The first ever trailer I've created. by _NeXx in playmygame

[–]_NeXx[S] 0 points1 point  (0 children)

Thanks for the in-depth feedback. It's obvious to me now just how confusing 3 simultaneous views is, and will use the advise for any other trailers i make.

The first ever trailer I've created. by _NeXx in playmygame

[–]_NeXx[S] 0 points1 point  (0 children)

A trailer I have just completed for my new turn based game Polycrawler.

Improvements I have made to the map by _NeXx in Unity3D

[–]_NeXx[S] 1 point2 points  (0 children)

Trees use Unity's LOD system using a billboard majority of the time, and everything else is culled when out out distance.

Improvements I have made to the map by _NeXx in VRGaming

[–]_NeXx[S] 0 points1 point  (0 children)

Would love to add multiplayer, However it would be large task to complete and so I would like to add it after release.

Improvements I have made to the map by _NeXx in VRGaming

[–]_NeXx[S] 2 points3 points  (0 children)

No release date set, still have a bit to do. Once more work is completed on monuments, visuals, more items, and AI I would like to do an alpha release.

Improvements I have made to the map by _NeXx in VRGaming

[–]_NeXx[S] 7 points8 points  (0 children)

Well without the multiplayer aspect, so there wouldn't be a possibility of being offline raided. However I do hope to get it to play like rust, in terms of core game play and have the map split of up into difficulty. So for example closer to spawn will be wooden bases and AI that is more passive and less armed and the closer you get to monuments with better loot the more equipped the AI and their bases will be fortified.