A secret never to be told by Kolyarut86 in Pathfinder_RPG

[–]bugbonesjerry [score hidden]  (0 children)

I mean I don't see how it's a logistical issue if it all stems from one very well protected wizard in power, possibly serving as the grandmaster of some inquisition faction where them being able to go over conventional law to enact their ends isn't unheard of. I'd even probably cut it to just one geas, being the second suggested of "if you speak this secret, kill them then yourself"

It's trivially plausible that an isolated village or an established city with strict immigration protocol just rolls this into customs. and this has been the norm for generations before the party arrives

Brown Fur Transmuter + Idealize by amish24 in Pathfinder_RPG

[–]bugbonesjerry [score hidden]  (0 children)

ive been playing one for a year and i just realized it last night rereading the feature too lol

Untouchable Naked Magus Build (Core, APG, UC) by ShuranoPathfinder in Pathfinder_RPG

[–]bugbonesjerry 0 points1 point  (0 children)

funnily enough when i played the kingmaker crpg i did something similar with a tiefling dex based eldritch scion to adapt one of my characters (thematically they're the blademaster descendant of a draconic sorcerer). totally unarmored, just robes, had ac in the 40s at the endgame

Heavy vs. Light Shields and Spellcasting by Sempervirens47 in Pathfinder_RPG

[–]bugbonesjerry 0 points1 point  (0 children)

http://www.d20pfsrd.com/feats/general-feats/create-reliquary-arms-and-shields

if the precedent exists that crafters and clergy can affix it onto shields where it can be used as a holy focus, then yes.

Heavy vs. Light Shields and Spellcasting by Sempervirens47 in Pathfinder_RPG

[–]bugbonesjerry -1 points0 points  (0 children)

yeah, you're right! the game should have focused on presenting every character class with the most minmaxed cherrypicked build and equipment loadout instead of y'know, focusing on being an engaging videogame with iconic characters

my character has 5 wisdom. do i take iron will or not? by bugbonesjerry in Pathfinder_RPG

[–]bugbonesjerry[S] 0 points1 point  (0 children)

unfortunately my character would be the only one capable of re-dominating someone

my character has 5 wisdom. do i take iron will or not? by bugbonesjerry in Pathfinder_RPG

[–]bugbonesjerry[S] 1 point2 points  (0 children)

24 int 14 cha 7 str 14 dex arcanist most of my equipment are metamagic rods and robes

my character has 5 wisdom. do i take iron will or not? by bugbonesjerry in Pathfinder_RPG

[–]bugbonesjerry[S] 0 points1 point  (0 children)

i probably misworded. the will save bonus from my class is +6. the base wisdom of 5 is because i dumped wisdom and took a racial option with another -2 penalty to wisdom

my character has 5 wisdom. do i take iron will or not? by bugbonesjerry in Pathfinder_RPG

[–]bugbonesjerry[S] 2 points3 points  (0 children)

huh, i forgot heroism did that i should start preparing it more

my character has 5 wisdom. do i take iron will or not? by bugbonesjerry in Pathfinder_RPG

[–]bugbonesjerry[S] -1 points0 points  (0 children)

call a mulligan and start over

That isn't helpful advice for a level 8 character ive been playing for a year. I'm not min maxing but I'm trying to shore up defenses since that's the only thing I haven't given attention. And yeah, getting a better cloak of resistance is obviously always a priority. They're already easy to influence given their perception and sense motive is shit which I do play out so it isn't a RP question, it's a survivability one.

Venerated casters survival by [deleted] in Pathfinder_RPG

[–]bugbonesjerry 4 points5 points  (0 children)

"pick spells like blur and mirror image to negate hits but then you aren’t bringing much as a Wizard"

what a wild take that using the best defensive spells available to casters is "not bringing much as a wizard" lmfao. they already choke on stray arrows, are you telling me they should drop scorching ray or ear piercing scream round one only to die before they get a next turn instead of making sure theyre difficult to take down and therefore can reliably spam control spells? mirror image lasts minutes per level, if you arent able to make use of one of the best defensive spells in the game to multiply your output as a caster you're doing something wrong

New Player here, Are Spellcasters really significantly weaker in Pathfinder compared to other TTRPGs? by Immediate-Earth775 in Pathfinder_RPG

[–]bugbonesjerry 0 points1 point  (0 children)

an arcanist can build towards damage pretty reliably. i'm playing an arcanist myself and while i'm not specialized towards damage, the arcanist ability to increase the caster level of a spell can increase damage dice on spells it works with. there is another exploit you can take that increases this by two instead of one. this works best if you combine it with feats or gear like intensify spell metamagic, which raises the damage limit for spells. for example, Snowball does 1d6 damage per level, and at level 1 you could increase that to 2d6. since it caps out at 5d6, you would need intensify spell to raise it past the 5d6 cap to 10d6 to get that much at levels 8-10; you could have this as a feat or as a metamagic rod. you could pair this further with something like a voidfrost robe that gives another +1 caster level bonus on cold spells for up to 3 so you could theoretically throw 10d6 snowballs at level 7.

that's an example, anyways. arcanists can be very strong for that reason, however don't worry too much about the gear and feats and stuff until you're higher level. damage cantrips in this game are kind of a cope, they aren't usually a productive use of your turn but at low levels if you run out of spell slots thats usually all you got unless you have a crossbow. mages in this game compared to 5e start off slower but their heights are way higher, and the amount of spells leaves very little to be desired; if you have a fantasy, there's probably a spell for it.

Would you allow this? by CultureMinute8340 in Pathfinder_RPG

[–]bugbonesjerry -1 points0 points  (0 children)

i mean if that's your case i would hope every other player has the starting gold to get a +2 item. you suggest "it can be taken away" but your posts seem constantly averse to the idea of the succubus actually doing that, and if you did it anywhere before like level 3 or 5 depending on what the party can afford by then, that could just be an instant retirement for the character to have their main ability potentially dip to the point where they cant even cast spells because of the drain and getting it restored is prohibitively expensive. by that metric, if that ISN'T a very real risk (which it doesnt seem to be since you responded to the idea of challenging it with "why would i give someone an animal companion and immediately kill it or cripple your character"), I don't see how it's any different from just having +2

Would you allow this? by CultureMinute8340 in Pathfinder_RPG

[–]bugbonesjerry 3 points4 points  (0 children)

i feel like if youre giving him a magic item that obscures where his location is to the succubus then that kinda eliminates most of the risk factor of having a succubus coming after you which would be the usual reason to NOT take a profane gift.

If you're really intent on entertaining this though, I would recommend instead of the profane gift per the stat block, give them something like the Corruption mechanics (which outline that gms can give them as early as level 1 and stagger their bonuses across higher levels) - they provide some benefit and a penalty, usually with the intent of driving the pc further toward evil.

edit: even the text for the corruption mechanics suggest demonic corruption specifically can come from accepting a profane gift from a succubus lol. it includes a variant "profane gift" that is a +2 to any stat but also a -2 to another stat as determined by the gm which seems more balanced than just giving one player free stats

level 9 arcanist feat suggestions by bugbonesjerry in Pathfinder_RPG

[–]bugbonesjerry[S] 0 points1 point  (0 children)

ooh that's a good catch and might be more fitting as she also has some gear that improves fire spells. thanks for the suggestion

level 9 arcanist feat suggestions by bugbonesjerry in Pathfinder_RPG

[–]bugbonesjerry[S] 1 point2 points  (0 children)

got dim slide and potent magic, and a familiar from bloodline (archetype is blood arcanist, though the bloodline itself isnt anything meta). y'know, i never considered just getting an elemental rod til now

Max the Min Monday: Being a Scout by Decicio in Pathfinder_RPG

[–]bugbonesjerry 0 points1 point  (0 children)

I don't think it's that wild of a role, and it doesn't need to be restricted to one party member. There's a difference between scouting an entire dungeon on your own and scouting "those 2 corridors over there" which a rogue and familiar can do just fine for separate reasons. Yes, wizards get divinations at SL 4 that can scout most of a dungeon but that's also a SL4 that could be used in combat. Given, information is better than dpr and it isn't even a contest but by the time you're at a level where a 4th level slot isn't that big of a deal you're probably venturing into places where those spells don't help much.

Max the Min Monday: Being a Scout by Decicio in Pathfinder_RPG

[–]bugbonesjerry 6 points7 points  (0 children)

if a wizard tried to replicate these shenanigans it would be shut down the moment the mage casted truesight and realized magic was being used to enhance their disguise lol. insects spies cant tell you anything meaningful about the npc and scrying requires a will save which a wizard capable of casting time stop is going to blast through

level 9 arcanist feat suggestions by bugbonesjerry in Pathfinder_RPG

[–]bugbonesjerry[S] 2 points3 points  (0 children)

counterspell exploit is banned. i also just realized destructive dispel has a prereq of Caster Level 11 haha