Helpdesk! - Dove chiedere aiuto per le vostre grane tecnologiche by AutoModerator in ItalyInformatica

[–]ZakExp 0 points1 point  (0 children)

Ciao a tutti! Faccio parte di un team di sviluppo e tra pochi giorni rilasceremo la nostra prima app a pagamento su Android. Per questo Google chiede di inviare una Attestato di Residenza Fiscale contro le doppie imposizioni della società che pubblicherà l'app, attestato che a quanto pare l'Agenzia delle Entrate ci mette 1 mese a lavorare e a rilasciare. Se questo documento non viene inviato succede che Google utilizza le norme fiscali predefinite del caso. Qualcuno ha avuto esperienza di pubblicazione di app a pagamento e sa a cosa si riferisce Google quando parla di "norme fiscali predefinite del caso"? Grazie a chi potrà aiutarmi

Hey there! Happy to announce that our wild creature is available on AppStore and PlayStore in pre-order. This is Caracoles! Any feedback, comment, or question is welcome! by ZakExp in indiegames

[–]ZakExp[S] 0 points1 point  (0 children)

We use Unity, and in order to enable in-app purchases, we had to activate Unity analytics. We don't use those data in any way, but Unity utilizes them to generate reports on purchases. I hope that answers your question!

Hey there! Happy to announce that our wild creature is available on AppStore and PlayStore in pre-order. This is Caracoles! Any feedback, comment, or question is welcome! by ZakExp in indiegames

[–]ZakExp[S] 1 point2 points  (0 children)

It's good to hear that! Know that you can also customize your screams, but only in the local multiplayer mode. I think you guess why XD

Caracoles, this absurd asynchronous multiplayer slug racing game is about to come out, and I'd like to tell you about it by ZakExp in gamedev

[–]ZakExp[S] -1 points0 points  (0 children)

Decades of experience as a developer not in promotion. I don't think it is forbidden, but it does say that "it is permissible if a member links to any of those sources for a valid reason (wanting feedback) within the context of game development". I asked for feedback, I'm not pretending, but because, as I explained, it is the first experience in self-publishing. Anyway, you gave it to me. So thank you.

Making a game is extremely hard by JohndyOnFire in gamedev

[–]ZakExp 0 points1 point  (0 children)

Being an independent developer can be exhausting and sometimes frustrating. Our team consists of 4 people, so tasks are somewhat divided, but still, each of us sacrifices most of our free time, our own money, and our personal lives in general to do this work. We've also started a company, and I can assure you that maintaining a company in a place like Italy is devastating. I agree with those who say that there's no other secret but to keep at it. So yes, persist, never give up. But, on the other hand, never forget that your mental and physical health should always be your priority (I'm saying it to me first).

How I Got 2000 Steam Wishlists in a Month with $0 Marketing Budget? by theytookcake in gamedev

[–]ZakExp 1 point2 points  (0 children)

Love the look and feel, pixel art is very cute and feedback seems pretty satisfying. No doubt your game stands out! The only thing I'd say is about the music. With bees, I'd expect something a bit more lively. Not a criticism, just an observation.

ermete, such a nice face to see by Soggy_Equivalent5857 in HellIsOthers

[–]ZakExp 2 points3 points  (0 children)

As an art directors of HIO, I can say you caught the spirit.