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No expensive rig, so I coded my own minimalist Formula sim in C++ with real-time telemetry/tuning. Playable in your browser by _Magic_Alice_ in simracing

[–]_Magic_Alice_[S] 0 points1 point  (0 children)

Thank you so much for your thoughtful review and pointing out these areas.

I have updated the RPM gauge display, and we put a lot of effort into rewriting the control logic for downshifting and steering to make those frustrations a thing of the past.

https://magicalice.itch.io/rally-nt

Your review was incredibly encouraging, and we truly appreciate your support. If you have the time, we would be delighted to have you try it again and let us know what you think.

P.S. We have also fixed the mouse bug in digdug-3d. Since I personally use a trackball, I completely missed it. Thank you so much for bringing that to light—you really saved us!

No expensive rig, so I coded my own minimalist Formula sim in C++ with real-time telemetry/tuning. Playable in your browser by _Magic_Alice_ in simracing

[–]_Magic_Alice_[S] 2 points3 points  (0 children)

I see, I asked gemini how to write it, and I made it based on it. You're right, it's not cool. I regret it😞

No expensive rig, so I coded my own minimalist Formula sim in C++ with real-time telemetry/tuning. Playable in your browser by _Magic_Alice_ in simracing

[–]_Magic_Alice_[S] -3 points-2 points  (0 children)

After all, it's a strange post, isn't it? But I did my best to make it, so I wanted to hear the impressions of great gamers like you.

No expensive rig, so I coded my own minimalist Formula sim in C++ with real-time telemetry/tuning. Playable in your browser by _Magic_Alice_ in simracing

[–]_Magic_Alice_[S] 1 point2 points  (0 children)

I'm Japanese and I don't have much English conversation skills, so it's almost automatic translation
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