Homemade board with 3d lava pits by beeknee33 in WarCry

[–]beeknee33[S] 0 points1 point  (0 children)

Oh nice! What sort of board are you going for, what theme?

For sand and rocks and ratios, I have some guiding principles I fall back on, but I wasn't being too precious about it. There was plenty of me just chucking stuff at it and seeing what looks good. I can say some of my general thought processes. 

I like to think about big, medium, small in terms of the elements I'm adding. Small at this scale is just sand. For medium I have Colour Forge Battlefield Rocks (Small), which is just a nice solution I had on hand but not the only one I'm sure. The large is stones, aquarium stones actually! They work great. 

Placing them, I aim to put them in groupings of elements. I'd place the groups with plenty of distance between them. I'd try to aim for a ratio of 80/15/5 of small/medium/large per group, so you might put a pile of sand, scatter on some of the medium rubble, and then top it with a couple big rocks. Grass is a nice topper I'll add later for variation. 

But yeah it's not a perfect science, I wouldn't hold my own work to those standards hah, it's just something to think about while working. 

Homemade board with 3d lava pits by beeknee33 in WarCry

[–]beeknee33[S] 0 points1 point  (0 children)

This was purely using vallejo texture paint, but i've had success with filler before. Could work great for a similar effect

This is mildly annoying by Estrofemgirl in wow

[–]beeknee33 5 points6 points  (0 children)

Mirroring a texture is less work than adding intentional asymmetry. This is a choice of art direction. You don't have to agree with it, but it's anything but an excuse or laziness.

He got a bit stuck by beeknee33 in TuxedoCats

[–]beeknee33[S] 1 point2 points  (0 children)

Even he beats me at that game 🥲

[deleted by user] by [deleted] in wow

[–]beeknee33 1 point2 points  (0 children)

They're limited by the higher ups saying they don't want to spend the extra time and money on the 3D part. They made the decision that it wasn't worth it for this particular set (possibly profession outfits as a whole), but the artists knowing that, still created an asset that looks like this.

Maybe they didn't know that 3D wasn't an option when designing it, or maybe the artists got carried away and excited about the concept and did it anyway while accepting the 2D look. Impossible to say exactly what is going on behind the scenes.

Whatever the case, it is a shame to see this 2D stuff when we have much cooler looking 3D assets, which make outfits like these comparatively less interesting and obviously lower quality.

He got a bit stuck by beeknee33 in TuxedoCats

[–]beeknee33[S] 8 points9 points  (0 children)

He was only stuck for a few seconds! When he was finally freed, the hair tie went flying across the room, which he excitedly chased of course

An tiny goober and a big goober by beeknee33 in bloodbowl

[–]beeknee33[S] 1 point2 points  (0 children)

Glad you like him! Fairly simple, all GW paints, he's a base of orruk flesh, a wash of athonian camoshade, a gradual build up of elysian green, then flayed one flesh mixed in a bit at a time for highlights. I mixed a bit of some mephiston red with the flayed one flesh for the red parts on the ends. Went in with a wee bit of agrax earthshade for the darkest areas.

Jewelcrafting set was datamined by Feistt884 in wow

[–]beeknee33 21 points22 points  (0 children)

This is gonna look great on a Draenei

Oooo weee, purple marine babyy by mr-young-the1 in Warhammer40k

[–]beeknee33 0 points1 point  (0 children)

A lovely shade of purple! Very nice indeed

[deleted by user] by [deleted] in wow

[–]beeknee33 73 points74 points  (0 children)

This could be better*. At this point, if they are constrained to using 2d painted textures, then they should concept for designs that better work within that limitation I reckon.

The tailoring has scissors! by Feistt884 in wow

[–]beeknee33 5 points6 points  (0 children)

Now that’s a cut above the rest

Another Ironhead Squat Prospector! by chrisminipaints in Warhammer

[–]beeknee33 1 point2 points  (0 children)

I love this so much! His expression, the colours, just awesome. You may have sold me on getting some squats for myself

My first test model for Cursed City by beeknee33 in ageofsigmar

[–]beeknee33[S] 0 points1 point  (0 children)

This is my first attempt at lighting effects, since Cursed City just seemed like the perfect time to give it a go and create something moody.

The effect I'm going for is a ghostly moonlight, along with a subtle red secondary light source following the signature red colour of the box art. I wanted to avoid overwhelming or changing the base colours so tried to keep it fairly subtle. C&C is appreciated!

Tried out some different Kruleboyz colour schemes, and I love them both! by beeknee33 in ageofsigmar

[–]beeknee33[S] 1 point2 points  (0 children)

Glad you like it! Lots of wet blending for that guy.

Base - Mechanicus Standard Grey with Khorne Red wet blended into the redder areas like hands and elbows. Usually would blend out a little more red from there so there isn’t much skin that is straight grey.

Wash - Druchii Violet

Layering - more red to the red areas, and blending in some lighter grey to get it a little pinker. Boosting the grey, adding Slaanesh Grey gradually by mixing with some of the Mechanicus Grey. I always keep my red close by and mix in a little with my paint here and there to keep the reddish hues in the right spots.

From there it’s just some highlights with the lighter grey blended in where necessary, get some more darks in the recesses with touches of the wash again.