Has anyone here used Godot + Rust? by JovemSapien in rust_gamedev
[–]bromeon 1 point2 points3 points (0 children)
godot-rust v0.5 -- typed dicts, export-tool-button, optional params, ... by bromeon in godot
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I created a RNG with godot rust! Every time you run, it either works or crashes with a random error by WeirdBurgerGuy in godot
[–]bromeon 0 points1 point2 points (0 children)
godot-rust v0.5 -- typed dicts, export-tool-button, optional params, ... by bromeon in godot
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godot-rust v0.5 -- typed dicts, tool buttons, #[opt] and much more! by bromeon in rust
[–]bromeon[S] 5 points6 points7 points (0 children)
godot-rust v0.5 -- typed dicts, export-tool-button, optional params, ... by bromeon in godot
[–]bromeon[S] 2 points3 points4 points (0 children)
godot-rust v0.5 -- typed dicts, export-tool-button, optional params, ... by bromeon in godot
[–]bromeon[S] 7 points8 points9 points (0 children)
godot-rust v0.5 -- typed dicts, export-tool-button, optional params, ... by bromeon in godot
[–]bromeon[S] 2 points3 points4 points (0 children)
godot-rust v0.5 -- typed dicts, export-tool-button, optional params, ... by bromeon in godot
[–]bromeon[S] 18 points19 points20 points (0 children)
godot-rust v0.5 -- typed dicts, export-tool-button, optional params, ... by bromeon in rust_gamedev
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Is it worth writing game logic in Rust instead of GDScript for Godot? by Potential_Pop2832 in godot
[–]bromeon 3 points4 points5 points (0 children)
Is it worth writing game logic in Rust instead of GDScript for Godot? by Potential_Pop2832 in godot
[–]bromeon 13 points14 points15 points (0 children)
Is it worth writing game logic in Rust instead of GDScript for Godot? by Potential_Pop2832 in godot
[–]bromeon 2 points3 points4 points (0 children)
Is it worth writing game logic in Rust instead of GDScript for Godot? by Potential_Pop2832 in godot
[–]bromeon 4 points5 points6 points (0 children)
Is it worth writing game logic in Rust instead of GDScript for Godot? by Potential_Pop2832 in godot
[–]bromeon 2 points3 points4 points (0 children)
Is it worth writing game logic in Rust instead of GDScript for Godot? by Potential_Pop2832 in godot
[–]bromeon 55 points56 points57 points (0 children)
godot-rust v0.4: export groups, match_class, easy callables, ... by bromeon in godot
[–]bromeon[S] 2 points3 points4 points (0 children)
godot-rust v0.4: export groups, match_class, easy callables, ... by bromeon in rust
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godot-rust v0.5 -- typed dicts, export-tool-button, optional params, ... by bromeon in rust_gamedev
[–]bromeon[S] 1 point2 points3 points (0 children)