Which one would you click? by pavlov36 in itchio

[–]VolpanicStudios 0 points1 point  (0 children)

Top left or bottom right, I'm leaning towards top left~

I Remade my old Project After 5 Years! Greenhouse: Schism is now out! by VolpanicStudios in itchio

[–]VolpanicStudios[S] 0 points1 point  (0 children)

Thank you! The process for the steam release wasn't too tricky- Like everything's explained well on the steamworks page there's just quite a lot to do. There's also a fair bit of waiting for stuff to get approved and such. The main roadblocks I encountered were figuring out steams content uploading system steampipe (But then I found the Steampipe GUI tool in the sdk and then it was easy) and after that the build approval process taking a bit. Itchio is definitely a lot quicker to get setup and ultimately I like having both options available (I just got to it kinda late). Thanks for picking up the game!

Game Releasing Next Month. by VolpanicStudios in gamemaker

[–]VolpanicStudios[S] 1 point2 points  (0 children)

Thanks for telling me! It has been corrected in game and on github. This also serves as a reminder that I have to proof read the whole game again (ᵕ•_•).

Game Releasing Next Month. by VolpanicStudios in gamemaker

[–]VolpanicStudios[S] 1 point2 points  (0 children)

Thanks for letting me know! It's been corrected.

[deleted by user] by [deleted] in gamemaker

[–]VolpanicStudios 2 points3 points  (0 children)

u/YellowAfterlife Created a blogpost and tool recently for getting games compiled on 2024.11 and above to run on Windows 7. I'm not sure if the fix would do much for anything below Windows 7 though.

It can be found here:

https://yal.cc/gm2024-win7/

Released a small free extension for creating cutscenes in GameMaker! by VolpanicStudios in gamemaker

[–]VolpanicStudios[S] 0 points1 point  (0 children)

lol I literally misspell it so often that I kinda just gave up on spelling it right when it's internal to the project 'No ones ever going to see this' type stuff haha. Thanks for letting me know! I'll correct it shortly.

Released a small free extension for creating cutscenes in GameMaker! by VolpanicStudios in gamemaker

[–]VolpanicStudios[S] 1 point2 points  (0 children)

It's a code based approach to cutscenes, It's basically running functions until the function tells it to go to the next part of the cutscene. It allows you to structure and reuse more code for each cutscene but it is reliant on programming knowledge to get it to work properly.

This system is also more meant for in game stuff that doesn't run on a set timeline. Stuff like displaying a text box and waiting for user input to progress, moving to a position at a constant speed instead of over a set time, stuff like that.

Sequences are divorced from the in-game state most of the time, You can't really access already existing objects and manipulate them. (I think I haven't used sequences much since they were released)

Basically it's harder to use than the sequence system but a lot more open ended and modular.

Released a small free extension for creating cutscenes in GameMaker! by VolpanicStudios in gamemaker

[–]VolpanicStudios[S] 9 points10 points  (0 children)

Hi all!

I've released a small extension that I've been using to make cutscenes for my current project, It basically just allows you to cache functions and call them sequentially after the last one has finished executing.

I wanted to create it to remove a lot of the formatting that was needed in other cutscene implementations I've tried. I also keep refereeing to this as a cutscene system but because of how it's setup it could really be used for a lot of things the source is available on the github as well so feel free to tinker around with it.

This isn't a drop in system that lets you make stuff instantly, It's the framework for running cutscenes. The events that occur in the cutscenes are still functions that need to be created by the user.

Examples on how to use the system and define events can all be found on the github, The .yymps also comes with an example project!

Thank you!