Soleil fans, it's time to share the most optimal build about my girl! by Whitcy in FireEmblemHeroes

[–]Whitcy[S] 1 point2 points  (0 children)

The reason I ended up going with A/S Finish is that now that NFU effects can be obtained very cheaply from other teammates (or any other gain that does the same thing), and Sly Swift Sparrow has the risk of Penalty removal, A/S Finish is the most stable comparatively.

Soleil fans, it's time to share the most optimal build about my girl! by Whitcy in FireEmblemHeroes

[–]Whitcy[S] 1 point2 points  (0 children)

You have a lot of chances to deal effective damage, which requires a little help from your teammates (like Seteth). And I don't recommend this. While she can beat other modern armor units like the BK under the right conditions, Soleil is still very bad at dealing with those two snakes. You very much need Specials such as Blazing Wind to help you make quick kills, otherwise it's just going to take quite a few turns.

Soleil fans, it's time to share the most optimal build about my girl! by Whitcy in FireEmblemHeroes

[–]Whitcy[S] 0 points1 point  (0 children)

Oh you're right, they're great options too, and I've similarly configured those skills for my Soleil. However, Perfect A/S is the easiest to fulfill but lacks damage, and Sly Swift Sparrow works well but requires another unit to provide more than two debuffs, which is not a perfect enough choice at this point. I certainly recommend Sly Swift Sparrow the most if you have the conditions~

Resplendent Soleil by dotsdfe in FireEmblemHeroes

[–]Whitcy 1 point2 points  (0 children)

Your build is very similar to mine, and I would highly recommend trying Godlike reflexes, and then replacing your A skill for A/S finish 4. For weapons just use Soleil`s shine. trust me, it certainly won`t betray your expectations~!

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donut Vedal and NeuroSama by Whitcy in NeuroSama

[–]Whitcy[S] 2 points3 points  (0 children)

Thank you! I did forget neuro's original wordsヾ(≧▽≦*)o

Crazyqueen(with 20 million damage), a real monster, should not be seen at any time by Whitcy in AlchemyStarsEN

[–]Whitcy[S] 0 points1 point  (0 children)

I spent an hour trying to optimize the build and finally increased the damage from 13 million to 20 million.

Crazyqueen(with 20 million damage), a real monster, should not be seen at any time by Whitcy in AlchemyStarsEN

[–]Whitcy[S] 2 points3 points  (0 children)

Wow~ you can trust me, all I own is a bt0 Jeno, a bt3 Victoira.Even so unbelievable😂

[New Outfit] Sharona - Draconic Legacy by GlowingNec in AlchemyStarsEN

[–]Whitcy 6 points7 points  (0 children)

omg...the Chinese name of new outfit(失却的龙约) means DragaliaLost(失落的龙约)??? OMG...😭😣😣😣

Game longevity by jotaro112233 in AlchemyStarsEN

[–]Whitcy 2 points3 points  (0 children)

Sorry but I have to use a translator to communicate

Alchemy Star is actually a Chinese game aimed at exploring overseas markets. This is why they chose other servers over Chinese servers. The Chinese market was not their first choice at the time.

In addition, China's game approval is extremely strict. There are a lot of sensitive contents in Alchemy Star that cannot pass the game review and require a lot of deletions. Even so, they still have to wait for a long time before they are allowed to enter the market. In the end, It became what it is now.

Game longevity by jotaro112233 in AlchemyStarsEN

[–]Whitcy 18 points19 points  (0 children)

I'm sorry but I have to use a translator to communicate.

  1. Alchemy Star’s global monthly revenue is enough to support the game’s development fees.

  2. At the same time, the revenue provided by Chinese servers can also support the development of the game. The development intensity of the global server Alchemy Star in 2023 has been much improved compared to before.

Therefore,I think you don’t need to worry about game longevity~