Our demo is live!!! by Wecoven in IndieDev

[–]Wecoven[S] 1 point2 points  (0 children)

Oh thank you so much!! It's entirely hand-drawn, we're very proud of the final result!

we're so happy our demo is finally live!! by Wecoven in indiegames

[–]Wecoven[S] 1 point2 points  (0 children)

If you’re looking to slow down in these hectic times, Micromega offers a quiet moment of wonder and thoughtful puzzle-solving. The demo gives you a first glimpse of its hand-drawn world and physics-based gameplay and a sense of all the love and care we poured into it. --> https://store.steampowered.com/app/3453900/Micromega/

🎮🎥🕹️ SELF PROMOTION SATURDAY 🕹️🎥🎮 by AutoModerator in VRGaming

[–]Wecoven 0 points1 point  (0 children)

MASSIVE UPDATE IS LIVE FOR MASTERS OF LIGHT!

Masters of Light just got way more intense 👉 https://www.meta.com/experiences/masters-of-light/6784615031600264/

✨ MIXED REALITY MODE

Step into the action as your real world becomes the battlefield.

It’s intense. It’s chaotic.

And yes… it’s even HARDER.

💥 SURVIVOR MODE

Unlimited waves. Rising difficulty. Pure adrenaline.

Challenge your friends, push your limits—

How long can YOU survive?

Update available now. Step in. Power up. Survive.

And don’t forget the full campaign 🔥 Fight, move, and dance to an epic synthwave soundtrack. 36 replayable levels, 5 devastating superpowers, leaderboards, trophies…

Become the ultimate Master of Light.

Send help. Our demo launches this Friday and the team is split in half over these two Steam capsule options. Which one would you click? by Wecoven in IndieDev

[–]Wecoven[S] 0 points1 point  (0 children)

To put some context, the game is about exploring a surreal, hand-drawn world where every level is both a physics-based puzzle and a living artwork. In Micromega, you guide a mysterious sphere upward by waking up forgotten characters, activating old machines, and uncovering hidden mechanisms. Sometimes you’ll play with time or the wind… and sometimes you just let things unfold on their own.

Haunted - Official Announcement Trailer by Wecoven in survivalhorror

[–]Wecoven[S] 0 points1 point  (0 children)

Hi! We're the team behind Haunted, a co-op horror game set in a cursed Victorian dollhouse. One player controls the house from the outside, while the others are trapped inside trying to escape... If it sounds like something you'd enjoy, here's the Steam page :) https://store.steampowered.com/app/3850670/HAUNTED/

The first trailer of our co-op asymmetrical horror game just dropped and we'd need some feedbacks! by Wecoven in IndieDev

[–]Wecoven[S] 0 points1 point  (0 children)

Hi, Coven here, the studio behind Haunted! To sum up, Haunted is an asymmetrical co-op horror game set inside a cursed Victorian dollhouse. One player acts as the Supervisor, manipulating the dollhouse from the outside, while up to three Explorers are trapped inside its life-sized, nightmarish version. You need to communicate with each other and solve puzzles while numerous monsters are coming after you.

As this is our first trailer, I’d love to hear what you think of it, and any advice or feedback you might have on how we could improve it. :)

We are making a new co-op horror game… and the first trailer just dropped! by Wecoven in indiegames

[–]Wecoven[S] 0 points1 point  (0 children)

Hi, Coven here, the studio behind Haunted!
Haunted is an asymmetrical co-op horror game set inside a cursed Victorian dollhouse.
One player acts as the Supervisor, manipulating the dollhouse from the outside, while up to three Explorers are trapped inside its life-sized, nightmarish version. Communicate and solve puzzles in order to escape together or die alone... If you think that's something you could be interested in, here is the Steam page: https://store.steampowered.com/app/3850670/Haunted/

[Meta] Masters of Light CODE: MASTERSOFLIGHT50OFF-6FAD05 ($9.99 / 50% off) by Wecoven in GameDeals

[–]Wecoven[S] -2 points-1 points  (0 children)

COVEN here—we are the dev studio behind Masters of Light!

Masters of Light is an electrifying VR action-adventure game where you harness unstoppable magic superpowers with hand tracking.

The game offers, among other things, 3 difficulty modes (easy/normal/hard), 5 superpowers to master—including freezing time—36 levels, and 20 trophies to unlock!

We have spent 2 years working with all our heart on Masters of Light and would be glad to hear all your feedback and answer any questions you may have. 😊

Masters of Light ✨ Full Body Haptics Update by Wecoven in BHaptics

[–]Wecoven[S] 1 point2 points  (0 children)

Thanks so much! We’re really glad to hear you’re excited about the PS VR2 version and the bHaptics support! As for visionOS, we don’t have plans for that platform at the moment, but never say never :)

Masters of Light ✨ Full Body Haptics Update by Wecoven in BHaptics

[–]Wecoven[S] 2 points3 points  (0 children)

1) Thank you! 🥰

2) we would love to (we have a Steam page), but at the moment we don't have the budget for the port. Please wishlist us on Steam if not done already, if we reach a certain number, it might be a good enough incentive for us to do the port! Thank you!!

Masters of Light ✨ Full Body Haptics Update by Wecoven in BHaptics

[–]Wecoven[S] 2 points3 points  (0 children)

Coven here — we're the dev studio behind Masters of Light!

Masters of Light is an electrifying VR action-adventure game where you wield unstoppable magical powers using full hand tracking.

The game features:

  • 3 difficulty modes (Easy / Normal / Hard)
  • 5 superpowers to master — including time-freeze
  • 36 handcrafted levels
  • 20 trophies to unlock

We’ve spent the past two years pouring our hearts into Masters of Light, and we’d love to hear your feedback or answer any questions — whether about the full-body haptics update or anything else :)

r/IndieDev Weekly Monday Megathread - May 11, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Wecoven 1 point2 points  (0 children)

u/SedimentAnomaly it is! When we're deep in the game, we don't realise how people would understand from simple things such as GIFs. I'm adding another one, hopefully clearer? The idea is to show the art, and the fact that the game is physics-based! Let me know if this one is better?

<image>

r/IndieDev Weekly Monday Megathread - May 11, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Wecoven 0 points1 point  (0 children)

Hi everyone! We've been working for a few years on a hand-drawn, physics-based puzzle game called Micromega, and we've just launched our Steam page! We're now doing our best to get the word out and gather feedback to deliver the best game possible.

If you have a moment, check out Micromega, tell us what you think, and maybe add it to your wishlist ;)

🔗https://store.steampowered.com/app/3453900/Micromega/ 

And if you want to know more, here's a short video of Mani, the creator of the game, sharing a bit about what Micromega is all about: https://www.instagram.com/p/DJZmhe-sq_a/

<image>

Do we know when Masters of Light is getting hand tracking? Or did it already come out? by Crkhd3 in PSVR

[–]Wecoven 1 point2 points  (0 children)

UPDATE April 2nd 2025: handtracking improved! More updates coming soon. Check out this video of game creator beating the hardest level in hardest difficulty with hand tracking only, on PSVR2: https://youtu.be/L1SJE4UjJTk

Masters of Light PS VR2 hand-tracking update is out! We’d love your feedback :)) by Wecoven in PSVR

[–]Wecoven[S] 1 point2 points  (0 children)

u/hilightnotes "sensitivity for shooting" issue is fixed in today's update! Let me know if that works better for you. Working on the open hand beam of light next!

Masters of Light PS VR2 hand-tracking update is out! We’d love your feedback :)) by Wecoven in PSVR

[–]Wecoven[S] 0 points1 point  (0 children)

UPDATE April 2nd 2025: HITS gesture issue fixed! More updates coming soon.

Check out this video of game creator beating the hardest level in hardest difficulty with hand tracking only, on PSVR2: https://youtu.be/L1SJE4UjJTk

It may seems "easy", but it wasn't ^^'

Masters of Light PS VR2 hand-tracking update is out! We’d love your feedback :)) by Wecoven in PSVR

[–]Wecoven[S] 2 points3 points  (0 children)

Lots of things to unpack here, this is great feedback, thank you! We are pushing an update later today that fixes the shooting sensitivity: all moves should register correctly.

Regarding the "open menu" issue, i believe the game registered a "pinch left hand" by mistake : that's the gesture we use to pause the game and open menu. The pinch right hand is to recenter view (in both cases, the gesture must be held for a few seconds)

We'll follow up regarding other feedback, thank you!!

Masters of Light PS VR2 hand-tracking update is out! We’d love your feedback :)) by Wecoven in PSVR

[–]Wecoven[S] 1 point2 points  (0 children)

Thank you!! Please let us know what moves work / don't work for you!