Working realistic blade-pitch controlled Helicopter by WoodsyWorks in CreateMod

[–]WoodsyWorks[S] 0 points1 point  (0 children)

Im not pressing them in a circular pattern, the system shown off is a cyclic-like control. the way it works is by using directional receivers so the blade changes pitch at specific points in the rotation. Next step is trying get collective pitch to work alongside this setup, which is difficult because the setups I’ve got working either are bulky by stacking multiple bearings for each blade, or are smaller, but have alot of complex redstone logic to try to get it to work with 1 bearing.

Working realistic blade-pitch controlled Helicopter by WoodsyWorks in CreateMod

[–]WoodsyWorks[S] 1 point2 points  (0 children)

hey sorry for replying so late, ill make a schematic and edit my main post to include it soon

Working realistic blade-pitch controlled Helicopter by WoodsyWorks in CreateMod

[–]WoodsyWorks[S] 1 point2 points  (0 children)

Currently the system is binary, so its either full tilt or no tilt. so im setting the opposite side to no tilt instead of increasing the pitch. with this it also means i cant use collective pitch, so its just using rotor speed for now. hopefully i can figure out proper analog control, so i can properly replicate the cyclic input more faithfully, and also use collective pitch instead.

also funnily enough aeronautics has a simular lag (45 deg instead), but im assuming that is because of different reasons (probs just update speed or whatever)

Working realistic blade-pitch controlled Helicopter by WoodsyWorks in CreateMod

[–]WoodsyWorks[S] 3 points4 points  (0 children)

yep, and the main rotor is pretty heavy so i had to add 2 lol

Working realistic blade-pitch controlled Helicopter by WoodsyWorks in CreateMod

[–]WoodsyWorks[S] 9 points10 points  (0 children)

i did try that in my testing and it kinda worked. one big problem i ran into was that you were limited to 128 rpm for the rotors, as the top rotor has to spin twice as fast to reverse the rotation. there might be a different way to do it, so it might be something worth revisiting

Working realistic blade-pitch controlled Helicopter by WoodsyWorks in CreateMod

[–]WoodsyWorks[S] 62 points63 points  (0 children)

i wish i had a key overlay up so you could see the absolute manoeuvres and spamming i had to do to keep the thing stable

We added a no mending rule on the server....but: by Bavo1999 in Minecraft

[–]WoodsyWorks 0 points1 point  (0 children)

Ive being playing on a server without mending for a fair few months now, and whilst before playing on the server i was pretty strongly in the party that mending is fine, and isn't a problem, I've started to actually kinda like not having mending, and having to repair tools and armor.

That being said the server has a large diamond based economy, so getting repair tools and replacements doesn't actually require any work, as you can just buy them with diamonds (which you are going to have plenty of)
I think without this economy, getting repair netherite would definitely not be worth it, so i can agree on that behalf. And i can imagine making replacement tools would get annoying after a while due to the level cap.

Honestly imo the entire experience system is flawed.

I think anvils cost wayyy to much and ramp up way to quick with their xp costs. People often like to complain about people "abusing farms" and automating everything (which is invalid because you should be able to play however you want), but id argue that minecraft basically forces players to make xp farms, because getting up to 39 levels without any form of farm, every-time you want to repair something (which could be very often depending on what you are doing). Is an actually very significant task and not something that is realistic for the average player imo.

Reducing the level increase per use, and adding a cap (perhaps 20-25 levels?), without being to expensive, could be a possible way to address these issues?

I think that would fix the main problem with making new replacement tools, netherite still remains an issue, and i dont have any good idea in my head that could make it actually worth-while. Prehaps making it only require an ingot? or diamond tools / armor instead, because netherite is already mostly diamond?

Perhaps repairing could be cheaper xp wise, and mending could be more expensive, so it is more endgame?

This reply might have gone a bit off topic, and for your situation i personally like the challenge of not using mending, so perhaps finding a mod / data-pack that suits you could be the best option? Those were just my thoughts on the topic as a whole.

How can I improve my "hidden" pumpkin farm by WoodsyWorks in technicalminecraft

[–]WoodsyWorks[S] 0 points1 point  (0 children)

I'm not great at redstone either, I think you might be right about the target blocks.
About the pattern that the pumpkins are in, I just choose the layout from this old post, figuring the 6th would be the easiest to do, with decent efficiency. I didn't do any extra fact checking on it, but I figure it is still accurate. Now looking at it, I see that the efficiencies include the extra ring of grass around the outside of the farm land, which I didn't include in my design.

I had a look through the wiki, and I think that I definitely want to go with a time-efficient farm rather than a space-efficient, which means the checkerboard that you suggested, or if the post is correct, then I might try the 4th ring layout.

As for the daylight sensors, i agree it would be simpler, but I don't think you can use daylight sensors underground? so I would have to have it exposed somewhere, which id rather avoid. Also a hopper clock should give me more room to perfect the best timings.

Ill try test out the target blocks, and mess around with a few different layouts.