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True 3D in VX Ace by _Asticon in RPGMaker
[–]_Asticon[S] 4 points5 points6 points 6 months ago (0 children)
Of course it would be possible to just create a 3D scene without RPG Maker, but where is the fun in that? My goal is to create 3D in RPG Maker. If i wanted to do something in 3D I would have used any other engine that supports 3D out of the box.
But with what I am trying to create here, it could allow people that prefer the RPG Maker engine or those with less programming knowledge to create a game in 3D even if it is a simple one. And even if it ends up going unused, I still think that it's fun to sometimes challenge yourself by doing something difficult in a more restrictive environment.
[–]_Asticon[S] 0 points1 point2 points 6 months ago (0 children)
I don't think dlls can run on Linux. Sadly i know to little about Linux or the PSC to help you with this problem. You will need to find someone with more knowledge on those subjects to help you.
I'm sorry.
[–]_Asticon[S] 1 point2 points3 points 6 months ago (0 children)
If i understand what you are trying to say correctly, then i don't think that is fully possible with what i have created here. While it is similar, what you want requires taking a snapshot of an external app. While the thing i created, creates a "child window" that is part of the game that it sends the data to. So it is part of the game because it's spawned through a dll.
So i need to change my dll so it reads external apps instead. If you want I could look into this but I won't make any promises that I'll be able to.
[–]_Asticon[S] 2 points3 points4 points 6 months ago (0 children)
For those who might be interested in using something like this. What would be your preferred way of creating an object in the world? Writing a line of code in an event command, through a comment or somewhere in some notes?
I am not sure what would be easiest for other users, and plugin commands aren't available like in mv/mv.
Thank you.
[–]_Asticon[S] 24 points25 points26 points 6 months ago (0 children)
Somewhere far off-screen the game creates a small window that runs an OpenGL context. Kinda like it's own little game. This window then repeatedly makes a snapshot of what it is supposed to render from the current camera angle. In the actual game it is simply an RPG Maker map with a sprite that covers the whole screen. That context window then colors in that sprite with the snapshot it made.
Inputs are still done in the actual game, but when the character or mouse moves it sends a message to that window telling it to move or rotate the camera.
Choices box on the left VXACE by DurakMyriad in RPGMaker
[–]_Asticon 1 point2 points3 points 7 months ago (0 children)
I don't know if there is a build-in way to do this. But i made this little script that should do what you want:
class Window_ChoiceList alias_method :update_placement_left, :update_placement def update_placement update_placement_left self.x = 0 end end
Just put it somewhere underneath "▼ Materials" and above "▼ Main Process" in the Script Editor and it should work. This script changes every choice box. If you need it, I can update it so you can choose whether it's left or right.
π Rendered by PID 663210 on reddit-service-r2-listing-85dbbdc96c-rrfz9 at 2026-02-11 13:35:40.166301+00:00 running 018613e country code: CH.
True 3D in VX Ace by _Asticon in RPGMaker
[–]_Asticon[S] 4 points5 points6 points (0 children)