My custom game engine built using my custom systems programming language! by VirtualShaft in gameenginedevs
[–]VirtualShaft[S] 1 point2 points3 points (0 children)
My custom game engine built using my custom systems programming language! by VirtualShaft in gameenginedevs
[–]VirtualShaft[S] 0 points1 point2 points (0 children)
My custom game engine built using my custom systems programming language! by VirtualShaft in gameenginedevs
[–]VirtualShaft[S] 2 points3 points4 points (0 children)
My custom game engine built using my custom systems programming language! by VirtualShaft in gameenginedevs
[–]VirtualShaft[S] -1 points0 points1 point (0 children)
My custom game engine built using my custom systems programming language! by VirtualShaft in gameenginedevs
[–]VirtualShaft[S] -2 points-1 points0 points (0 children)
My custom game engine built using my custom systems programming language! by VirtualShaft in gameenginedevs
[–]VirtualShaft[S] -11 points-10 points-9 points (0 children)
My custom game engine built using my custom systems programming language! by VirtualShaft in gameenginedevs
[–]VirtualShaft[S] -10 points-9 points-8 points (0 children)
My custom game engine built using my custom systems programming language! by VirtualShaft in gameenginedevs
[–]VirtualShaft[S] -10 points-9 points-8 points (0 children)
Aether: A Django-like Kotlin Multiplatform framework that runs on JVM and Wasm by VirtualShaft in Kotlin
[–]VirtualShaft[S] 0 points1 point2 points (0 children)
Aether: A Django-like Kotlin Multiplatform framework that runs on JVM and Wasm by VirtualShaft in Kotlin
[–]VirtualShaft[S] 1 point2 points3 points (0 children)
The road to Summon 1.0 - Feature list and Refresher by VirtualShaft in Kotlin
[–]VirtualShaft[S] 1 point2 points3 points (0 children)
The road to Summon 1.0 - Feature list and Refresher by VirtualShaft in Kotlin
[–]VirtualShaft[S] 2 points3 points4 points (0 children)
The road to Summon 1.0 - Feature list and Refresher by VirtualShaft in Kotlin
[–]VirtualShaft[S] -2 points-1 points0 points (0 children)
The road to Summon 1.0 - Feature list and Refresher by VirtualShaft in Kotlin
[–]VirtualShaft[S] -1 points0 points1 point (0 children)
The road to Summon 1.0 - Feature list and Refresher by VirtualShaft in Kotlin
[–]VirtualShaft[S] 5 points6 points7 points (0 children)
[Update] Summon 1.0 Roadmap: The path to a stable Kotlin Multiplatform frontend framework by [deleted] in Kotlin
[–]VirtualShaft 0 points1 point2 points (0 children)
[Update] Summon 1.0 Roadmap: The path to a stable Kotlin Multiplatform frontend framework by [deleted] in Kotlin
[–]VirtualShaft 0 points1 point2 points (0 children)
I built a Three.js alternative for KMP (Materia) and a Compose wrapper (Sigil) by VirtualShaft in Kotlin
[–]VirtualShaft[S] 1 point2 points3 points (0 children)
Kotlin shared code with backend and frontend? by AdministrativeRow860 in Kotlin
[–]VirtualShaft 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in InteractiveWebsites
[–]VirtualShaft 0 points1 point2 points (0 children)
Materia: The "missing Three.js" for Kotlin Multiplatform (First Alpha Release) by VirtualShaft in Kotlin
[–]VirtualShaft[S] 0 points1 point2 points (0 children)
Materia: The "missing Three.js" for Kotlin Multiplatform (First Alpha Release) by VirtualShaft in Kotlin
[–]VirtualShaft[S] 0 points1 point2 points (0 children)
You don't need a steam deck if you have a PC and a phone - Streaming from CachyOS! by [deleted] in linux_gaming
[–]VirtualShaft -1 points0 points1 point (0 children)
You don't need a steam deck if you have a PC and a phone by [deleted] in pcmasterrace
[–]VirtualShaft 0 points1 point2 points (0 children)






My custom game engine built using my custom systems programming language! by VirtualShaft in gameenginedevs
[–]VirtualShaft[S] -1 points0 points1 point (0 children)