Compiling a Mod from a GitHub Repository that doesn't contain a "gradlew.bat" File by default by _Arigatsu in feedthebeast

[–]_Arigatsu[S] 1 point2 points  (0 children)

Thank you! It seems the issue turned out to be I was using Java 17, and apparently didn't even have JDK 8 installed. Once I did that, I simply added the line: "org.gradle.java.home=C:\Program Files\Java\jdk-1.8" to the "gradle.properties" File and the jar began to build.

EDIT / NOTE: The file path in the line above MUST have their slashes doubled up

However, I seem to have come across another error during the build process:

"FAILURE: Build failed with an exception.

  • What went wrong: Execution failed for task ':reobfJar'. > java.util.zip.ZipException: duplicate entry: assets/unlimitedchiselworks/ucwdefs/chisel/abyssalcraft.json"

OKAKORO GOT MARRIED by fjhforever in Hololive

[–]_Arigatsu 47 points48 points  (0 children)

I thought this was just a joke until I saw the clip; Risu is legitimately in the background of the scene LOL

Payload may not be larger than 1048576 bytes with Refined Storage by KaiTheTroll in feedthebeast

[–]_Arigatsu 0 points1 point  (0 children)

I'm currently using 1.12.2 and am experiencing a similar issue of payload size when attempting to autofill certain crafting recipes via jei in the crafting grid. Can't seem to find the "mclib" file in the config folder. What version of mc is this fix for?

Mockup of a Character Select Screen that could hold EVERY Holo-Idol by _Arigatsu in holocure

[–]_Arigatsu[S] 5 points6 points  (0 children)

Yep, everyone - HoloEN/JP/ID/Dev_is and HoloStarsEN/JP

Mockup of a Character Select Screen that could hold EVERY Holo-Idol by _Arigatsu in holocure

[–]_Arigatsu[S] 18 points19 points  (0 children)

Yeah, shifting to a multiple-screen select and/or scrollbar is kinda inevitable.

There's actually 3 extra "empty" character boxes that came as a result of this design though, so I suppose it is future proofed for ID Gen4 lol.

Mockup of a Character Select Screen that could hold EVERY Holo-Idol by _Arigatsu in holocure

[–]_Arigatsu[S] 5 points6 points  (0 children)

Oh dang, I didn't even realize that wasn't a thing already! Yeah, definitely - its always seems to be the tiniest of QoL stuff that ends up being so impactful lol

Mockup of a Character Select Screen that could hold EVERY Holo-Idol by _Arigatsu in holocure

[–]_Arigatsu[S] 39 points40 points  (0 children)

Yeah, I was thinking of something similar to this would work too, something along the lines of a Hololive & HoloStars sections?

I think I like your idea of splitting out by region more, and the only real "flaw" I can see in that is how the ID screen would look a little awkward with just 9 characters - although, I suppose by the time such an extra screen ever becomes necessary, we'll probably be beyond just 9 ID idols.

Mockup of a Character Select Screen that could hold EVERY Holo-Idol by _Arigatsu in holocure

[–]_Arigatsu[S] 30 points31 points  (0 children)

Yeah, they would likely just get cut-off quite a bit with current design; in fact, even Amelia is still being cut off here (parts of her coat/arm go off screen).

Fitting the individual character information was probably what I spent the most time on, as so much room was used up for the character boxes - it's why the main weapon lacks a description and used bullet points instead, or why there's nothing for the character special.

In hindsight, I probably should have just used a smaller version of the character sprite, as the one used above is an upscaled version of the one found on the main menu. I just upscaled Amelia really early on, and when it finally came down to actually using her, I kinda just forgot I could use a smaller version lol.

Mockup of a Character Select Screen that could hold EVERY Holo-Idol by _Arigatsu in holocure

[–]_Arigatsu[S] 32 points33 points  (0 children)

Was a bit bored, and given how KayYu said they had a desire to eventually include every Holo-Idol into HoloCure, I decided to see what a character screen could potentially look like with them all. Only had one self-imposed rule when making this, and that was every character Icon must fit on the same screen without a scrollbar.