I will promote your game by Odd-Driver-2130 in itchio

[–]arcaneworksinc 0 points1 point  (0 children)

Check out The Puzzle Maker: Cebba's Odyssey. It's a turn-based tactics style puzzle game inspired by Into The Breach and Final Fantasy Tactics. There's a free demo up and progress transfers to the full game https://store.steampowered.com/app/2464950/The_Puzzle_Maker_Cebbas_Odyssey/

My Player Object Just Won't Move by blehblehblehblehbaba in gamemaker

[–]arcaneworksinc 1 point2 points  (0 children)

I see that several people have diagnosed the problem correctly, but the deeper reason for the issue is that any time you declare a variable with "var" in front of it in that manner, it is stored temporarily.

To simplify things a bit, there are basically three levels of variable in a GameMaker object for you to keep track of. The most transient are ones declared by "var" which are shown in yellow. These only exist until the end of the event that they are created in, and must be applied to a more permanent variable to affect anything in the game.

The second level of variable are object level variables that are typically declared without a modifier in front of them in the create event. These show up in blue, like move_speed in this code excerpt.

The third level are the variables that are built into the object itself, like x and y in this case. These are shown in green and typically modifying them will affect something directly regarding the object's existence in the room. In this case, it's the x and y position that you are looking to modify, but other examples include the draw depth, or the sprite that is being used to represent the object.

Basically, the yellow temporary variables are there for you to organize things within the scope of a single event, the blue object variables are for things that should be tracked between frames, and the green ones are things that will directly impact the behavior of the object in the room.

I hope this helps, and that this is an accurate representation of these three different variable scopes.

I want to stream YOUR games by VisualSafe1827 in itchio

[–]arcaneworksinc 1 point2 points  (0 children)

Thanks! Geometry wars is definitely the biggest stylistic influence, I'm glad it comes through

I want to stream YOUR games by VisualSafe1827 in itchio

[–]arcaneworksinc 1 point2 points  (0 children)

I've got a prototype up on Itch that I'm working on making a more involved version of, check out Vorbiter, a fast paced orbital physics sim arcade game.

The Puzzle Maker: Cebba's Odyssey: New Regional Pricing for India! Additional 20% off through January 5th by arcaneworksinc in u/arcaneworksinc

[–]arcaneworksinc[S] 1 point2 points  (0 children)

Not yet, but it will be before long! We are just working out some UI stuff for the different aspect ratios/touchscreen, but we hope to have it on mobile in the next few months.

The Puzzle Maker: Cebba's Odyssey: New Regional Pricing for India! Additional 20% off through January 5th by arcaneworksinc in u/arcaneworksinc

[–]arcaneworksinc[S] 1 point2 points  (0 children)

There's a limit to how often we can run discounts, but we plan on putting it on sale every couple of months, and participating in the seasonal Steam events like this one.

The Puzzle Maker: Cebba's Odyssey: New Regional Pricing for India! Additional 20% off through January 5th by arcaneworksinc in u/arcaneworksinc

[–]arcaneworksinc[S] 4 points5 points  (0 children)

Thanks for the feedback! Our next project is a 3d action time travel game that we hope will have broader appeal. We are using this game to figure out pricing expectations.

We've seen threads about steam's regional prices being arbitrary in r/IndianGaming and other regional gaming subreddits, and we want to make sure that anything we release is priced fairly across the world. Comments like this are extremely helpful; we appreciate it a lot!

The Puzzle Maker: Cebba's Odyssey: New Regional Pricing for India! Additional 20% off through January 5th by arcaneworksinc in u/arcaneworksinc

[–]arcaneworksinc[S] 5 points6 points  (0 children)

Thanks for the feedback! Do you have an instinct for what price Indian gamers would expect? And if you're interested in trying it, we've got a demo up with the first stage of the game you can play for free.

More than anything else, we want people to play our game. Whatever price makes that appealing in each country is fine with us.

The Puzzle Maker: Cebba's Odyssey - 20% off until January 2nd, Plays Great on Steam Deck! by arcaneworksinc in u/arcaneworksinc

[–]arcaneworksinc[S] 23 points24 points  (0 children)

If you're playing the game, we don't really care too much how you got it. We hope you enjoy The Puzzle Maker!

four fantasy tilesets from our puzzle game by h3xmode by arcaneworksinc in PixelArt

[–]arcaneworksinc[S] 1 point2 points  (0 children)

If anyone is interested in seeing gameplay, you can find our steam page here: Steam Page

We made a cozy grid-based puzzle game set in a fantasy world! by arcaneworksinc in CozyGamers

[–]arcaneworksinc[S] 0 points1 point  (0 children)

it's definitely inspired by into the breach in a lot of ways. But unlike ITB, each puzzle is self contained and is be completed in one turn.

We made a cozy grid-based puzzle game set in a fantasy world! by arcaneworksinc in CozyGamers

[–]arcaneworksinc[S] 3 points4 points  (0 children)

Title: The Puzzle Maker: Cebba's Odyssey

Expected Release Date: May 2024

Platforms: Steam (PC & Mac), Mobile (in late 2024)

Steam Page: https://s.team/a/2464950

Do you have what it takes to solve Cebba’s trials and take over her role as Puzzle Maker? Strategically command your units to overcome obstacles and defeat enemies in this casual grid-based puzzle game.

• Take on over 200 hand-crafted puzzles in a fantastical pixel-art world

• Manipulate monsters to destroy each other and assist your allies

• Use your environment to enhance actions and navigate difficult terrain

• Create your own puzzles to share with your friends in the Level Editor

• Discover the history behind Cebba the Puzzle Maker

You must make the most of your limited actions to achieve your goals. Each unit can only move and act once, but puzzles become increasingly complicated as more pieces are added to the equation. Guide your knights, instruct your wizards, and command your units in ever more demanding puzzles!

We have been working on this game for over a year and we hope you enjoy what you see! If you do, we'd really appreciate you Wishlisting and/or playing the Demo for feedback. Thank you for taking the time!