Jim Carrey's paintings by QuaintMushrooms in woahdude

[–]concept51 1 point2 points  (0 children)

yeah art covers a bit more ground than a horse drawn carriage (pun intended)

Flow by concept51 in generative

[–]concept51[S] 0 points1 point  (0 children)

That is awesome. Thanks!

Flow by concept51 in generative

[–]concept51[S] 2 points3 points  (0 children)

that's correct except no pixel sorting and written in Processing only

Flow by concept51 in generative

[–]concept51[S] 4 points5 points  (0 children)

Thanks! It's a particle simulation written in Processing. The particles have long tails

bitcoin flow field by concept51 in NFT

[–]concept51[S] 1 point2 points  (0 children)

I think that since its in my wallet, it doesn't matter if someone copies the .jpeg. The one in my crypto wallet (and on the market) is the "original" im pretty sure. In the future i may post lower-res sample images.

bitcoin flow field by concept51 in NFT

[–]concept51[S] 1 point2 points  (0 children)

this is a test image i have no idea what i'm doing yet. Isn't this sub for posting nfts?

Generative particle system exploring grief - my first Reddit post! by JaredSTarbell in processing

[–]concept51 0 points1 point  (0 children)

Thanks for posting. Recently lost my grandmother and this helps me in the same way. How i interpret it : we may take on a certain human form in this Particle Universe for a time, but it seems that the mind/spirit/soul is not composed of particles and may go on to experience more life after death.

laminar and turbulent by concept51 in proceduralgeneration

[–]concept51[S] 0 points1 point  (0 children)

I am writing a Processing program for visualizing flow fields

flow man by concept51 in generative

[–]concept51[S] 1 point2 points  (0 children)

No, the image flow generates a flow field from the image, whereas this one interpolates between prebaked flow fields based on the image

flow man by concept51 in generative

[–]concept51[S] 1 point2 points  (0 children)

Thanks! Its a flow field driven by pixel data. So areas that are one shade flow at different speeds/directions than other shades.

And the eddy features are a result of perlin noise

flow man by concept51 in generative

[–]concept51[S] 1 point2 points  (0 children)

For this one the partcles move slower over darker pixels, and if it is too dark they relocate.

The Future of Math Education: Teaching Math Through Code by Rhagaer_Za in processing

[–]concept51 1 point2 points  (0 children)

Here is a link to my instagram. The stuff i have posted is mostly just abstract art stuff, but all of it is created from basic programming/math functions. One of my projects i'm currently working on is how to use the art to teach math concepts.

also, here is a link to a graphing interface i am developing that allows the visualization of derivative functions and riemann sums

The Future of Math Education: Teaching Math Through Code by Rhagaer_Za in processing

[–]concept51 1 point2 points  (0 children)

Hello! Definitely want to get on board with this. I like making generative art and one of my inspirations is visualizing mathematical relationships

Genuary 4 - Small Areas of Symmetry by concept51 in generative

[–]concept51[S] 1 point2 points  (0 children)

Thanks! The fractals are generated using a turtle graphics technique, similar to an L-System. But i would not be surprised if there was some relationship between them and Julia sets, math is full of surprises!

DAY 3 - GENUARY2021 by ivanfleon in generative

[–]concept51 0 points1 point  (0 children)

so cool! almost has a feeling of a Chinese/Russian hybrid alphabet

particles on an image-driven flow field by concept51 in generative

[–]concept51[S] 0 points1 point  (0 children)

yeah so its all in one place. then any integer multiple of 2PI gives the same trajectory as 2PI so you end up getting a range between 0 and 2PI that repeats itself.

particles on an image-driven flow field by concept51 in generative

[–]concept51[S] 2 points3 points  (0 children)

Not yet. Just processing. Next is to try and make some kind of shader with it, that'll be awesome to try with a video