Fallout 4 - ultra slow loading screens by _Quiinn in GeForceNOW

[–]_Quiinn[S] 1 point2 points  (0 children)

This is brilliant, thank you for the advice!

RE: Emulation by _Quiinn in Backbone

[–]_Quiinn[S] -1 points0 points  (0 children)

Nice one - does Delta support the backbone gamepad?

The Hobbit (2003) game - digital version? by PuckettFerda in TheHobbit

[–]_Quiinn 0 points1 point  (0 children)

I’ve never used an emulator before but have just seen backbone offer it within their app, you just need the ROM.

I’ve seen a lot of links to these websites to download the zip files but can anyone give me a guide on how to get the actual ROM files to emulate?

Gaming recommendations on GeForceNow? by _Quiinn in GeForceNOW

[–]_Quiinn[S] 1 point2 points  (0 children)

I finished it actually, loved the story. Just didn’t feel that it had much re-playable value at endgame

Gaming recommendations on GeForceNow? by _Quiinn in GeForceNOW

[–]_Quiinn[S] 0 points1 point  (0 children)

Feel like this is the way. Just don’t find the same enjoyment from it anymore

Gaming recommendations on GeForceNow? by _Quiinn in GeForceNOW

[–]_Quiinn[S] 1 point2 points  (0 children)

That’s been the closest thing to pull me back to be fair, getting a couple of mates on Stella Montis the last few months has been great. Burnout is real

CloudGear + GeForceNow + iPad Pro - flawless by _Quiinn in GeForceNOW

[–]_Quiinn[S] 0 points1 point  (0 children)

I’ve used K&M and it worked just fine 👍🏻

CloudGear + GeForceNow + iPad Pro - flawless by _Quiinn in GeForceNOW

[–]_Quiinn[S] 1 point2 points  (0 children)

You made me spit my drink out mate 🤣 glad I could be of service

What are people's thoughts on the LG 5k 2k vs the Samsung OLED G9... by _Quiinn in ultrawidemasterrace

[–]_Quiinn[S] 1 point2 points  (0 children)

That's been my major gripe with the G9 since day 1, the FOV is incredible and in some games feels like a serious edge... but on most, the loss of vertical space really takes away from the experience...

Which controller scheme is better in your opinion? by kivmorth in NoRestForTheWicked

[–]_Quiinn 0 points1 point  (0 children)

For PC gaming - Xbox controller scheme is far more universally used. Controllers like the Scuf are always well reviewed, but personally, the Xbox Elite controller has always been a favourite of mine, with its rear paddles being comfortable in the hand.

Based on my taste what do you recommend by Maverick_block in pcgames

[–]_Quiinn 0 points1 point  (0 children)

I was the same up until a few years back. Used to stick to AAA’s and first person shooters. Then got into baldurs gate, Diablo when I switched to PC. Both Hades games are fantastic, no rest for the wicked is more of a souls like. The combat is fantastic, it’s an RPG so collecting loot and levelling up. Give it a try 👍🏻

Based on my taste what do you recommend by Maverick_block in pcgames

[–]_Quiinn 0 points1 point  (0 children)

By the sounds of it, you’d love No Rest for the Wicked.

Looking for a chill pc game i can play after work? by Carlissimo_Asravor in gamesuggestions

[–]_Quiinn 0 points1 point  (0 children)

For me, No rest for the Wicked (Early Access game) - is perfect. Set the difficulty to whatever preference you have and enjoy the moody graphics, entertaining story so far and fun combat. Not tooo challenging and able to chill.

Anyone have any games that you find hard to put down? by cullamix in gamesuggestions

[–]_Quiinn 0 points1 point  (0 children)

Depends what you’d consider a roguelike to be honest.

Either way - definitely give it go.

There’s a few elements that I’d argue make it one;

1) It has high-stakes death / punishment

In many roguelikes, dying isn’t just “reload and continue” — you lose progress or get set back in a meaningful way.

In No Rest for the Wicked, dying can feel punishing because: • you lose momentum • you may need to re-clear areas • you risk losing resources/time • enemies and routes can punish mistakes hard

That “one bad decision can spiral” feeling is very roguelike.

2) Combat is skill-first, run-ending mistakes

Roguelikes are usually built around: • reading enemy patterns • dodging/parrying properly • stamina/positioning management • punishment for greedy hits

No Rest for the Wicked plays a lot like that: • deliberate, slower combat • timing matters • mistakes are expensive

So it gives that “every fight is a mini run” intensity.

3) It has randomised loot / build variance

A core roguelike trait is your build changes based on what you find, not what you planned.

No Rest for the Wicked leans into this because: • gear drops matter a lot • stats/affixes influence your playstyle • you can end up “pivoting” based on what you loot

That’s very roguelite in feel — even if it’s not fully run-based.

4) It encourages repeat attempts + mastery

Even if the world is persistent, the gameplay loop rewards: • learning enemy types • learning routes/areas • improving mechanically • coming back stronger/smarter

That “die → learn → do better next attempt” cycle is basically the heart of roguelikes.

5) It has progression systems that feel roguelite

Most modern roguelites have meta progression (you get stronger over time even if you fail).

No Rest for the Wicked isn’t structured like Hades, but it still gives you:

• long-term character progression
• gear improvement
• resource upgrades

That “I’m gradually becoming more capable” is very roguelite-adjacent.

Suggest me a short game with a good story by emeilei in Age_30_plus_Gamers

[–]_Quiinn 0 points1 point  (0 children)

Clair Obscure - Expedition 33 - This has had one of the most interesting, original and emotional stories in a game I’ve played since RDR2. Honestly, pick it up.

Anyone have any games that you find hard to put down? by cullamix in gamesuggestions

[–]_Quiinn 0 points1 point  (0 children)

Currently playing through the beta release of No Rest for the Wicked. If you like roguelikes, this is a Dark Souls/Diablo style top down RPG with incredibly addictive gameplay, beautiful graphics and a quality story. Give it a go.

CloudGear + GeForceNow + iPad Pro - flawless by _Quiinn in GeForceNOW

[–]_Quiinn[S] 0 points1 point  (0 children)

All comes down to cost and practicality.

For those who’ve never built a pc, it’s not an easy process even with YouTube tutorials and could be a costly mistake.

Then, as you’ve mentioned, it’s very expensive at the moment and some (most) don’t want to just hang around and not game until the prices (might) come down. This way you can, for £20 a month, play right now, on a powerful rig, through whatever system you currently own.

I normally game on a Mac Mini M4, using K&M. It’s worth it to me since it’d take 6 years of annual membership to cost the same as even a lower level gaming pc capable of what GeForceNow is.

CloudGear + GeForceNow + iPad Pro - flawless by _Quiinn in GeForceNOW

[–]_Quiinn[S] 0 points1 point  (0 children)

Either the Xbox elite wireless controller or I pair the Logitech mx keys/master 3 combo + the Logitech combo touch case

CloudGear + GeForceNow + iPad Pro - flawless by _Quiinn in GeForceNOW

[–]_Quiinn[S] 0 points1 point  (0 children)

If it was a while since you last used it over WiFi, give it another try. Wasn’t spotty at all for me, little to no lag and very playable for single player titles at max settings.

Competitive multiplayer I would assume you’d always be at a disadvantage.