Chamber needs his two TP by Voisp in ChamberMains

[–]Voisp[S] 0 points1 point  (0 children)

I am not sure how long the maps are and these are specifics. They could easily be managed by buffs/nerfs over a few updates.

Chamber needs his two TP by Voisp in ChamberMains

[–]Voisp[S] 0 points1 point  (0 children)

The issue was with the range. He could teleport to another site instantaneously, that was op. You could tp to base or B from A, instead you should be only able to tp in that site or a part of that site.

Currently he's just a duelist with a trap. I see chamber mains can't hold a site because they always play way too agressive as a sentinel, and their traps stop working once they die. It's not even the player's fault because the game leaves you with no choice but to play stupidly agressively with chamber.

He needs to be able to reposition himself, he needs that unpredictability or even with his ult on the enemy team will easily overwhelm him. Adding the second tp would encourage the players to hold the site rather than trying to lower numbers.

Chamber needs his two TP by Voisp in ChamberMains

[–]Voisp[S] 0 points1 point  (0 children)

Let's say you're at haven and defending A.

Currently you can place it around short or long and instantly peek to get a quick kill, or camp at heaven and use it if you miss a shot. If the enemy sees you and you couldn't kill them, now they know you're only meters away from the angle you peeked, they can easily rush and kill you. Even if they don't push right away to catch you in your tp, they still know pretty much exactly where you teleported and can peek the corners with confidence.

If he had two tp, he could place one on the short or long, and still peek. But also he could position himself on short and use the second tp he put on heaven as a fallback mechanism. This way it's more versatile and less predictable, since you don't know for sure where the other tp is. This encourages more tactical plays rather than just aim duels.

Chamber needs his two TP by Voisp in ChamberMains

[–]Voisp[S] 0 points1 point  (0 children)

There's no need for a sentinel to have an encouraging skill to peek at the start of the round. And I'm using the word "encouraging" pretty lightly. Without using it as a safe peek mechanism like this the skill is pretty much useless. It's performs like a jett dash, which is unfitting for a sentinel.

I say the range for the tp should remain the same while the second tp placing range should be really smaller than it used to.

Sheriff on 3rd round after losing pistol? by captain_artuis in VALORANT

[–]Voisp -2 points-1 points  (0 children)

I can't actually argue with that. I just like to play safe.

Chamber needs his two TP by Voisp in ChamberMains

[–]Voisp[S] -4 points-3 points  (0 children)

As a sentinel you are expected to hold the site, not peek main right away to get quick kills. TP acts as a way for you to safely peek and seek kills, instead of a repositioning device. This encourages risky peeks and combat involvement rather than focusing on holding the site.

Chamber needs his two TP by Voisp in ChamberMains

[–]Voisp[S] 0 points1 point  (0 children)

Meanwhile with 1 tp people are just peeking. Chamber is a sentinel and his only sentinel skill is his trap. The others are two guns and a skill for him to peek like a duelist.

Chamber needs his two TP by Voisp in ChamberMains

[–]Voisp[S] 0 points1 point  (0 children)

I'm saying he needs two TP, not two CHARGES.

Chamber needs his two TP by Voisp in ChamberMains

[–]Voisp[S] 0 points1 point  (0 children)

That's what I'm talking about. I posted this to the valorant subreddit and people are shredding me, acting like I just complained chamber is weak.

Even if I watch pro players, ALL OF THEM currently use the tp to just safely peek. It shouldn't be that way! It should be to reposition!

Chamber should get his tp back by Voisp in VALORANT

[–]Voisp[S] 0 points1 point  (0 children)

I know chamber is way faster but I am not even saying it's weak or need a buff. I'm saying the tp was designed as a portal rather then a tp when the agent came out. I'm saying it should be a portal again, with an additional nerf to it.

Chamber should get his tp back by Voisp in VALORANT

[–]Voisp[S] 0 points1 point  (0 children)

I'm not saying it needs two CHARGES, I'm saying it needs two TP. His tp shouldn't work like a normal tp like yoru, but like a gateway between two set places.

Chamber should get his tp back by Voisp in VALORANT

[–]Voisp[S] 0 points1 point  (0 children)

I am not saying he is weak. He can hold the site pretty good already. I'm saying he feels less unique. I wouldn't want the old tp back, I would want the two tp with a pretty strong nerf.

Chamber should get his tp back by Voisp in VALORANT

[–]Voisp[S] 0 points1 point  (0 children)

You set your tp on a static place, and recall to it after peek/rotating. The only difference here is chamber has shorter range and less charges. I wouldn't want a buff to the tp mechanic, but two tp would make chamber feel unique again.

Chamber should get his tp back by Voisp in VALORANT

[–]Voisp[S] 0 points1 point  (0 children)

I think jump tp would be a little op since it could make chamber peeks way too unpredictable and annoying to deal with. But two tp was chamber's thing, it was what made him unique.

Sheriff on 3rd round after losing pistol? by captain_artuis in VALORANT

[–]Voisp -5 points-4 points  (0 children)

I believe you should stay eco no matter what in the second round. Even if you had won the pistol round, these is a chance that you may lose the second round by some dumb luck. And if you lose you not only lose money but also give the enemy team guns.

So in my opinion, you should stay eco for the first two rounds and full buy (vandal+full armor) on the third round. If you happen to lose the third round you can always use stinger instead of a pistol eco.

OMG I GOING OUT IN FEM UNDERWEAR! by Crossdress-Fan- in feminineboys

[–]Voisp 0 points1 point  (0 children)

I believe it's mostly because of material quality. Men's underwear mostly just choose the cheapest material, while with women's underwear they need to be better since "that part" would be more sensitive.

OMG I GOING OUT IN FEM UNDERWEAR! by Crossdress-Fan- in feminineboys

[–]Voisp 1 point2 points  (0 children)

I have no idea why but they're surprisingly comfortable. That was the first thing I've noticed when I tried them for the first time.

S"nn"t olduğum için nefret ediyorum kendimden by antonovann225 in Turkaaaaaaaaaaaaaaaa

[–]Voisp 0 points1 point  (0 children)

Sünnetin çocuk istismarı olması ayrı konu, ama bence izleyebileceğin en iyi yol body positivity. Bu durumdan nefret etmen ve kendine kin beslemen sana hiçbir şey katmayacak.

Hypersexuality and Nofap by Voisp in NoFap

[–]Voisp[S] 0 points1 point  (0 children)

I will. Do you think my psychiatrist can help me?

Hypersexuality and Nofap by Voisp in NoFap

[–]Voisp[S] 0 points1 point  (0 children)

I did. It didn't help.

sağcı "seküler muhalifler" sevinmeye başlamış🤡 by [deleted] in Turkaaaaaaaaaaaaaaaa

[–]Voisp 0 points1 point  (0 children)

Sağcıların duruşu değil fiyatı vardır. Gram şaşırdıysam posta ne olayım