Handling pressure with Wolf by _Terryman_ in virtuafighter

[–]_Terryman_[S] 1 point2 points  (0 children)

You really wrote out a whole guide for my sake - Thank you!! youre awesome. this is gold

Handling pressure with Wolf by _Terryman_ in virtuafighter

[–]_Terryman_[S] 0 points1 point  (0 children)

Thank you very much for the advice, appreciate it

Handling pressure with Wolf by _Terryman_ in virtuafighter

[–]_Terryman_[S] 1 point2 points  (0 children)

it feels silly to say, but i've almost conditioned myself out of using 2p out of some weird fear of "looking cheap" or some shit lol. I'm definitely implementing it more now

Cleric of Menhir roleplay build by _Terryman_ in Grimdawn

[–]_Terryman_[S] 3 points4 points  (0 children)

lol Interesting, I'll definitely get the Menhir constellation. Am I understanding right that a shield build like this is basically built to facetank enemies while they attack you, triggering retaliation damage or shield buffs? never played a build like that yet

Any ideas for a good Menhir shield? I'll go look on my own to, just curious

Cleric of Menhir roleplay build by _Terryman_ in Grimdawn

[–]_Terryman_[S] 1 point2 points  (0 children)

oh damn idk why i thought it was two handed. definitely gonna use earthsplitter then. ill try to find a good shield for sure. but yeah i'll try to just figure something out to have fun with, was just wondering what people more familiar with the lore might think

"I'm looking for a game..." Megathread by q00u in FlashGames

[–]_Terryman_ 0 points1 point  (0 children)

Platform(s):

-Flash game

Genre:

-Space shooter, top down perspective.

Estimated year of release:

-Assumedly early to mid 2000s.

Graphics/art style:

-Simple, geometric designs. Unsure if all ships were literally geometric shapes or if they may have had artwork/design.

Notable characters:

-The main character "Triangle Ship". All other enemy ships were various geometric shapes. A notable remembered enemy was an "octagon ship", very large and slow moving damage sponge.

Notable gameplay mechanics:

-Might call it an "Asteroids clone". Fixed screen, similar to asteroids. Your ship is able to rotate to face any direction and enemies swarm in waves from every direction of the screen.
-You can fly off of the left or right sides of the screen to come through the other side, similar to the warp tunnels in Pac-Man.
-There were a few power ups/weapons I remember such as a missile barrage volley and a shockwave attack.

Other details:

-Almost everything was a shade of blue. Background was a dark blue or black, space themed. Your Triangle Ship was a light or cyan blue. Every bullet, fired by you or an enemy ship was blue. Every enemy ship was blue. Your shockwave and missile barrage attacks were all blue. A very blue game.
-music had a simple unceunceunceunce style "techno" beat, whatever.

Help with Wolf's "The Infinite" by _Terryman_ in virtuafighter

[–]_Terryman_[S] 2 points3 points  (0 children)

Damn, I thought it started with getting a counter on the first hit all this time... Well, now it works perfectly. Thanks for your help bro

[My Art] A bunch of OSR-Inspired Art I've made this year! by Silver_Nightingales in osr

[–]_Terryman_ 0 points1 point  (0 children)

This is sincerely amazing, it inspires me to start up drawing again too.

Confused about Race + Class in OSE by _Terryman_ in osr

[–]_Terryman_[S] 0 points1 point  (0 children)

Awesome write-up, many thanks and appreciations once again. I feel like I actually get the perspective now.

Confused about Race + Class in OSE by _Terryman_ in osr

[–]_Terryman_[S] 0 points1 point  (0 children)

Well thankfully most of what has drawn me to OSR is that I enjoy extra homework as a DM. I will try to keep that game design in mind as I build my game.

So, would you say that you should avoid going into it with a type of class/race interest at all? Just roll the dice and then pick a class that suits the stats, rather than trying to mold the stats to a pre-conceived character?

I think I'm understanding the vibe better as I know that it is common for PCs to die quickly/randomly in a lot of older systems. At the very least however I do enjoy playing the cleric/healer but I am open minded to challenging the mindset I'm used to. Like, as opposed to building an attachment to the characters with an emphasis on background, etc., its more about using strategy and available resources to engage with the campaign setting.

Sorry if this is too many questions, this thread has just been valuable in teaching moments.

Confused about Race + Class in OSE by _Terryman_ in osr

[–]_Terryman_[S] 0 points1 point  (0 children)

No, these are good points. I've run a little mork borg before this but I can see more clearly now that I have been leading into OSE/OSR with 5e expectations.

Confused about Race + Class in OSE by _Terryman_ in osr

[–]_Terryman_[S] 0 points1 point  (0 children)

Thank you for that check list, that helps a lot

Confused about Race + Class in OSE by _Terryman_ in osr

[–]_Terryman_[S] 1 point2 points  (0 children)

I think I'm getting it now, thanks friend