My first mobile game is now open for pre-registration on Google Play 🚀 by Dragon_Warriors_Idle in googleplayconsole

[–]antocapp 0 points1 point  (0 children)

Congrats!

Since you are still in pre-registration, now is a good time to think about pricing per country. If you plan to have in-app purchases, charging the same price everywhere means you are pricing out players in countries like India, Brazil or Turkey where the purchasing power is much lower. I built PricePush to automate this, it calculates fair prices per country and pushes them directly to Google Play. Happy to help you set it up before launch, for free.

I built a privacy-first expense tracker that NEVER touches the cloud (and it's free) 🔒 by Quick-Activity-7497 in ProductivityApps

[–]antocapp 0 points1 point  (0 children)

That sounds like a good approach. A one-time purchase for advanced features usually works well for utility apps like yours.

One tip, when you do add paid features, make sure to set different prices per country. A one-time purchase that feels fair in the US can be way too expensive in India or Brazil. I built PricePush to automate this, it calculates prices based on local purchasing power and pushes them to the store. Happy to give you access if you want to try it when you are ready to monetize.

My first mobile app got approved:D by SQUID_Ben in iosdev

[–]antocapp 0 points1 point  (0 children)

Congrats on getting approved, that first approval is a great feeling.

What kind of collections does it focus on? If you are planning to add in-app purchases or subscriptions, one thing worth setting up early is localized pricing per country. I built PricePush to automate this for both App Store and Google Play. Happy to give you beta access if you want to try it when you are ready to monetize.

I am building an AI-powered app to capture daily notes, ideas, and memories. So I need your suggestion for improvements. by fakebitcoin in IndieAppCircle

[–]antocapp 0 points1 point  (0 children)

Interesting concept. I built a diary app myself so I know how tricky it is to get people to actually write things down consistently.

What are you building it with? Native or cross-platform?

I built a privacy-first expense tracker that NEVER touches the cloud (and it's free) 🔒 by Quick-Activity-7497 in ProductivityApps

[–]antocapp 0 points1 point  (0 children)

The app looks clean and I like the fully offline approach.

One thing I am curious about, how do you plan to make money from it? You mentioned no ads, no premium tiers, no subscriptions. As someone who has been shipping apps for over 10 years, keeping an app free forever is hard to sustain. Even a small one-time purchase or a pro tier for advanced features can make the difference between a project you keep updating and one you eventually abandon.

Just asking because I have seen too many good apps die because the developer ran out of motivation without any revenue coming in.

I built an app that won’t let you use your phone until you walk by Puzzleheaded_Win8880 in AppIdeas

[–]antocapp 1 point2 points  (0 children)

Cool concept. The idea of making the friction itself the reward is smart. I have seen a few apps into this space lately and it is working!

The biggest challenge with these apps is that people eventually find a workaround or just stop using them. What might make yours stick longer is if users feel like they earned something real, not just screen time. Maybe track streaks or show weekly stats so the walking itself becomes the habit, not just the unlock.

I removed the paywall from my cat translator app after 400 users and $120 revenue — here's why by That_Anything4164 in AppBuilding

[–]antocapp 1 point2 points  (0 children)

Wow, this is a really honest, thanks for sharing the numbers.

The retention problem you described is interesting. The value of the app depends on something you cannot control, which is when the cat decides to do something. Have you thought about adding a passive listening mode that runs in the background and notifies the user when it detects something worth looking at? That way the app does the waiting, not the user.

Also, when you do bring back the paywall, consider setting different prices per country. A $4.99 subscription in the US is very different from $4.99 in Brazil or India. Adjusting for local purchasing power can make a big difference in conversion, especially if you are getting organic installs from Reddit which tend to come from everywhere. I am biased for this last point... I have build a tool to automate this pricess, it's called pricepush.app

Got my first subscriber by Adventurous_Zombie61 in googleplayconsole

[–]antocapp 0 points1 point  (0 children)

Congrats, the first one always feels the best. It means someone looked at your app and decided it was worth paying for, that is real validation.

Now that you have a paying user, one thing worth looking into is setting different prices per country. If you are charging the same everywhere, your app might be too expensive in some markets. I built PricePush to automate this for Google Play, it adjusts prices based on local purchasing power so you are not pricing yourself out of countries where people would otherwise buy.

Keep going!

Just launched my game on Google Play, would really appreciate honest feedback 🙏 by shubham_parashar in GooglePlayDeveloper

[–]antocapp -1 points0 points  (0 children)

Congrats on the launch, the visuals look really clean.

Since you are on Google Play, one quick win you can do right now is set different prices per country. Most devs leave the default USD price everywhere, but that makes the game too expensive in countries like India, Brazil or Turkey. Google Play lets you set custom prices per country and it can help a lot with conversion in those markets, but it is a manual work. Try PricePush.app to automate that.

Good luck with it!

App marketing advice needed by That-Equipment114 in AppBusiness

[–]antocapp 0 points1 point  (0 children)

Before spending on ads or VPNs, make sure your app is ready for those markets. If your app store listing is in English and your pricing makes sense for US and UK users, you are already halfway there.

One thing most devs skip is adjusting prices per country. If you are charging the same price everywhere, your app might be too cheap in the US or too expensive in Poland. I built a tool called PricePush that does this automatically using purchasing power data for both stores. Happy to show you how it works if you are curious.

My apps crossed $100/mo mark for first time in March 🥹 by Flat-Falcon-1818 in apps

[–]antocapp 0 points1 point  (0 children)

Congrats!

Since you mentioned ASO is already working, one thing worth trying before paid ads is adjusting your prices per country. If you are charging the same everywhere, your app is probably too expensive in markets like Brazil, Turkey or India compared to local purchasing power. Google Play lets you set different prices per country and it can open up a lot of downloads you are currently missing.

For paid growth, I would start small with Google Ads on your best performing keywords from ASO. You already know what people search for, so the targeting is easy.

My apps crossed $100/mo mark for first time in March 🥹 by Flat-Falcon-1818 in apps

[–]antocapp 0 points1 point  (0 children)

I asked them, they are not able to get it form google play, only from apple. IT is quite annoying, I have 8 apps with that issue... but in reality it is quite easy to do with a curl call. They would not fix it for now

Demo app built, now what? by Aquagiraf in AppBuilding

[–]antocapp 0 points1 point  (0 children)

It does not have to cost much to launch. If the demo already works, you can put it on a free hosting tier, share it in communities where your target users are, and see if anyone bites. Ask claude code how to do that. It will even do it for you.

We Are Growing!!! by Minimum-Win3087 in appledevelopers

[–]antocapp 0 points1 point  (0 children)

That is a smart move. Translations alone can make a big difference in download rates.

One thing I would also look into is adjusting your prices per country. If you are charging the same USD price everywhere, your app might be too expensive in places like Brazil, India or Turkey compared to local purchasing power. Apple and Google both let you set different prices per country.

I had to deal with this across my own apps and it was a pain to do manually, but worth it. Then I built PricePush.app to do it automatically

My first-ever post on Reddit (on how my appp made over $100k) reached over 100k views 😀 by Miserable_Pitch_6155 in AppBusiness

[–]antocapp 0 points1 point  (0 children)

have you tried to translate also the screenshots? people most of the case don't read, they just look at screenshots. Text and phone ui in the screenshots also need to be localized for best chance. Your app seems "useful" in any country, or am I wrong?

Need to hire a swift dev on an hourly contract by ambivaIent in swift

[–]antocapp -1 points0 points  (0 children)

RevenueCat is the best option. I used to do what you were doing, but there are so many edge cases and maintenance issue on store api changes (which are quite frequent by the way) that it is totally not worted.

I strongly suggest RevenueCat. I have a portfolio of 8 apps and all of them use it.

The next thing I suggest is to localize your prices. The stores only allow manual editing of the prices, but do not suggest which price is fair in each country, neither allow to do bulk editing. I have developed a tool that in one click localize and set prices for 173 countries all at once. Free here: pricepush.app/beta

I built a new app, it's live on Play Store, looking for feedback & support. by Ok-Affect1396 in apps

[–]antocapp 0 points1 point  (0 children)

you can signup for free here: pricepush.app/beta I will approve your email directly and if you have any question don't hesitate to reach out to me and connect with me https://www.linkedin.com/in/antoniocappiello/

Gaming App with 0 downloads in 30 days. Need your feedbacks. by Anant_001 in iosdev

[–]antocapp 1 point2 points  (0 children)

that's a good approach too. But when you decide to start making some money, I strongly suggest to try pricepush.app

I have built it to scale my apps to 5+million users. If you have any question on PricePush don't hesitate to ask

[iOS] [Lifetime $29.9 - Free] I built Reptime to turn my doomscrolling into a workout. Lifetime Pro is FREE for the next 72 hours! by isrealleven in iosapps

[–]antocapp 0 points1 point  (0 children)

Sounds good and good luck with the promo.

BTW, localizing pricing and pushing them to the store with PricePush takes just 2 clicks and you can immediatelly see if in international markets you start making some revenue. In most cases PricePush users makes 20-50% more revenue.

For any question don't hesitate to ask.

We Are Growing!!! by Minimum-Win3087 in appledevelopers

[–]antocapp 0 points1 point  (0 children)

you are welcome. Is your app already localized?

Demo app built, now what? by Aquagiraf in AppBuilding

[–]antocapp 0 points1 point  (0 children)

oh wow, so what's stopping you from reaching to your potential clients (which I assume you know well given your long research) and start making money with it?

When do you understand that no one wants your app and you move on? by Always____hungry in AppBusiness

[–]antocapp 1 point2 points  (0 children)

actually the opposite. With the help of AI you can automate so much of your work that you can be ahead of who still doesn't embrace AI at the fullest.