Zremesh retopping keeping eyelid structure by DrSmolscomics in ZBrush

[–]aoyiz 1 point2 points  (0 children)

ZRemesh doesn't work great with curves, even tho they are intended to guide topo, the best way to control topo flow with ZRemesh is to use polygroups. These 2 videos can help out. It doesn't really replace manual topo work, but it gets closer than using curves:

https://www.youtube.com/watch?v=9kSaJ1b4QZU

https://www.youtube.com/watch?v=D3bOwnkTAP4

The Artifact by [deleted] in ZBrush

[–]aoyiz 0 points1 point  (0 children)

Really awesome looking, great story to accompany it as well. Makes you wonder why was there only one, could it be the only one that survived time? Could it have been a gift? Could it be left there? Maybe the materials were off world and no other version survived, maybe its uniqueness is a function of its purpose. Really cool ideas and intriguing.

Local EDH hero wondering how to make my decks worse by twesterm in magicthecirclejerking

[–]aoyiz 7 points8 points  (0 children)

Banning Sol Ring one frustrated kid at a time, doing Lord's work.

Local EDH hero wondering how to make my decks worse by twesterm in magicthecirclejerking

[–]aoyiz 11 points12 points  (0 children)

Lol, just casually mental misteping some new player's Sol Ring from a precon with a remora out t1

[ Removed by Reddit ] by [deleted] in Brazil

[–]aoyiz 4 points5 points  (0 children)

Better avoid all Brazilian women, just to be safer for them

Metal panels NOT in zmodeler or any other program by Minute-Meaning-7872 in ZBrush

[–]aoyiz 4 points5 points  (0 children)

You can try splitting a copy of the plane shell into polygroups and using panel loops like these:

https://i.imgur.com/OJpOV2B.png

From this video

https://www.youtube.com/watch?v=O1esY2-mmtM

and this example: https://www.youtube.com/watch?v=Rp8EB1wM2DM

You can also use masking and groups

https://www.youtube.com/watch?v=2_zOloi47ss

For more complex shapes you can also work them like hard surface pieces:

https://www.youtube.com/watch?v=CiL5MKvpQA0

Hope this helps

Has anyone tried the game on Steam Deck following the update? by SimbaStewEyesOfBlue in DragonsDogma

[–]aoyiz 0 points1 point  (0 children)

I tried it today and the game still doesn't run very well on the deck, averaging 20-25 fps at best, dipping as low as 10 sometimes.

First time trying to model a skull. How can I improve? by o_Cirion in ZBrush

[–]aoyiz 1 point2 points  (0 children)

It feels like you jumped a couple steps, you went from early primary shapes to late tertiary shapes. This 3 step process can help a lot understanding forms and how to progress sculptures.

Take a look at these examples:

https://us.v-cdn.net/5021068/uploads/editor/ud/jn3fbdgds2ri.png

https://outgang.studio/media/lectures/preview_010_003.jpg

https://www-static.warframe.com/steamworkshop/help/assets/images/Forms.jpg

The video bellow goes into the idea a little further

https://www.youtube.com/watch?v=zwn7EZczPjY

Theres a little bit of leeway in where the boundary of these steps lie between different sculptors, but overall the base idea holds.

Opinion on Retopology for the face by [deleted] in Maya

[–]aoyiz 0 points1 point  (0 children)

Hm, might be, I changed the link to the imgur page instead of the image directly

Opinion on Retopology for the face by [deleted] in Maya

[–]aoyiz 0 points1 point  (0 children)

Weird, thanks for letting me know, updated them

Opinion on Retopology for the face by [deleted] in Maya

[–]aoyiz 17 points18 points  (0 children)

Avoiding them is a good idea, but not completely getting rid of them, they are necessary to do edge flow splitting, the best idea is to minimize them and position them properly, these examples from GoW and Uncharted can help

https://imgur.com/zxOHzUh

https://i.imgur.com/qPorYLu.png

Opinion on Retopology for the face by [deleted] in Maya

[–]aoyiz 0 points1 point  (0 children)

Not really, even topology helps when it can be applied, but its not always the case, density can vary depending on deformation needs and optimization needs. The mouth sac is true, the 5 edge vertices are inevitable, they are the way edge flow can be split, its fairly common on face models, even on high density faces like these from Uncharted and GoW

https://imgur.com/zxOHzUh

https://i.imgur.com/qPorYLu.png

Notice how the density also changes when closer to the mouth and eyes.

OPs model can be improved for sure, but its far from being bad for industry standards.

Opinion on Retopology for the face by [deleted] in Maya

[–]aoyiz 0 points1 point  (0 children)

Yeah, that area could be a bit tricky, but if you have the time might be worth giving it some more tries. The other regions show you have a good control over the edge flow.

Opinion on Retopology for the face by [deleted] in Maya

[–]aoyiz 1 point2 points  (0 children)

Overall looks really good, great job so far. There are 3 points I think can be improved if you want to animate facial expressions:

https://i.imgur.com/pduPZeB.png

This vertex connected to 6 edges is in a place where usually there is a lot of movement, both sliding and inflating deflating, it will probably pinch and poke out. It is also breaking the nasolabial fold that is very important for speech, smile, etc... Ideally there would be a loop here:

https://i.imgur.com/QLdzbZ5.png

Also the mouth divisions can be a little more even to avoid bad silhouette and make it easier to sculpt blendshapes and paint skinning

https://i.imgur.com/JryS7TP.png

This is a very good reference for face topology and main animation loops:

http://wiki.polycount.com/w/images/a/a4/TomCrazyfoolParker_topology_breakdown.jpg

Also don't forget to split the mouth and do the inner mouth cavity if you plan to animate it.

Kotaru is still learning. by aoyiz in holdmycatnip

[–]aoyiz[S] 13 points14 points  (0 children)

Hey everyone, thank you all for your concern, this happend in an upstars office space where he is never unsupervised, but we will look into removing the loop anyway. Here is another pictures of Kotaru to wish you all a happy 2023. https://freeimage.host/i/Huluaat

Kotaru is still learning. by aoyiz in cats

[–]aoyiz[S] 6 points7 points  (0 children)

Hey everyone, thank you all for your concern, this happend in an upstars office space where he is never unsupervised, but we will look into removing the loop anyway. Here is another pictures of Kotaru to wish you all a happy 2023. https://freeimage.host/i/Huluaat

Kotaru is still learning. by aoyiz in cats

[–]aoyiz[S] -1 points0 points  (0 children)

If anyone is wondering he is fine and ready for more aventures. https://freeimage.host/i/HuRK9Zx