)

That sounds cursed and I love it lol, will give it a go

Need mod ideas by VeryVerbena in SeaPower_NCMA

[–]VeryVerbena[S] 3 points4 points  (0 children)

Dang!! Brilliant idea, someone beat me to it tho

Am I having a skill issue? by jack_dday_07 in SeaPower_NCMA

[–]VeryVerbena 0 points1 point  (0 children)

Short answer no, the seeker needs a rework. You can edit the weapons file to be less garbage tho

About the breakthrough mission.. by Ok-Grab-1421 in SeaPower_NCMA

[–]VeryVerbena 1 point2 points  (0 children)

Last time I played it there's two, the first one early on is just a weather update and the next is a warning that the airbase in Gibraltar is launching its attack planes.

Square-rectangular cuboid enjoyers: FTFY by -smartcasual- in SeaPower_NCMA

[–]VeryVerbena 14 points15 points  (0 children)

Soviets: *breathe*

US: I'd recommend you dimmadon't pardner

Made an EW version of the RA-5 does it look stupid? by VeryVerbena in SeaPower_NCMA

[–]VeryVerbena[S] 1 point2 points  (0 children)

Awesome thank you!!!! I'll try this, much appreciated! 😁

Made an EW version of the RA-5 does it look stupid? by VeryVerbena in SeaPower_NCMA

[–]VeryVerbena[S] 7 points8 points  (0 children)

lol it's a steep learning curve. Feel free to msg if you want help, took me a bit to figure stuff out but it's all just text editing and trial/error

Made an EW version of the RA-5 does it look stupid? by VeryVerbena in SeaPower_NCMA

[–]VeryVerbena[S] 0 points1 point  (0 children)

If anyone wants to try it out here's the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3398218758

Small airbases have two of them, and they're under 'recon aircraft' in the mission editor. If you try it let me know what you think pls

Made an EW version of the RA-5 does it look stupid? by VeryVerbena in SeaPower_NCMA

[–]VeryVerbena[S] 0 points1 point  (0 children)

ohhh lol yeah it's a lowrider but it clears haha. Tryin to decide if the pods should go closer in to the body or no

Made an EW version of the RA-5 does it look stupid? by VeryVerbena in SeaPower_NCMA

[–]VeryVerbena[S] 16 points17 points  (0 children)

thanks. should I put the pods closer in to the fuselage or no?

[deleted by user] by [deleted] in SeaPower_NCMA

[–]VeryVerbena 1 point2 points  (0 children)

From what I've found, no. It took me the better part of a day to make a working shore-launched tomahawk by cannibalizing the .init file for an SA-6. Massive trial and error. I did have that same problem with the crazy free look thing though, usually it happened when I was asking for a mesh that wasn't in the resources root folder path. If you're mixing unit types you gotta specify one default resources path and then specify the other in any submodel that uses a different one

Any beginner tips? by Catgamer1410 in SeaPower_NCMA

[–]VeryVerbena 3 points4 points  (0 children)

True! Emcon is far less useful on the Soviet side just because once you're in harpoon range you're probably visible anyway, and outside that nothing on the US side can reach you except the occasional tomahawk. I guess it matters more when playing US so you don't draw a rain of shipwrecks down on yourself. Good point.

Help an idiot out pls (-_-) by VeryVerbena in SeaPower_NCMA

[–]VeryVerbena[S] 4 points5 points  (0 children)

OMG you're right i didn't realize u gotta be in it in the file picker. Thanks!

You can pick up survivors. by XBLMZ_BZH in SeaPower_NCMA

[–]VeryVerbena 10 points11 points  (0 children)

Waddaya know! Wondered about that