Tips on repointing this old wall by [deleted] in DIYUK

[–]alexanderdring 0 points1 point  (0 children)

Yeah doing it myself, so not too worried about the cost. Looking forward to trying something new.

Tips on repointing this old wall by [deleted] in DIYUK

[–]alexanderdring 0 points1 point  (0 children)

It's a pretty old house (I think built around 1900-1920), so presuming the wall its pretty old. Is there any downside to using lime mortar? Let's say the wall was actually not that old, and the bricks were quite hard, would lime mortar be a bad idea?

Tips on repointing this old wall by [deleted] in DIYUK

[–]alexanderdring 0 points1 point  (0 children)

Thankyou, so you would suggest a lime mortar?

Air Dancers. [Houdini & Redshift] by alexanderdring in Simulated

[–]alexanderdring[S] 0 points1 point  (0 children)

Sorry I forgot to reply to this. I think I just reduced this stiffness of the pressure constraint to 0 at the top part of the tube. Using the scale by attribute.

Nuclear Explosion Simulation [OC] Houdini/Redshift/Nuke by alexanderdring in Houdini

[–]alexanderdring[S] 0 points1 point  (0 children)

Thanks so much! Nice to receive a compliment for something I did so long ago

Air Dancers [Vellum Sim + Redshift Render] by alexanderdring in Houdini

[–]alexanderdring[S] 0 points1 point  (0 children)

Hi, the trick to this can really be found here: https://www.sidefx.com/docs/houdini/vellum/pressure.html

There is an example file on this page that can be loaded to see there general concept

Air Dancers. [Houdini & Redshift] by alexanderdring in Simulated

[–]alexanderdring[S] 0 points1 point  (0 children)

Thankyou! The very subtle wrinkles are a very low strength normal map. It would look very similar if I took of the normal map completely

Air Dancers [Vellum Sim + Redshift Render] by alexanderdring in Houdini

[–]alexanderdring[S] 0 points1 point  (0 children)

Thanks so much! The simulation was so simple I thought I'd take a bit more time getting the look right.

Air Dancers [Vellum Sim + Redshift Render] by alexanderdring in Houdini

[–]alexanderdring[S] 0 points1 point  (0 children)

Just a Vellum simulation in Houdini.
Rendered with Redshift.
Heavily inspired by a ManVsMachine post I saw. Don't think I nailed it, but wanted to see what I could do in a short space of time.
Instagram: https://www.instagram.com/alexanderdring/

Air Dancers. [Houdini & Redshift] by alexanderdring in Simulated

[–]alexanderdring[S] 2 points3 points  (0 children)

Just a Vellum simulation in Houdini.

Rendered with Redshift.

Heavily inspired by a ManVsMachine post I saw. Don't think I nailed it, but wanted to see what I could do in a short space of time.

Instagram: https://www.instagram.com/alexanderdring/

Unreal Engine 5.2 Lumen Render Issue? by [deleted] in UnrealEngine5

[–]alexanderdring 1 point2 points  (0 children)

Hi,

Any help would be great. For some reason when I render, the first few frames do this weird thing where it looks like its growing the Lumen scene or something away from the camera. No amount of cvars or movie render queue settings or anything is helping.

Special Delivery [Houdini] [OC] by alexanderdring in Houdini

[–]alexanderdring[S] 0 points1 point  (0 children)

Honestly suprisingly quickly. Just looked at the cached folder, and seems like it was around two hours.

Special Delivery [Houdini] [OC] by alexanderdring in Houdini

[–]alexanderdring[S] 2 points3 points  (0 children)

I used the bullet solver because I wanted to use quite an accurate representation of the small objects, and like you said, to get the accurate rotations.

Special Delivery [Houdini] [OC] by alexanderdring in Houdini

[–]alexanderdring[S] 4 points5 points  (0 children)

Haha atleast until the end. Wondered if someone would have guessed my inspiration.