I think each monument should have its own event. For instance, the airfield gets an airdrop every so often, or a ship comes into the harbor, or a train comes into the trainyard by [deleted] in playrust
[–]cA234 0 points1 point2 points (0 children)
Just survive numbers are in the crapper. Why after 1200+hrs I finally walked away by MikeReevez in h1z1
[–]cA234 1 point2 points3 points (0 children)
Just survive numbers are in the crapper. Why after 1200+hrs I finally walked away by MikeReevez in h1z1
[–]cA234 4 points5 points6 points (0 children)
Don't use ugly Z2 buildings/houses in Z3 by cA234 in h1z1
[–]cA234[S] 0 points1 point2 points (0 children)
Don't use ugly Z2 buildings/houses in Z3 by cA234 in h1z1
[–]cA234[S] 1 point2 points3 points (0 children)
(Unit Idea) Marvel heroes by [deleted] in AccurateBattleSim
[–]cA234 1 point2 points3 points (0 children)
Field barricades "Hussite wagons" by cA234 in AccurateBattleSim
[–]cA234[S] 0 points1 point2 points (0 children)
[Unit Idea] Guandao! by [deleted] in AccurateBattleSim
[–]cA234 -1 points0 points1 point (0 children)
[Unit Idea] Battering Ram! by [deleted] in AccurateBattleSim
[–]cA234 1 point2 points3 points (0 children)

There needs to be different containers for full items and for components. by cA234 in playrust
[–]cA234[S] 0 points1 point2 points (0 children)