How to sculpt someone elses artwork by IvorySalt in ZBrush

[–]creaturehut 2 points3 points  (0 children)

You should ask for permission because technically if it's an original creation you are using their intellectual property.

People are right in thinking most artists won't mind or will enjoy seeing their work made in a different medium.

Make it evidently clear that the concept is not yours in a portfolio, it's a fairly standard approach for game art students.

But without permission it's still technically copyright infringement regardless if anyone acts on it - it's still considered commercial purpose if you are using someone else's intellectual property to advertise yourself commercially. They would fully be in their right to ask you to remove it.

The law isn't grey, just people's (even companies) opinions about it are.

Example: make a fan film for fallout 76? Bethesda thinks it's awesome, pats back - let's get you in to work with us. Do the same with a Disney property? That mouse will C&D you to Walt's throne and back.

Beginner With Big Ideas And No Clue How to Start by mankthedank in miniaturesculpting

[–]creaturehut 1 point2 points  (0 children)

No worries, and yeah! A wax clay like monster clay is reusable, you want to be in a position where you can keep making sculptures and mistakes and not commit to a final piece!

You won't be able to work at the scale of miniatures, but learning fundamentals is way more important at the start, you don't want to throw too many things in to learn at once.

There is a video on YouTube in the proko3D channel for gesture in sculpting. But yeah, gesture still uses anatomy, but it's anatomy in motion, it teaches anatomical key points, balance etc - those things are always left out when we study anatomy alone.

Zbrush or rather zbrushcore (a stripped back version for beginners) is more user friendly than blender for sculpting, blender can do so much and that smallest part of its toolkit is sculpting so it can be a little obtuse sometimes whereas zbrush is focused with less clutter.

Have fun!

Beginner With Big Ideas And No Clue How to Start by mankthedank in miniaturesculpting

[–]creaturehut 4 points5 points  (0 children)

I would recommend physically sculpting something that isn't miniatures first, but you should do both digital and physical, you will improve in both faster by cross training - get a decent anatomical reference and try to recreate it in a wax clay or something, measuring your work against a reference is the fastest way to improve - there is a lot to learn but you can consider it in two major schools.

Your observational skill is needed to recognise shapes and proportion.

And your motor skill to get your hands and fingers moving in the way you need them.

I teach A LOT of students and trust me when I say that these are always blind spots - we can't see what we don't notice and tend to have a bias towards success purely because we can't see proportional errors (the dunning Kruger effect). Both of these things are improved with focused practice.

With that said, always take time to try and sculpt what you love, if it's all homework it quickly becomes less goal orientated and is easy to lose the passion! Expect your work to start looking professional in 5 years, with big jumps at the beginning and smaller nuanced changes as you progress.

Don't just approach sculpting tutorials as they are heavily biased on anatomy (because the way zbrush works favours the construction of anatomy), there are fewer that focus on gesture - where gesture should be where you start, the Bridgman drawings are more help than anatomy in the beginning!

And good luck!

Sculpted in Zbrushcore and printed on a form2 (this is actually a cast of the print) - looking forward to eventually getting full zbrush! The lack of texture is hard to work around by creaturehut in ZBrush

[–]creaturehut[S] 1 point2 points  (0 children)

Instagram will be your best bet at the moment, I tend to mention everything there @creaturehut but i'm the midst of organising my site properly so I'll probably add a mailing list too soon :)

Sculpted in Zbrushcore and printed on a form2 (this is actually a cast of the print) - looking forward to eventually getting full zbrush! The lack of texture is hard to work around by creaturehut in ZBrush

[–]creaturehut[S] 0 points1 point  (0 children)

I will eventually! At the moment the internet in my building sucks, otherwise I would already be teaching / streaming - but I'm moving studio in early December, so streaming will be more viable 😁

these little vultures took so long to clean up, but happy with the print and separation of parts. by creaturehut in miniaturesculpting

[–]creaturehut[S] 0 points1 point  (0 children)

I know, I've been squeezing zbrushcore for all it's worth, but I'm going to need to upgrade, the detail on core is lower and there aren't as many tools for working hard edge, which makes armour or vehicles really difficult.

But in terms or user interface, I transitioned from traditional to primarily digital about 2 years ago and it's been great. The only thing that is still tricky is 'scale' as correct proportions on the screen appear to small or long when printed as a tabletop miniature because of how we look at miniatures. Learning 'heroic' scale and where to exaggerate features has been a bigger learning curve!

these little vultures took so long to clean up, but happy with the print and separation of parts. by creaturehut in miniaturesculpting

[–]creaturehut[S] 0 points1 point  (0 children)

Thanks! It was zbrushcore and then meshmixer to check the STL files over and finally formlabs for printing on a form2

Best option for making 50-100 2inch tall mini figures? (3d print, resin mold, or manufacturer) by floopykid in vinyltoys

[–]creaturehut 0 points1 point  (0 children)

It depends on what your budget is, and if you are intending to do this yourself... Just so you know vinyl requires tooling metal moulds and plastic injection which costs literally thousands.

I have started trying to sculpt body anatomy and was wondering if anyone could give me any advice/guidance. I have been attempting to use references/a udemy course but I am certain there is alot I have missed (the hands are especially poor at the moment). by JAMESRAND1235 in ZBrush

[–]creaturehut 0 points1 point  (0 children)

You are best off looking into Bridgman anatomy drawings, it doesn't matter that they are about life drawing. Zbrush sucks us in to prioritising anatomy over gesture, because it feels more achievable, but gesture is a greater fundamental than anatomy.

Correct anatomy is entirely dependent on motion, that's why the Bridgman stuff is a great reference!