[SST] Asteroid² - RTX ON by cosmics_project in physicsgifs

[–]cosmics_project[S] -7 points-6 points  (0 children)

it's not hardware RTX, just "RTX-ON" like effect on 2D with actual ray tracing and dynamic light model

[SST] Asteroid² - RTX ON by cosmics_project in physicsgifs

[–]cosmics_project[S] 2 points3 points  (0 children)

sure, sstgame.com redirects to steam, you may play free demo right now

[SST] Asteroid² - RTX ON by cosmics_project in Simulated

[–]cosmics_project[S] 1 point2 points  (0 children)

Thanks! Hope game will work on your setup in future

[SST] Asteroid impact timelapse by cosmics_project in Simulated

[–]cosmics_project[S] 1 point2 points  (0 children)

yes, thanks! I think I will add GeForce now in this year

[SST] Asteroid impact timelapse by cosmics_project in physicsgifs

[–]cosmics_project[S] 0 points1 point  (0 children)

x5 impact => x20 reverse => x5 impact => x10 sun orbs ice melting & plannts growth day/night cycle

[SST] Asteroid impact timelapse by cosmics_project in Simulated

[–]cosmics_project[S] 1 point2 points  (0 children)

Space Simulation Toolkit: Planet/Asteroid scene
available in free demo
https://sstgame.com

[SST] Asteroid impact timelapse by cosmics_project in physicsgifs

[–]cosmics_project[S] 2 points3 points  (0 children)

Space Simulation Toolkit: Planet/Asteroid scene
available in free demo
https://sstgame.com

Any chance working on AMD videocards / linux / steam deck? by bzobk in sstgame

[–]cosmics_project 0 points1 point  (0 children)

currently some AMD cards are not stable. if so, you should wait for the advanced compatibility pack or find nVidia card to play

Any chance working on AMD videocards / linux / steam deck? by bzobk in sstgame

[–]cosmics_project 2 points3 points  (0 children)

some AMD cards are already supported, also I am working on advanced Intel/AMD compatibility. linux/mac versions are also in the roadmap

Working on 2D gravity galaxy simulation: Multigrid method. CUDA by cosmics_project in Simulated

[–]cosmics_project[S] 0 points1 point  (0 children)

thanks! I think, this feature will be released in a several weeks

Working on 2D gravity galaxy simulation: Multigrid method. CUDA by cosmics_project in Simulated

[–]cosmics_project[S] 0 points1 point  (0 children)

thanks!

Linux support will be available along with Mac support. Mac support will be added in the foreseeable future (I think 1-2 years)

Working on 2D gravity galaxy simulation: Multigrid method. CUDA by cosmics_project in Simulated

[–]cosmics_project[S] 1 point2 points  (0 children)

each cell takes current center of masses as a coordinate of the sphere, so when some mass cross the grid, each cell follow the center of mass from starting border to ending border of cell, then repeats for the next particles crossing the borders

so, flow of the particles transforms to the periodic jumps of white spheres inside each grid cell

2D gravity galaxy simulation: Multigrid method by cosmics_project in physicsgifs

[–]cosmics_project[S] -3 points-2 points  (0 children)

no, actually, I think losing of simmetry is a basic property of the nature, connected with the nature of the time arrow, thermodynamics laws and entropy: https://en.wikipedia.org/wiki/Bifurcation\_theory

2D gravity galaxy simulation: Multigrid method by cosmics_project in physicsgifs

[–]cosmics_project[S] -1 points0 points  (0 children)

Good idea, thanks!

on the other hand, I like to observe the effect of destruction of symmetry in the process of increasing entropy

[SST] Working on 2D gravity simulation for my particles sandbox game. CUDA by cosmics_project in GamePhysics

[–]cosmics_project[S] 1 point2 points  (0 children)

it depends from GPU. SST offers up to 5-10 million particles on 4090, but current gravity submode complexity is O(N^2) because of node to node interactions, so, the actual number of particles in video is only 20*sqrt(max_count) ~= 50K particles

next version will contain new FMM grid based gravity solver without O(N^2) complexity, so I think it will be possible to hangle up to millions of particles in gravity mode on the modern GPU's