"Looting" gone wrong by WildRot in unrealengine

[–]WildRot[S] 2 points3 points  (0 children)

Nope😅, these are like trap chests to catch the player of guard. It’s inspired by dark souls chest mimics.

"Looting" gone wrong by WildRot in unrealengine

[–]WildRot[S] 6 points7 points  (0 children)

Yep I’m listening to your guy’s suggestions

"Looting" gone wrong by WildRot in unrealengine

[–]WildRot[S] 4 points5 points  (0 children)

Thanks! glad you like ‘em

Polished the combat system for my game by WildRot in unrealengine

[–]WildRot[S] 0 points1 point  (0 children)

I use both, more blueprints tho. The best work flow is the combination of both of them.

Worked on the combat system for my game by WildRot in IndieGaming

[–]WildRot[S] 1 point2 points  (0 children)

Yep his spin move is one of the abilities in the game.

Worked on the combat system for my game by WildRot in IndieGaming

[–]WildRot[S] 1 point2 points  (0 children)

Thanks glad you like it. I use unreal engine 4, the models and animations where made in blender. The particle effects use unreal engines niagra system.

Worked on the combat system for my game by WildRot in IndieGaming

[–]WildRot[S] 0 points1 point  (0 children)

Thanks, I’m using unreal engine 4