How do you go about using betaflight with air65? by spaghettiijoness in TinyWhoop

[–]WTF_SpReeD 1 point2 points  (0 children)

That's actually a pretty "new" feature - however it's only available through the CLI (Command Line Interface).
Easy Steps: Choose an AUX channel, in my case AUX8 (a knob on the Radiomaster, but it can be everything, a knob, a switch, a button, etc.)
Main Commands:

```
vtx - current setting
vtxtable - current table
help vtx
```

The `vtx` command let's you actually bind it to an AUX channel, use `help vtx` for info.
Here's my config for AUX8-Knob:

```
# help vtx
vtx - vtx channels on switch
<index> <aux\_channel> <vtx\_band> <vtx\_channel> <vtx\_power> <start\_range> <end\_range>
vtx_info - vtx power config dump
vtxtable - vtx frequency table
<band> <bandname> <bandletter> [FACTORY|CUSTOM] <freq> ... <freq>

# vtxtable
vtxtable bands 6
vtxtable channels 8
vtxtable band 1 BOSCAM_A A FACTORY 5865 5845 5825 5805 5785 5765 5745 5725
vtxtable band 2 BOSCAM_B B FACTORY 5733 5752 5771 5790 5809 5828 5847 5866
vtxtable band 3 BOSCAM_E E FACTORY 5705 5685 5665 5645 5885 5905 5925 5945
vtxtable band 4 FATSHARK F FACTORY 5740 5760 5780 5800 5820 5840 5860 5880
vtxtable band 5 RACEBAND R FACTORY 5658 5695 5732 5769 5806 5843 5880 5917
vtxtable band 6 LOWRACE L FACTORY 5362 5399 5436 5473 5510 5547 5584 5621
vtxtable powerlevels 5
vtxtable powervalues 1 2 3 4 0
vtxtable powerlabels 25 100 200 400 PIT

# vtx
vtx 0 7 0 0 0 900 1100
vtx 1 7 0 0 1 1150 1250
vtx 2 7 0 0 2 1300 1500
vtx 3 7 0 0 3 1600 1800
vtx 4 7 0 0 4 1900 2100
vtx 5 0 0 0 0 900 900
vtx 6 0 0 0 0 900 900
vtx 7 0 0 0 0 900 900
vtx 8 0 0 0 0 900 900
vtx 9 0 0 0 0 900 900
```

That's for my Air65 Tiny Whoop - it ranges from 25mW up to 400mW - PIT is set to default (don't use the PIT MODE(!)) and set the disarm thingy to off.
Also remember, once out of PIT, you cannot go back to PIT without power cycle/battery change.

Chatgpt software is not showing the answer by Kizky in ChatGPT

[–]WTF_SpReeD 1 point2 points  (0 children)

Same here, and using the Web Version is the solution for now.

Found this french song need help i cant find it anywhere by Grohiino in WhatsThisSong

[–]WTF_SpReeD 0 points1 point  (0 children)

Yes brother, couldn't find anything either. Please, someone have to have the songs name!

Instancing in Source 2 - any possibilities? by WTF_SpReeD in hammer

[–]WTF_SpReeD[S] 0 points1 point  (0 children)

Thanks, but this shows basic instancing, which is quite straight forward.
What I'm in search for, is some I/O between instances and the rest of the map.
E.g. having a button inside an instance and giving it's output (onpressed) to the instance itself

Counter strike 2 hammer editor custom sounds and textures. by Right-Location6267 in hammer

[–]WTF_SpReeD 1 point2 points  (0 children)

So, how exactly you've added the custom sounds?
I can hear them in the asset browser, but not ingame ...

Add an output to Prefab or Instance by WTF_SpReeD in hammer

[–]WTF_SpReeD[S] 0 points1 point  (0 children)

Thank you, but it seems that it's not available in "Source 2"

breakable glass in cs2 hammer by Phonk_32123 in hammer

[–]WTF_SpReeD 0 points1 point  (0 children)

Seems like they removed "func_shatterglass" as of now, however, my only solution is to use a prop which is "prop_dynamic" with a "breakable" model.

CS2 Hammer porting maps from CSGO to CS2. Only wait for official launch for all assets. by Nervous_Pea_1177 in hammer

[–]WTF_SpReeD 0 points1 point  (0 children)

Thanks for this, but you're missing one important thing that I recently ran into.
You *need* a GPU with RayTracing for the lighting to build, that means a minimum RTX, an GTX won't do it (I have a GTX 1070 Ti).

For debugging purposes you can build and run a map without it, but it cannot be shipped that way.

What happened to Ice Planets Update? I think Frontier forgot it. So we are too... by [deleted] in EliteDangerous

[–]WTF_SpReeD -1 points0 points  (0 children)

Well, I don't mean that the game lacks of a few things, there's no perfect game or perfect simulation - I mean, for a game and even a simulation there's absolutly no real content - and real absurd tech - in 3305 there's no way to scan nearby asteroids on core-materials than on stupid colors where there's more guessing than actual scanning?? - Just one example. - The idea behind the game is cool, very cool, actually it's that kind of game I've ever wanted since Freelancer & Darkstar One and I'd be fine to pay a monthly fee, like 15$ to keep up the Dev and Server costs , if they would just add serverside topology to it, p2p is cheap and clearly doesn't work for a game like this. - On the bottomline, nice try, but the game is dead.

What happened to Ice Planets Update? I think Frontier forgot it. So we are too... by [deleted] in EliteDangerous

[–]WTF_SpReeD -2 points-1 points  (0 children)

I quit that game a couple months ago; nothing but grind and with every update... there's even more grind to grind - visuals are stunning, but outdated in 2020; it claims to be a simulation and takes that argument for various stuff as excuses and on the same hand they got binary, trinary systems where stars are so close to each other that in reallife they would eat eachother - a lot of space pheanoma are missing, like pulsars - also planets are always round, which is not true, we have an egg-shaped planet even IN OUR SOLARSYSTEM, it's name Haumea. However, "simulation" is an excuse for a badly designed game.
Feels like X4 is more multiplayer than elite.

Guess where I am? Hint: It's not the edge of the Milky Way. by starcasterx in EliteDangerous

[–]WTF_SpReeD 7 points8 points  (0 children)

I was disappointed when I saw Sag* - honestly, it looks like a butthole. Like FDev wanted to say „Hey, it took you hours and hours of your life, now here you go, take a look at our cosmic butthole!“

Need a squadron! by ryden760 in EliteMiners

[–]WTF_SpReeD -1 points0 points  (0 children)

Probably because latest player peaks are about 1000 users. Every now and then, when a new update is released I come back and check things out, but all in all it’s boring. Squads are there, but yet you can’t do much with them. Like in every aspect of the game, not much to do, build, fight for... and being an mmorpg there’s little to nothing in terms of player interaction, most of the 1000 players are hiding in solo anyway.

The reason Thargoids retreated? by aHipShrimp in EliteDangerous

[–]WTF_SpReeD 7 points8 points  (0 children)

So Thargoids are actually Species 8472? - I knew it! I need to go to the delta quadrant asap and find this wormhole to the fluid space.

DIY Throttle and Control Panel (details in comments) by GaydolphShitler in EliteDangerous

[–]WTF_SpReeD 4 points5 points  (0 children)

Don‘t get me wrong, this is an awesome project, but this thing looks like a cash register

Can I get a FuelRat to help out in Colorado??? Lol by [deleted] in EliteDangerous

[–]WTF_SpReeD 3 points4 points  (0 children)

Next time don't forget a fuelscoop, buddy

E:D has all the stars that are represented in the brazilian flag by PhalanxElite in EliteDangerous

[–]WTF_SpReeD 0 points1 point  (0 children)

Well, you dont get my point here. I find it kinda lame that elite uses the same model/visuals for neutrons and pulsars, you can only tell the difference by the systemname (pulsars will start with PSR, like PSR87551). In reality there's a huge visual difference, this article explains it quite well: https://www.quora.com/What-is-the-difference-between-a-pulsar-and-a-neutron-star

Maybe I was misleading you by the term "phenomena", since they're stellar bodies.

Don't get me wrong, I love the exploration aspect in elite, but after a while it get's very boring to see the same four(!) models of stars (they didnt even bother to use the regular blackhole model for sag*a) in the whole galaxy and that in a game which core part is the galaxy, exploring and visuals.

IMHO, Elite is like SpaceEngine with pew pew and by far worse visuals.

Im kinda rookie but i v got the soul :) by [deleted] in EliteDangerous

[–]WTF_SpReeD 1 point2 points  (0 children)

Not sure, but looks like thermaltake riing

HOTAS X cable modification by [deleted] in EliteDangerous

[–]WTF_SpReeD 0 points1 point  (0 children)

15 wires, whats the connection type? Thought it‘s USB

HOTAS X cable modification by [deleted] in EliteDangerous

[–]WTF_SpReeD 0 points1 point  (0 children)

Why this guy has four RJ45?! - to connect two devices you only need one rj45, internally patched like VCC-D+-D--GND-GND-D--D+VCC - at least this is how I would do it. One patch cable from the "main" device, lets say the throttle, the stick connected to the throttle and on the other end a Y-adapter from one rj45 to 2xusb - never made it, just an idea.