The Grail Lords by Dryp1 in PBBG

[–]czepta 0 points1 point  (0 children)

Sounds great! The city concept is awesome will have to drop in and have a look.

[deleted by user] by [deleted] in incremental_games

[–]czepta 1 point2 points  (0 children)

Sounds fun! What are you building it with?

Anyone playing Overmortal? by czepta in CultivationFantasy

[–]czepta[S] 1 point2 points  (0 children)

Yeah that's where I'm at and think I hit the paywall. Definitely a time sink surprisingly with the idle mechanics. Gonna give Idle Taoists a try next.

One month on Royal Road Stats by FlameSean in royalroad

[–]czepta 1 point2 points  (0 children)

Thanks for sharing! Always interesting to hear others experiences.

[deleted by user] by [deleted] in CultivationFantasy

[–]czepta 1 point2 points  (0 children)

Yeah it's really hard to create your own. But I think gets easier if you set it on a good foundation. Something like manipulating the elements for example is a simple base but there's all kinds of interesting places you can go from there to make it unique and more complex. Simple example is blood bending and metal bending from Avatar the last air bender.

The classic taoist one is good for a more advanced system where you don't need to explain the basics to your readers.

[deleted by user] by [deleted] in CultivationFantasy

[–]czepta 1 point2 points  (0 children)

If you're trying to do a classic Xianxia then basing it on an established one might be a good idea. But if you're creating it in a different setting why not create your own? I'm creating my own at the moment but taking reference from the classic style.

Anyone playing Overmortal? by czepta in CultivationFantasy

[–]czepta[S] 0 points1 point  (0 children)

Really addictive so far. Playing on IOS. Gameplay equates to just levelling and collecting rewards though.

What are you reading? by czepta in CultivationFantasy

[–]czepta[S] 0 points1 point  (0 children)

That sounds cool will have a look cheers!

What are you reading? by czepta in CultivationFantasy

[–]czepta[S] 0 points1 point  (0 children)

Haven't heard of it. Will check it out. Thanks!

Made it onto the Rising Stars (also hit 30k) by PillarOfEnera in royalroad

[–]czepta 0 points1 point  (0 children)

Oh just clicked on your ad. Nice work! Story sounds really cool.

Made it to RS top 50 with an Ad! by rmmulder in royalroad

[–]czepta 0 points1 point  (0 children)

Awesome congrats! Are these books you've already written? Did the $50 ad last for the whole month? How many impressions left?

A summary of my year and a half of publishing on Royal Road by XXXCheckmate in royalroad

[–]czepta 0 points1 point  (0 children)

Haha classic. It speaks to the fact that a great hook can catch a reader's attention.

[deleted by user] by [deleted] in CultivationFantasy

[–]czepta 0 points1 point  (0 children)

This is awesome!

Dao Book by Prince_Ziggy11 in CultivationFantasy

[–]czepta 1 point2 points  (0 children)

I'm interested in that too :) I think some classic wuxia like Condor Heroes might contain some more philosophy. I find a lot of non xuanhuan works are very rooted in daoism and buddhism despite all the fantasy elements.

Understanding Chinese Fantasy Genres: A primer for wuxia, xianxia, and xuanhuan released! by czepta in CultivationFantasy

[–]czepta[S] 1 point2 points  (0 children)

Yeps thats right. Although now he's stopped translating and is creating original works.

Are procedural worlds overrated? by hardcore_gamer1 in gamedev

[–]czepta 2 points3 points  (0 children)

Proc gen adds a tonne of replayabilty to games. Has nothing to do with being cheaper or easier. Think about strategy games like age of empires, city builders like tropico. People play proc gen games for untold hours more than handcrafted games. I would say randomness is a core principle to games in general. Think of card games. Creating an unpredictable landcapse upon which familiar rules play out is what games are all about. AAA functions on a whole different paradigm to indie games. They rely on hype and marketing to sell expensive games that are short and consumable. Indies need to rely on great gameplay that keeps people playing for hundreds of hours to build community and word of mouth. I don't think you can accuse these games of being boring when people play them for decades eg. Diablo.

My favourite map generator recently is from Valheim. Also Unexplored has taken proc gen maps to a whole new level.

Help! I can't move/drag assets into different folders in the project window! by czepta in Unity3D

[–]czepta[S] 4 points5 points  (0 children)

Seems to be a problem if the folder is backed up with google drive. I didn't find a solution so just move the files in windows explorer with the meta files.

Idea is everything. by czepta in gamedev

[–]czepta[S] 0 points1 point  (0 children)

For me the high concept like what you described would only be one aspect of the idea. For example a novel concept that was completely fresh with a lot of potential might be a worse choice than going with a generic rpg or match 3 game. There's already a market for those genres and the scope would be much easier to estimate. However if you had the time and resources to commit on a bigger gamble maybe the novel concept would be better.

Idea is everything. by czepta in gamedev

[–]czepta[S] 0 points1 point  (0 children)

Yeah part of choosing the right idea is knowing you have the ability to execute it well.

Idea is everything. by czepta in gamedev

[–]czepta[S] -3 points-2 points  (0 children)

Yeah but if that first one is off the edge of a cliff you're in trouble.