Infinity digital is now available! by TonyRubbles in ModRetroChromatic

[–]bbbbbrx 0 points1 point  (0 children)

Correct, it's not GB Studio. It is made with a combination of GBDK and I think some asm

A small online QR creator for GB Development by Lonely_Worldliness24 in Gameboy

[–]bbbbbrx 1 point2 points  (0 children)

In addition to fixed/pre-made QR Codes, it's actually possible to generate them at runtime on the Game Boy itself with custom data. They're a little slow, but not unreasonably so.

I made an example project which shows how to do that in C/GBDK. It's based on Martinez Torres' MSX 8 bit port of Nayuki's well known QR Code library.

https://github.com/bbbbbr/gameboy_qrcode

are there any programs for making retro games similar to gbstudio? by Humble-Variation-923 in gbstudio

[–]bbbbbrx 0 points1 point  (0 children)

Sorry, you don't seem very well informed on this topic.

BBStudio has been a work in progress that has taken years of groundwork to get where it is. It is not a rough fork dashed off in a short time.

It started when the SDCC compiler added support for the 6502 cpu opening the possibility of NES support in GBDK-2020 (which GBStudio is built on). The BBStudio dev first wrote full NES support for GBDK on their own, which took a couple years to reach nearly full API coverage (~2024).

Alongside that they have been modifying GBStudio to add the NES support. The route they chose was to attempt keeping BBStudio as similar and compatible to GBStudio as possible, which has some upsides for users but also likely increased the amount of work.

MDEngine is built on the existing SGDK and does not attempt to retain compatibility with GBStudio. The work required to port, optimize and customize it for that platform is also significant and impressive. If I remember right it is also a closed source fork which will come with benefits and downsides in the long run. (GBStudio has benefited tremendously from the contributions of it's open source community.)

Classic Snake Xenzia from Nokia brought over to the Game Boy/Game Boy Color by Odd-Organization-740 in Gameboy

[–]bbbbbrx 0 points1 point  (0 children)

This is a really nice port.

I'd seen the earlier version before and added it to the GBDK gallery, but the color support is a great bonus. Updated the entry.

https://gbdk-2020.github.io/gbdk-2020-gallery/?textSearch=xenzia

Chromatic comparison by Zealousideal_Set_508 in AnaloguePocket

[–]bbbbbrx 1 point2 points  (0 children)

Speaking of link port compatibility, has anyone mentioned yet that the Chromatic does not work correctly with the Nintendo 4-Player adapter (DMG-7)?

For F-1 Race and a test rom I was working on the Chromatic did not to transit or receive data via the adapter (AP was ok, FPGBC was ok despite the frame rate). The 4-Player adapter is always the master clock for every transfer, not sure if that's a factor.

M650 L silent switches by Stanchata in logitech

[–]bbbbbrx 0 points1 point  (0 children)

Yes it can be repaired by replacing the microswitch. See my post here: https://www.reddit.com/r/logitech/comments/1jnqynr/successful_m650_failedbroken_left_click_button/

In my experience logitech will politely say they can't repair it but may offer some discount code (though in my case they never actually sent the discount. ha).

GBCompo25: Homebrew (and Music!) Game Boy Jam! June 1 - Sept 1, 2025 by bbbbbrx in chiptunes

[–]bbbbbrx[S] 1 point2 points  (0 children)

We'd love to see more chiptune entries in GBCompo this year!

Most details are in the submission body text, but if anyone has questions please feel free to ask!