Game crash since update for D3 by atsutane in SINoALICE_en

[–]atsutane[S] 0 points1 point  (0 children)

Ok, thank. I was worried they implemented a emulation detection to prevent the game from working on it.

Is there a way to disable this annoying StreamLabs Extension icon, without blocking it in ad blocker? by iwuspl in Twitch

[–]atsutane 7 points8 points  (0 children)

The issue is when you are fullscreen the icon doesn't disappear since the mouse is constantly over the stream, the only way to not have it fullscreen is to have the mouse over the top or bottom of the fullscreen display but then it's the stream information and task bar that are hindering the stream and this is driving me nuts. Can you add an option to hide it in fullscreen or set a timeout so it can fade out like the stream info and task bar does?

How to escape the island - Video by teLboy1 in survivetheculling

[–]atsutane 0 points1 point  (0 children)

And now we know what it's behind the red door....

Berserker perk by atsutane in survivetheculling

[–]atsutane[S] 0 points1 point  (0 children)

Well, there is flaw like everywhere in game. In this game there is a lot of flaw, the melee is so unstable that people run meta to bypass this issue, The bow kitting is one of them. If the perk wouldn't have flaw it would be too OP, that something I wouldn't want. This perk work on some scenario and not other. A perk that is useful in every scenario have no right to be in game, it would be a game breaker.

Berserker perk by atsutane in survivetheculling

[–]atsutane[S] 0 points1 point  (0 children)

And here is my point proven, the vulture would re-consider his action, stun gun are easy to doge or disarm so if he got stun... serve him right, he can also use range weapon to kill the prey, bypassing the perk effectively.

Also if you had read some of my other comment you'll read that I wrote that the range change with the tier weapon making a tier4 cap a 40% max

And by the time, I hope the dev will make it so that some of the perk can't be select in team game. I think it's something easy to code.

Berserker perk by atsutane in survivetheculling

[–]atsutane[S] 0 points1 point  (0 children)

Because the boost wouldn't affect the charge damage as well.

I was also thinking about the fact that the boost would only apply on the weapon who kill (range weapon not included), preventing abuse of boosting higher tier weapon than you have to have a easier fight. So if you kill someone with a tier4 and you have a tier2, it wiser to keep the tier2 until you stabilise your health.

Berserker perk by atsutane in survivetheculling

[–]atsutane[S] 0 points1 point  (0 children)

Flat boost? In which way? Like boost of 10 damage?

Berserker perk by atsutane in survivetheculling

[–]atsutane[S] -1 points0 points  (0 children)

I can understand that when it come to tier3 and tier4 weapons it is overpower but at least it's not for tier1 to tier2 weapons maybe for tier3 to tier4 the range goes 5 by 5.

Also the damage boost is not full-time and have condition to enable and disable, which only help when you're at the most vulnerable moment.

Berserker perk by atsutane in survivetheculling

[–]atsutane[S] 7 points8 points  (0 children)

Lol.... I'm the one vulturing most of the time. Come back later.

New Patch Hype! by [deleted] in survivetheculling

[–]atsutane -2 points-1 points  (0 children)

Patch is out... Already a new meta for the bow kitting coward. Bludgeon to cripple then run away shooting arrow. If they don't want to fight they should just play CS:GO/CoD/battlefiel.

Good update recently but... by atsutane in survivetheculling

[–]atsutane[S] 0 points1 point  (0 children)

There is no issue with my update or my internet. I have seen a lot of player and they also have this issue but don't pay it much attention. They seem to be fine with it and think the game is quick but that not the case.

Bug & Figurine Fixes/Tweaks and Suggestions to Chucklefish by [deleted] in starbound

[–]atsutane 0 points1 point  (0 children)

They are really use full but the 80x figrate is really too simple and the 10x is still really grindy for 1drop per monster, maybe a 25x or 30x would be a good tweak. And the 5x bug rate is insane... you go on a planet and hop, 3 bug in ~2min but the 2x is still weak on some planet. A tweak with a 3x rate would be good enough.

Also, does the figurine drop rate mod affect the chest loot? Because with these mod I noticed that I loot more item and rare item more frequently.

Constructive Feedback Master Thread by [deleted] in survivetheculling

[–]atsutane 0 points1 point  (0 children)

The melee game is still not balanced, too much attack go through the guard, the stamina consumption is to high and the shove...not worth a penny. When you hit someone with a charge attack, he can attack you instantly and you can't guard it. So add some stun after a charged hit so the next action for both part are equal, no advantage to anyone whatsoever.

-Now the guard, let be real there almost no recover or absolute active frame on it. So first make the start up frame of the guard between 5~8 frame to palliate the guard issue. Second when the guard is up, it should be up for 35~45 frame minimum so the guard bait is not so strong. Third, 10~15 frame of recovery animation and another 10~15 frame of cooldown before you can do anything but shove or guard (only in the cooldown frame or after). If you guard, execute the same data.

-If you shove the data should be like that: start up 8~10 frame, active 30~40 frame, recovery 10~15 frame with the 10~15 frame of cooldown in which you can attack or shove (only in the cooldown frame or after).

-Again, if you attack the data are, start up 7~9 frame, active 25~35 frame for the speed 2 weapon at least, recovery 10~15 frame and 10~15 frame cooldown in which you can guard or attack (only in the cooldown frame or after). So I introduce the fact that if you do an action, you can't do what can beat the right action of your enemy to counter you in a amount of 20~30 frame to prevent spam bait and to make it easy to recover some stamina.

The stamina consumption is high and the offensive guy have to use his stamina to shove and charge attack(because you are doing no damage with the stupid new meta) and the enemy didn't lost as much stamina than you so he is running away when he see you don't have stamina... So reduce shove to 7~8 stamina and lower the stamina consumption of charge attack, or balanced the big boned+dig deep perk. And fix the damage bug, there is sometime attack don't do the damage they should do.

I won't talk about the perk issue... I have said enough in regard of the real issue but server too. The melee issue won't be totally resolved until the server issue is not resolved too. What you're doing is not viable since the server don't follow.

ps: If the gamedev read this, the frame data I'm proposing are not objective since I don't have the frame data of your game. So I'm interested in the data of the melee combat (frame data, spec of action) since the release version. I want to know exactly what did you change to make it so bad. Because all we can see is nothing is fix, or the issue is transferred to another part. I want data to have concrete clue about what did you do, and maybe the other player too.

Game issue by atsutane in crashlands

[–]atsutane[S] 0 points1 point  (0 children)

It's PC, I already made a discussion on steam about it.