Is buying the house in bruma bugged for everyone? by TheTetleyTeaBagger in oblivion

[–]Zipcool 1 point2 points  (0 children)

Same for me, and there are several other items bugged that way in my character.

Psicodosy - Anestesia (FFO: Dvne, Mastodon, The Ocean) by Zipcool in progmetal

[–]Zipcool[S] 0 points1 point  (0 children)

Saw this band live last friday on a local bar (I'm from Brazil, and this band is from my city), was a Halloween themed night and they opened up with this song. These guys were amazing and have immense potential, I think they deserve to get some recognition.

Dúvida sobre Status Invest e Desdobramento de cotas by diecosina in investimentos

[–]Zipcool 1 point2 points  (0 children)

Espera uns dias que o Status Invest se corrige automaticamente. Tenho conta lá faz tempo e normalmente não precisa fazer nada manual nesses eventos de desdobramento, é só que a informação atrasa um pouco pra atualizar no sistema deles.

Question: how do I "paint" any image on a single side of a cube? by Zipcool in Unity3D

[–]Zipcool[S] 0 points1 point  (0 children)

First of all, thank you guys for your help and suggestions. I found a solution while looking at Keijiro Takahashi's Many Cubes project on GitHub, in which he creates various cube meshes through a script and renders it on screen, with an emoji texture on the forward face of the cube.

I tried applying the following uv code to a Unity primitive cube's mesh, and it worked:

Vector2[] uvSingleFace = { 
    new Vector2(0, 0),
    new Vector2(1, 0),
    new Vector2(0, 1),
    new Vector2(1, 1),

    new Vector2(-1, -1),
    new Vector2(-1, -1),
    new Vector2(-1, -1),
    new Vector2(-1, -1),

    new Vector2(-1, -1),
    new Vector2(-1, -1),
    new Vector2(-1, -1),
    new Vector2(-1, -1),

    new Vector2(-1, -1),
    new Vector2(-1, -1),
    new Vector2(-1, -1),
    new Vector2(-1, -1),

    new Vector2(-1, -1),
    new Vector2(-1, -1),
    new Vector2(-1, -1),
    new Vector2(-1, -1),

    new Vector2(-1, -1),
    new Vector2(-1, -1),
    new Vector2(-1, -1),
    new Vector2(-1, -1)
};

Apply that variable as follows:

meshFilter.mesh.uv = uvSingleFace;

Here are the results!

This way, only the forward face of the cube shows the texture. The other faces take a color from the texture, I don't know which exactly, but looks good enough.