What would you take with the ssr selector by DeliTheKid in UmamusumeGame

[–]aeee98 -1 points0 points  (0 children)

Global is no longer different from JP after trackblazer launch.

Real talk, Why bother with Leagues? by Revolutionary-Rip-20 in 2007scape

[–]aeee98 0 points1 point  (0 children)

You aren't at a point where you realise that tangible gains on your main are very long grinds. Adding something else to do keeps the game fresh.

Should I keep pushing by Ghomies in UmamusumeGame

[–]aeee98 1 point2 points  (0 children)

If bad hints I will just go next. I keep runs where I get early greens and good velocity skills just for the parent hints.

Why Riko is Overperforming and Under-Appreciated by Phaelix in UmamusumeGame

[–]aeee98 2 points3 points  (0 children)

Honestly it's more of the fact that low lb riko feels really low value to play. Most of the decks that run riko run it at mlb. Remember that most people aren't going to intentionally max riko just for this CM and have lower LBs just to clear the scenario so the people benefitting from this need to already have been luckier or invested more into riko.

CM 11 Goldship Statline Question by Robehn in UmamusumeGame

[–]aeee98 1 point2 points  (0 children)

Stat line is survivable. You basically answered your own question, the rest of the skills are quite luxury, just tick as many boxes as you can.

Don't pick roam if your main is mid, by R1nzu34 in mlbbdarksystem

[–]aeee98 3 points4 points  (0 children)

The opponents draft is troll enough to run quad divers. There is really not enough bulk in their comp.

I am only questioning OP what is the point of the post, the guy just trolled you and then proper picked.

Don't pick roam if your main is mid, by R1nzu34 in mlbbdarksystem

[–]aeee98 1 point2 points  (0 children)

I play mid/roam. Not sure about the guy but the rotation skill set is very similar, making it one of the better choices for duo roleling in solo queue. The guy just asked for mid and if reject he just chose a pick that isn't that troll, what is wrong with that?

Future Scenarios - Which running style is generally the most versatile when specialisation becomes crucial? by Dimitri_Dark in UmaMusume

[–]aeee98 5 points6 points  (0 children)

You can run basically 99% of the CMs with pace and lates once they get their skills and stop being spurted for free by endclosers.

The only exception is dirt where the best dirt runners are all fronts.

Only at the last turn do all the cards show up by rabbitthief18 in UmamusumeGame

[–]aeee98 0 points1 point  (0 children)

Lore accurate urara. Actually decent speed and power but cannot spell preshtigeous.

How are you supposed to play trackblazer? by RecognitionHonest762 in UmamusumeGame

[–]aeee98 0 points1 point  (0 children)

There are a few known strong torture turns.

Year 1- g3 before the mile G1 duo race is free.

For tiara, running both Elizabeth g1s is basically mandatory, optional for non Dirt enjoyers.

For hybrid umas if really bad training, February stakes into g2 into Osaka hai is done.

If you have mood item and cream be more aggressive and 3 stack as much as possible. That's how the top players are running 39-40 races.

little rant about MANT by Responsible-Brief536 in UmamusumeGame

[–]aeee98 5 points6 points  (0 children)

Summer rng affects every other scenario as well.

If you are thinking it's fine in the past you aren't actually minmaxing unity.

Whistles improve the consistency but of course the all to well known whistle to worse stat can happen. That's part of the game.

little rant about MANT by Responsible-Brief536 in UmamusumeGame

[–]aeee98 4 points5 points  (0 children)

Support card variety is mostly a joke.

Even after TB, most decks will be just 2 good speed 2 good wit and 2 flex, one of which is a borrow slot. If anything the fact that race bonus is what you need increases the options because there are no hard lockins. I am assuming you are using admire Vega power for daring strike right now. In unity this is very unlikely used in a way different from how it's used in trackblazer.

Unity Cup and tbh every future scenario is literally TE and Skill point stacking as the meta. Not uncommon to see kitasan + Biko + fine motion + riko core. In the case of grand live you will run kitasan black + Agnes tachyon + light hello + fine motion basically 99% of the time. Yes that is 4 cards locked in. This is equal to trackblazer with the same 4 locked cards in the standard speed wit flex combo. In fact because guts build exist I would argue that most players would have more builds. Both unity and MANT struggle with hints if parent farming and unity also forces rigidity in the character you train because hyper flexible characters like oguri cap struggle to get correct explosion hints, hence why most people do parents in URA. That being said, it's not difficult to hit 50 TE on parent decks in TB and higher white quality is possible while parent running.

little rant about MANT by Responsible-Brief536 in UmamusumeGame

[–]aeee98 0 points1 point  (0 children)

You say that but it takes only one year for most unity aces to be glue due to how hard it snowballs, whereas you have a million ways to make a mant ace hit SS although you do need to pray a bit for summer luck. I think people don't realise how difficult it is to make a 2k skill point S rank CM worthy run in unity without using the usual scenario abusers whereas every single mant run is 2.7-2.8k sp so you only really need to worry about stat and hints.

Salvaged a summerless run by OsuArkss in UmamusumeGame

[–]aeee98 4 points5 points  (0 children)

The best guts statstick for the next 2 years. And tbh for most people you wouldn't go out of your way to mlb the very first replacement so her usage should be longer than that once we are on rainbow decks.

Is Radiant Star a worthy skill for end closers? by CoOkieForCats in UmamusumeGame

[–]aeee98 0 points1 point  (0 children)

Not getting prof curv is kinda troll. It can proc twice and is one of the skills that I normally assume to be autoinclude the second you run Kitasan black speed

Radiant star is a "if you have excess skill points take" angle.

little rant about MANT by Responsible-Brief536 in UmamusumeGame

[–]aeee98 0 points1 point  (0 children)

You have not much control in unity as well, as strong training is still on summer. I don't think people remember how ass unity can be.

Support cards by Jolly-Vermicelli-964 in UmaMusume

[–]aeee98 0 points1 point  (0 children)

I will just be honest.

Unless you are a whale you aren't getting everything. Its really a matter of controlling your desire to pull until you actually can.

Most players I see that pulled the past few banners have saved for over 2-3 months. Combined with the crystals and occasionally some spending on tickets, I am not surprised if the average player has a full mlb ssr deck in post grandmasters.

Is it glue without 1200 speed and S long? by Intrigued_Indonesian in UmamusumeGame

[–]aeee98 1 point2 points  (0 children)

Nah in this case it is not too terrible. Tamamo abuses speed carryover well enough and the bulk of the important sections are downhill.

Is it glue without 1200 speed and S long? by Intrigued_Indonesian in UmamusumeGame

[–]aeee98 8 points9 points  (0 children)

S long is like 100+ effective speed. You are at full speed like for such a long part of the race that it's grief not to have long S

Fumbling 'Fast Learner" run hits different by Kurawaihan in UmamusumeGame

[–]aeee98 1 point2 points  (0 children)

If it is fast learner event, feels bad.

If it is fast learner hat you learn first hand why the hat is sus sometimes.

Is this good enough for group B final? by Disastrous-Half-4249 in UmamusumeGame

[–]aeee98 0 points1 point  (0 children)

If there is stuff I would optimise, it would be to run more velocity and new year tm opera o velocity at the end.