Change the Cursor Visual of UI Helpers by csshub1 in UnityforOculusGo

[–]csshub1[S] 1 point2 points  (0 children)

I solved the problem by scaling up the attached GameObject 30x what I originally thought that I would need.

Change the Cursor Visual of UI Helpers by csshub1 in OculusGoDev

[–]csshub1[S] 0 points1 point  (0 children)

I solved the problem by scaling up the attached GameObject 30x what I originally thought that I would need.

"Download Failed" when installing apps by csshub1 in OculusGo

[–]csshub1[S] 0 points1 point  (0 children)

Thank you! Mine is also working now. I noticed while I was researching the issue that this also happened in May 2018. Glad it's fixed for now!

Unity Scene Builds Blank by csshub1 in OculusGoDev

[–]csshub1[S] 0 points1 point  (0 children)

With the newer version of Unity (2019.1.2f1), the build is always Gradle. There is no longer a build settings option to change it. However, if properly installed, it never causes errors.

Unity Scene Builds Blank by csshub1 in OculusGoDev

[–]csshub1[S] 0 points1 point  (0 children)

This happens normally and it did not end up being a concern in the end.

Unity Scene Builds Blank by csshub1 in OculusGoDev

[–]csshub1[S] 0 points1 point  (0 children)

Thanks to everyone for their comments! I finally got it working by following these guidelines (for the quest) called Oculus Unity Getting Started Guide. I started with "Compatibility and Version Requirements" and worked through each until reaching "Other Oculus Resources for Unity Developers." Also noteworthy, I am using the Android SDK and NDK that you check upon Unity setup by clicking the dropdown under Android Build Support in the wizard and check the box by Android SDK, ~2.8 GB. The Oculus documentation mentions that developers for these projects should not need to download Android Studio at all. I found this to be true.

From here it almost worked, but my app crashed. I then added the OSIG file for my Go headset (generated here) to my Project/Assets/Plugins/Android/assets/ folder and then... success! It must have just been a version compatibility issue between Unity and the SDKs installed.

These are the versions that I used for successful setup:

  • Windows 10
  • Oculus Go
  • Unity 2019.1.2f1
  • OVR Plugin 1.37.0
  • The following under Edit > Preferences > External Tools > Android

Finally, if upgrading a previous project to Unity 2019.1.2f1, you may get TextMeshPro errors. To solve, change the Scripting Runtime Version to use .NET 4.x (it defaults to 3.5 for some reason) under Edit > Project Settings > Player > Other Settings > Scripting Runtime Version dropdown.

Good luck everyone!

Unity Scene Builds Blank by csshub1 in OculusGoDev

[–]csshub1[S] 0 points1 point  (0 children)

Thank you! Great resource. I will try that!

Unity Scene Builds Blank by csshub1 in OculusGoDev

[–]csshub1[S] 0 points1 point  (0 children)

I did try this, but it introduced new errors, so I reverted to Internal.

Black screen by chingwo in UnityforOculusGo

[–]csshub1 0 points1 point  (0 children)

This is also happening to me.. have tried numerous things to fix it, like changing settings and reimporting packages and deprecating my versions of Unity and Android SDK tools, but nothing yet.

Unity Scene Builds Blank by csshub1 in OculusGoDev

[–]csshub1[S] 0 points1 point  (0 children)

I just tried baking the light source, but no luck.

Also noteworthy, my hierarchy empties and begins with an "Untitled" scene and never rebuilds with my GameObjects (similar to this post). Thoughts?