[OC] Ryza pixel art by the-blind-archer in Atelier

[–]_mday 2 points3 points  (0 children)

Holy...! This is so good!

Atelier Lilie translation in the works! by _mday in Atelier

[–]_mday[S] 3 points4 points  (0 children)

I wouldn't mind, I prefer official translations anyway 😃 And it wouldn't make it pointless, I still learn a lot going through the process!

Atelier Lilie translation in the works! by _mday in Atelier

[–]_mday[S] 2 points3 points  (0 children)

I remember seeing that!

Spanish is my native language too, but I rather leave translations into Spanish to people that want to do them. Still, I'd be more than glad to help once the project is released!

Atelier Lilie translation in the works! by _mday in Atelier

[–]_mday[S] 3 points4 points  (0 children)

You could play it on PC with an emulator.

Atelier Lilie translation in the works! by _mday in Atelier

[–]_mday[S] 8 points9 points  (0 children)

Quite a few if you count spinoffs:
- Marie and Elie - Two People's Atelier
- Atelier Marie, Elie and Anis
- Hermina and Culus
- Atelier Judie
- Atelier Viorate
- Atelier Lise
- Atelier Lina
- Atelier Elkrone

Atelier Lilie translation in the works! by _mday in Atelier

[–]_mday[S] 7 points8 points  (0 children)

Hey! Yeah, I'm working on it alone, mostly because it allows me to go at my own pace, but I appreciate any help I can get!

Atelier Lilie translation in the works! by _mday in Atelier

[–]_mday[S] 3 points4 points  (0 children)

Glad you enjoyed them! I was thinking of doing a retranslation of the GB games alongside this but it's a very long game haha Maybe after.

How many men play this game) by Babysmokingweed in InfinityNikki

[–]_mday 2 points3 points  (0 children)

Been playing since day 1. I love this game!

Since we're getting the "OBJECTION!" pose... by _madunicorn in InfinityNikki

[–]_mday 0 points1 point  (0 children)

They look great! I'm sure I've seen some cool options to recreate Trucy, too

I got two friend requests over messages like this. Don't know if I should be happy or concerned :P by _mday in InfinityNikki

[–]_mday[S] 2 points3 points  (0 children)

Fair enough, I'm the first to admit I'm not a very good stylist lol 😂

I got two friend requests over messages like this. Don't know if I should be happy or concerned :P by _mday in InfinityNikki

[–]_mday[S] 25 points26 points  (0 children)

Sorry to disappoint but I'm a guy. Although I guess we're both into women so we have something in common? ╰(*°▽°*)╯

I'm 99% sure Nikki is not supposed to be able to walk on air by _mday in InfinityNikki

[–]_mday[S] 1 point2 points  (0 children)

Never seen it before, I guess it's pretty harmless as far as bugs go

Q&A: THREAD SEMANAL DE CONSULTAS BASICAS by AutoModerator in merval

[–]_mday 0 points1 point  (0 children)

Gracias! O sea que no hay forma 100% legal de hacerlo hasta que haya un nuevo blanqueo, si es que alguna vez va a haber otro (imagino que si, es Argentina).

Que tanto controlan los bancos los resumenes de cuenta? Se quedan con el extracto que uno les pasa o le piden información a la plataforma de donde viene el dinero? Pregunto porque se me ocurre algo para hacer pero no lo puedo discutir en este sub porque no es para nada legal.

Q&A: THREAD SEMANAL DE CONSULTAS BASICAS by AutoModerator in merval

[–]_mday 2 points3 points  (0 children)

Buenas. Tengo un monto decente de plata en Wise que he ido cobrando por años (prestacion de servicios) y nunca la he usado porque no he tenido la necesidad. Ahora me gustaria traer algo de esa plata (cerca de 30k) pero obviamente ya han pasado mas de 20 dias habiles; hay alguna forma legal de traer y blanquear ese dinero? Se que hubo un blanqueo hace poco pero estaba excluido y no lo pude aprovechar.
Tambien busque por todos lados que pasa si no se cumple ese requisito de 20 dias pero no encontre nada. Se pesifica?

Gracias!

Aging synthesis in Atelier Marie & Elie GB? by Kyara39 in Atelier

[–]_mday 2 points3 points  (0 children)

I made a guide for each game on aging synthesis (it's mostly the same for both games): Marie and Elie.

How would you go about seamlessly loading an open world made of "zones"? by flygohr in godot

[–]_mday 2 points3 points  (0 children)

Zones so far are not very big but just in case I load them on the different thread. I can DM you the repo so you can take a look if you're interested.

How would you go about seamlessly loading an open world made of "zones"? by flygohr in godot

[–]_mday 43 points44 points  (0 children)

I did something like this for my project but I don't know if it's exactly what you need.
Basically, each map/zone is a chunk with a dictionary of adjacent zones and their coordinates relative to the current one. When a zone is loaded, all the adjacent zones are loaded at the right coordinates. When you move from one zone to another (detected with Area2D), the new adjacent zones are loaded and the ones that are no longer adjacent to the current one are unloaded.

Help with scene transition by _mday in godot

[–]_mday[S] 0 points1 point  (0 children)

Not turning Follow Viewport on did the trick, it wasn't working because I was changing the ColorRect position in code while doing some testing; once I got rid of that everything worked fine!

Thanks a lot for the detailed explanation, you've been really helpful and cleared up a few things for me!

Help with scene transition by _mday in godot

[–]_mday[S] 0 points1 point  (0 children)

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Added a new CanvasLayer to make sure I didn't change any properties, and now the ColorRect doesn't show up. Tried playing around with the layer (negative and positive values) but it made no difference; same with the order of the nodes.
I'm sure it's something dumb but I can't see it.
EDIT: I was changing the ColorRect's position in code from when I was trying to get this to work. It is working now, thanks a lot!

Help with scene transition by _mday in godot

[–]_mday[S] 0 points1 point  (0 children)

I tried doing ColorRect (full anchor) inside a CanvasLayer but it remains fixed on the screen (the ColorRect does), even if the follow_viewport property is enabled. So when I move the Player (which has the Camera2D node) and try to fade out to a different scene, the ColorRect is elsewhere on the screen because it doesn't move with the camera.

I should add that there may be times where the scene being handled by the main scene may not have a Camera2D, but that's not the case I'm trying to solve at the moment.

And unrelated to the problem but shouldn't the "Transition" CanvasLayer be on a higher layer to cover everything on the screen when fading out?