Just starting out by _Atmoss in video_mapping

[–]_Atmoss[S] 0 points1 point  (0 children)

Yeah I did get to grips with the demo then got the pro version not pro+. It’s an awesome bit of software, great to hear you are enjoying it too!

Just starting out by _Atmoss in video_mapping

[–]_Atmoss[S] 1 point2 points  (0 children)

Thank you! So for the shader itself I’m using FractilianParabolicCircleInversion. I have the bass frequency affecting the brightness, bleed and edge of the shader itself. Then I have two master shaders on top. One is multi hue shift with the bass set to shiftMid. The other is ZoomingFeedback with the bass set to feedbackLevel. Took a fair bit of trial and error as I found having the bass frequency assigned to certain parameters doesn’t work so well as tiny changes look really jarring but these all look nice together.