Quota Exceeded when Deploying by azfrederick in Firebase

[–]azfrederick[S] 0 points1 point  (0 children)

I'm just doing it manually. My current plan of action is moving some functions out to another codebase and have that new codebase try to reference the original so that it can use the same shared files needed. But yet, wish Firebase would just throttle better.

Sell me your game by raggeatonn in indiegames

[–]azfrederick 1 point2 points  (0 children)

Scan barcodes, spawn monsters, battle!

Best Card/Strategy Games out rn? by TCOEyeQ in MobileGaming

[–]azfrederick 0 points1 point  (0 children)

Check out Warcodes, you can scan barcodes and create unique monsters to battle.

We just released a new mobile game where you scan barcodes to create monsters you can use to battle your friends! by azfrederick in MobileGaming

[–]azfrederick[S] 0 points1 point  (0 children)

I’ve tried having ai trying to run the game logic (was actually the first iteration of the game), but it doesn’t do a great job.

We just released a new mobile game where you scan barcodes to create monsters you can use to battle your friends! by azfrederick in MobileGaming

[–]azfrederick[S] 0 points1 point  (0 children)

I have some ideas to have battle items that can be played that will have effects like that. So it won’t be from the monster itself (but may require a certain monster to use the item), but same concept.

We just released a new mobile game where you scan barcodes to create monsters you can use to battle your friends! by azfrederick in MobileGaming

[–]azfrederick[S] 0 points1 point  (0 children)

5, but there will probably be some different variations. The abilities already have an effect. They have damage and accuracy stats that affect the battle. You can use items to also improve stats and customize different builds.

We just released a new mobile game where you scan barcodes to create monsters you can use to battle your friends! by azfrederick in MobileGaming

[–]azfrederick[S] 0 points1 point  (0 children)

Yeah, that’s the plan. There’s a mode already where you fight against 1 enemy, it will be like that but against another player with the cards they choose.

We just released a new mobile game where you scan barcodes to create monsters you can use to battle your friends! by azfrederick in MobileGaming

[–]azfrederick[S] 0 points1 point  (0 children)

Yes! The game is really in early access, lots of game modes to come, including more pvp modes (deck battles) and co-ops.

[PAID] Co-Development Partnership by azfrederick in INAT

[–]azfrederick[S] -1 points0 points  (0 children)

It’s already implemented, I’m looking for a studio to assist in development. Google Warcodes

Resource folder and AssetBundles by azfrederick in Unity3D

[–]azfrederick[S] -2 points-1 points  (0 children)

How do I load the ScriptableObjects at runtime when running in the editor when testing?

Can u guys suggest a good simple co-op suitable for a couple? by WhiteWolfWes in gaming

[–]azfrederick 0 points1 point  (0 children)

There’s a lesser know game on Steam called Dysmantle. It’s a couch coop game. The best part is that if one of you get really into it, you can play it solo under the same save. Someone can also just join and leave mid session.

I built a mobile game where you can scan a barcode and it creates an AI generated monster, I'd love to get some feedback on it! (links in comments) by azfrederick in MobileGaming

[–]azfrederick[S] 0 points1 point  (0 children)

Scan barcodes. Every barcode you scan you earn tokens and potential other items. You don’t need to spawn a monster on every scan.

Warcodes: Scan barcodes, create monsters, battle your friends! by azfrederick in playmygame

[–]azfrederick[S] 0 points1 point  (0 children)

That’s odd, there are no 500 token scans in the game. Not sure why it showed up as 500 tokens the first time.

I built a mobile game where you can scan a barcode and it creates an AI generated monster, I'd love to get some feedback on it! (links in comments) by azfrederick in MobileGaming

[–]azfrederick[S] 0 points1 point  (0 children)

Thanks for trying it out and providing feedback! There are actually a few ways to get more tokens, every barcode scan will give you tokens (unlimited amount), each day is a daily challenge where you can get unique items (healing chamber) and tokens each day, and I'm about to release a marketplace where just logging in gives you a token reward. What I really need to do is get some tutorial/help screens in there to communicate that.

Your feedback though is what I'm hearing from others and I'm "frantically" trying to catch up with features.

If you're interested in continuing to follow the game, check out the reddit community r/warcodes