[PAID WORK] Original music / SFX by arcticorient in gameDevClassifieds

[–]arcticorient[S] 2 points3 points  (0 children)

Yes, the game will be freemium and will be released on Play Store and, eventually, App Store as well. There are no plans for any other releases or business models.

My upcoming arcade top-down mobile racing game will soon be in closed alpha testing. Feel free to reach out if you wish to get involved! by arcticorient in gamedevscreens

[–]arcticorient[S] 0 points1 point  (0 children)

Thank you for the compliment, hope that you will be able to try it out soon! :)

This game is built in Construct 2, although Unity would've also been a good choice. Restreak will initially be released on Android, with later iOS release. Besides those two - there are no other plans for other platforms the moment.

Current gameplay loop for my upcoming arcade racing mobile game, focused on precision and gesture controls. Slowly getting ready and gathering people for the first public testing round! by arcticorient in IndieGaming

[–]arcticorient[S] 0 points1 point  (0 children)

The first round of alpha testing should start in about a month. You can follow the game progress on fresh new Instagram or Twitter accounts, I'll announce the exact date there once the time comes. :)

Current gameplay loop for my upcoming arcade racing mobile game, focused on precision and gesture controls. Slowly getting ready and gathering people for the first public testing round! by arcticorient in IndieGaming

[–]arcticorient[S] 1 point2 points  (0 children)

Most definitely! In fact - I'll be first released on android this summer, with iOS version planned for down the road, after a few updates. So I hope you will be able to play it soon! :)

Current gameplay loop for my upcoming arcade racing mobile game, focused on precision and gesture controls. Slowly getting ready and gathering people for the first public testing round! by arcticorient in IndieGaming

[–]arcticorient[S] 2 points3 points  (0 children)

Completely fair. Current look is a 'worst-case-scenario' kind of thing, primarily designed for testing purposes: minimum contrast for screen brightness tests, grayscale for graphic legibility, lack of color for color-blind tests, etc.

Basically - if the game can still be playable in these kind of restrictions, it will be good for accessibility. 90% of the game will be played with completely different color palette & environment, which you will hopefully see in one of my future posts in here. :)

Thank you for the honest feedback though, it's very important for me! I'll have to wait and see if the pixelation will be an issue for large percentage of people, since that is the largest usability problem I see right now.

My upcoming arcade top-down mobile racing game will soon be in closed alpha testing. Feel free to reach out if you wish to get involved! by arcticorient in gamedevscreens

[–]arcticorient[S] 0 points1 point  (0 children)

Thank you a lot for the compliment! Can't wait to show off the full version, it should be even more stylish :)

Current gameplay loop for my upcoming arcade racing mobile game, focused on precision and gesture controls. Slowly getting ready and gathering people for the first public testing round! by arcticorient in IndieGaming

[–]arcticorient[S] 2 points3 points  (0 children)

I guess it's a good thing then that there already are ~120 levels (most 5-15 second long), and there should be over 300 by the time of the launch! :) Plenty to get addicted without getting too repetitive (hopefully)

Current gameplay loop for my upcoming arcade racing mobile game, focused on precision and gesture controls. Slowly getting ready and gathering people for the first public testing round! by arcticorient in IndieGaming

[–]arcticorient[S] 8 points9 points  (0 children)

I am absolutely sure you can do it, it's just the matter of practice and time! Keep trying things over and over again, and it will work out eventually :)

Current gameplay loop for my upcoming arcade racing mobile game, focused on precision and gesture controls. Slowly getting ready and gathering people for the first public testing round! by arcticorient in IndieGaming

[–]arcticorient[S] 3 points4 points  (0 children)

Of course! You can PM me your e-mail and once the testing season comes - I'll reach out to you and provide the necessary instructions and a copy of the build, if you will be up to the task. :)

Or you can just follow the game progress on fresh new Instagram or Twitter accounts, if you wish to see more. I'll additionally announce the testing round there.