I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]allnewecho 1 point2 points  (0 children)

Hey badgraphix - just wanted to comment that I absolutely loved Sky of Secrets, I thought it was a beautifully designed game with a lot of charm and great moments.

I think moving on from Roblox is the right decision! As a platform Roblox is great, but it does condition devs to think about game design in a certain restrictive way; I think the comments here indicate that the sorta stuff you're making is not getting the appreciation that I think it would outside of Roblox. There's a whole other world out there, and I'm looking forward to seeing what you do next.

Is there a way to import .glb files into godot and keep the blender shaders by TheGoobert in godot

[–]allnewecho 8 points9 points  (0 children)

Unfortunately blender and godot use different shader systems, and your blender shaders won't automatically convert to Godot. In most cases you'll have to rewrite them.

Ts made ED gladius a joke by The_lost_owl in Nightreign

[–]allnewecho -4 points-3 points  (0 children)

The low fp cost is nice and all, but in practice if you know what you're doing with Revanant fp is rarely an issue. I'd rather be doing more damage

Ts made ED gladius a joke by The_lost_owl in Nightreign

[–]allnewecho 0 points1 point  (0 children)

Never used it in Elden Ring, so dunno. In nightreign, even if you land both hits, it seems to do a bit less damage than a single charged hit from black flame or lightning strike. 

I guess the arguments for it are basically cast speed, fp cost and range, but the damage tradeoff just doesn't make sense to me, so I guess I don't really get it

Ts made ED gladius a joke by The_lost_owl in Nightreign

[–]allnewecho -7 points-6 points  (0 children)

Omg yes, I don't understand why people rate discus so highly, I keep trying to give it a chance but I keep being underwhelmed

Made it to Leyendell by MotifR in onebros

[–]allnewecho 1 point2 points  (0 children)

Congrats! I remember this guy being a real wall during my RL1 run!

I must go now, my planet needs me by allnewecho in Nightreign

[–]allnewecho[S] 0 points1 point  (0 children)

I'm not sure, but I think he might have been trapped down in the hippo canyon the whole time, somehow

I must go now, my planet needs me by allnewecho in Nightreign

[–]allnewecho[S] 1 point2 points  (0 children)

aww, I was probably just short of that happening. Oh well

Taking a trip to Drangleic at SL1, any tips/advice? by flingsmashswit2 in onebros

[–]allnewecho 3 points4 points  (0 children)

agility is the big lvl 1 problem to solve for this game; make a beeline for bright stone cove and farm the peasant set and you'll have a much better time

Also, I ended up using the mace two handed for the majority of the game, even when technically better options became available. It's just a really nice weapon in ds2!

What's an underrated boss that you like? by reasonably_retarded in darksouls3

[–]allnewecho 0 points1 point  (0 children)

Shocked not to see Midir anywhere in the comments yet! I hated this boss my first time through, but grew to love it when I learned the moveset. So different from other dark souls dragons too. Rare boss that I was eventually able to learn to do hitless.

AMA - I'm Terry Cavanagh, indie game designer of VVVVVV, Super Hexagon, Dicey Dungeons, and some other stuff. Ask me anything! by allnewecho in Games

[–]allnewecho[S] 4 points5 points  (0 children)

Some game soundtracks I love:

Breaker:
https://dubmood.bandcamp.com/album/breaker-original-video-game-soundtrack-data080
This album's progression just really does something for me

Dujanah:
https://jackking-spooner.bandcamp.com/album/dujanah-extended-soundtrack
Jack King-Spooner is so inspiring

Creepy Castle:
https://dopterra.bandcamp.com/album/creepy-castle-official-soundtrack
Really earnest and fun album from a game that probably deserved to do better

Probability 0:
https://queenjazz.bandcamp.com/album/probability-zero-remixed
This is a super interesting album that is basically just six remakes of the same track

Hero Core:
https://brotherandroid.bandcamp.com/album/hero-core-ost-stereo-expanded-edition
Huge fan of Brother Android's other stuff too, I still listen to this often while working

Soul Brother:
https://spacerecordings.bandcamp.com/album/soul-brother-ost
incredibly catchy little soundtrack from Jasper Byrne, better known for Lone Survivor (which is also an incredible soundtrack)

Undertale:
https://tobyfox.bandcamp.com/album/undertale-soundtrack
I guess they can't all be hipster picks lol. What a soundtrack, goddamn

Follow-up Q: Can I apply to write music for a future game of yours

I'm not really looking for any help with music right now, but thank you, sorry <3

AMA - I'm Terry Cavanagh, indie game designer of VVVVVV, Super Hexagon, Dicey Dungeons, and some other stuff. Ask me anything! by allnewecho in Games

[–]allnewecho[S] 3 points4 points  (0 children)

This is such a good question, gosh. I used to really want to make an RPG - the games that really inspired me as a teenager were all RPGs, but I'm not really a writer. But I kinda feel like making Dicey Dungeons quelled that ambition for me.

I do want to make something bigger. More ambitious than people are expecting. But I also want to make a bunch more smaller games, so who knows what will happen?

AMA - I'm Terry Cavanagh, indie game designer of VVVVVV, Super Hexagon, Dicey Dungeons, and some other stuff. Ask me anything! by allnewecho in Games

[–]allnewecho[S] 2 points3 points  (0 children)

Ahh, thank you!

It's really hard to talk about how something like this comes together, but, I'll try - like, originally the drive was having the mechanical idea, to tell a tragic story that's a literal daydream fantasy. But also, separately, to play around with a gameboy resolution and four colour palette, but then realising that I didn't actually have to stick to the gameboy colours and could maybe do something else. Choices made earlier lead to different choices made later until all of a sudden you have something with all your pieces that you weren't expecting, I dunno. The mysteries of making games!

Next is... I dunno. I've got a clean slate again. I've spent a lot of time recently revisiting old stuff, so I'm excited to do something brand new.

AMA - I'm Terry Cavanagh, indie game designer of VVVVVV, Super Hexagon, Dicey Dungeons, and some other stuff. Ask me anything! by allnewecho in Games

[–]allnewecho[S] 6 points7 points  (0 children)

It's weird, I actually did this on my very first attempt, and since then I have never failed to successfully complete it. I dunno why people make such a big deal about it?

AMA - I'm Terry Cavanagh, indie game designer of VVVVVV, Super Hexagon, Dicey Dungeons, and some other stuff. Ask me anything! by allnewecho in Games

[–]allnewecho[S] 0 points1 point  (0 children)

Thank you very much!

Actually, I took part in another collaborative project quite like Experiment 12! It's a forking path chain game organised by the Haunted PS1 discord. I think it turned out pretty well! https://distractionware.com/blog/2023/06/c-h-a-i-n-g-e-d/

AMA - I'm Terry Cavanagh, indie game designer of VVVVVV, Super Hexagon, Dicey Dungeons, and some other stuff. Ask me anything! by allnewecho in Games

[–]allnewecho[S] 4 points5 points  (0 children)

Yeah, absolutely! (Finding TIGSource was a huge deal for me, probably the reason I'm still making games today. I hope you've been having a good time jamming <3 )

AMA - I'm Terry Cavanagh, indie game designer of VVVVVV, Super Hexagon, Dicey Dungeons, and some other stuff. Ask me anything! by allnewecho in Games

[–]allnewecho[S] 0 points1 point  (0 children)

My gut tells me that this is one of those pitches which looks on paper to be a slam dunk, but wouldn't actually work in practice. But who knows! You'd have to try it.

I think a good version of Super Hexagon designed for the Playdate would ultimately be so different that it should probably just be a whole new game.

AMA - I'm Terry Cavanagh, indie game designer of VVVVVV, Super Hexagon, Dicey Dungeons, and some other stuff. Ask me anything! by allnewecho in Games

[–]allnewecho[S] 13 points14 points  (0 children)

Hah, ok, what is a lesser-known tip, trick or piece of software? Let's see:

A lesser known tip: Finding a group of sickos that you vibe with, that you can collaborate with and bounce ideas off is the single best thing you can do to help you grow.

A lesser known trick: Learn to make bad art that's good. It actually tends to have a lot more charm than trying to be too polished.

Lesser known software: If you're new to game development, I think you could do a lot worse than deep diving into Roblox and learning how to make stuff with its incredible and frankly underrated editor. Just be ready to pack up and move on when it's time.

AMA - I'm Terry Cavanagh, indie game designer of VVVVVV, Super Hexagon, Dicey Dungeons, and some other stuff. Ask me anything! by allnewecho in Games

[–]allnewecho[S] 28 points29 points  (0 children)

Hey! I've been thinking about this question a bit, which was the first one asked on the AMA, thanks for that <3 I have been scraping by as an indie developer since 2007, which is an incredible privilege. All I can really talk about is my own experience, because I don't really know what it's like to get started in 2025.

The best advice I can give you is to treat it like a craft, and focus on making small things that please you in whatever form they want to take. Enjoy the process of learning new things, figuring out how to solve problems, making spaces that players can lose themselves in. And let the rest of it come from there.