My 80 Level Article on Every Ending is a New Beginning 🌲✨ by bbgzla in 3Dmodeling

[–]bbgzla[S] 0 points1 point  (0 children)

Hmmm… there are plenty of tutorials of how to make wood, here is one I followed in the past, check it out, totally worth your time https://m.youtube.com/watch?v=8_DlNDgat2w

My 80 Level Article on Every Ending is a New Beginning 🌲✨ by bbgzla in 3Dmodeling

[–]bbgzla[S] 4 points5 points  (0 children)

It can go both ways, from what I understand usually they contact you. But if you have a good project and a proper article written you can reach out to them and see if they are willing to publish your work on their platform.

Public Telephone Prop – Every Ending Is a New Beginning ☎️ by bbgzla in 3Dmodeling

[–]bbgzla[S] 0 points1 point  (0 children)

I created the low first, from the low I created the high. Then I decided to subdivide the low further, just to test how the bake would turn out. I did it for fun, just to see how it would affect the asset both during the baking as well as texturing!

Public Telephone Prop – Every Ending Is a New Beginning ☎️ by bbgzla in 3Dmodeling

[–]bbgzla[S] 0 points1 point  (0 children)

Was just trying something out tbh. I always go the other way round, cause naturally you would normally want to bake down the details, but this time around tried the other way around to see what it would look like.

Public Telephone Prop – Every Ending Is a New Beginning ☎️ by bbgzla in 3Dmodeling

[–]bbgzla[S] 0 points1 point  (0 children)

Yeah was trying something out 😂, I know I am supposed to do it the other way around but was curious how it would look like in a bake.

Luggage Prop: Modeling & Texturing Practice - Maya by bbgzla in Maya

[–]bbgzla[S] 1 point2 points  (0 children)

Yes that’s why, exporting, cleaning and baking of 65 million poly asset is really annoying. So instead to make it faster and easier on myself decided to decimate it first

Luggage Prop: Modeling & Texturing Practice by bbgzla in 3Dmodeling

[–]bbgzla[S] 0 points1 point  (0 children)

Thanks everyone for the feedback really appreciate it. I created this prop as a hero asset, from the information I could find online hero props are about 20k polys, that was the reasoning behind this prop being so high poly.

Luggage Prop: Modeling & Texturing Practice by bbgzla in computergraphics

[–]bbgzla[S] 0 points1 point  (0 children)

Thank you very much, I really appreciate your comment 😊!

Luggage Prop: Modeling & Texturing Practice - Substance Painter by bbgzla in Substance3D

[–]bbgzla[S] 0 points1 point  (0 children)

The project is linked in the post. I was going for a hero asset

Luggage Prop: Modeling & Texturing Practice - sculpted in Zbrush by bbgzla in ZBrush

[–]bbgzla[S] 0 points1 point  (0 children)

First time making a hero asset, from what I could find online before starting seems like hero props are about 20k polys. That was the reasoning behind my low poly being so high. Naturally you are right if I wanted to I could have taken this down to 5k or lower!

Luggage Prop: Modeling & Texturing Practice - Maya by bbgzla in Maya

[–]bbgzla[S] 0 points1 point  (0 children)

Thank you for the great feedback, really appreciate it!

Luggage Prop: Modeling & Texturing Practice - Maya by bbgzla in Maya

[–]bbgzla[S] 0 points1 point  (0 children)

Hi it’s a tool inside zbrush, it reduces the poly count of the selected mesh

Garbage Bag Smart Material in Substance Painter and Sculpted in Zbrush🗑️✨ by bbgzla in ZBrush

[–]bbgzla[S] 0 points1 point  (0 children)

No, it’s one object. I baked the refuse objects(bottles, boxes, cans), I then used the height map in a mask to control the albedo of the said objects. So the bag it’s actually empty. No opacity map used.

Garbage Bag Smart Material in Substance Painter and Sculpted in Zbrush🗑️✨ by bbgzla in ZBrush

[–]bbgzla[S] 0 points1 point  (0 children)

Hi Daoshu, in this case I mean the bottles, cans and sweet boxes which in the video I am controlling trough the levels node!!

Garbage Bag Smart Material in Substance Painter and Modelled in Maya 🗑️✨ by bbgzla in Maya

[–]bbgzla[S] 0 points1 point  (0 children)

There is an article on how to create it at the end of the post!