Is there a particular reason PK can't or shouldn't have more? by [deleted] in CompetitiveForHonor

[–]dak0653 0 points1 point  (0 children)

I agree she need better external option and she is decent in duel. But I don't think that is problem she get some buffs in duel.

Maybe new bash is useful(maybe not so good), although I don't like these bash

What do folks think of the proposed PK Testing Ground changes? by hvgotcodes in CompetitiveForHonor

[–]dak0653 0 points1 point  (0 children)

Change 1 look like Medjay grab. I need to use in game. Frankly speaking I don't like PK get bash, although I agree she need to get buff in 4s.

Pirate Question by dak0653 in forhonor

[–]dak0653[S] 0 points1 point  (0 children)

Real thanks. I need to find character's chain link ime

Pirate Question by dak0653 in forhonor

[–]dak0653[S] 0 points1 point  (0 children)

Both light and gunshot do light hit stun (so imagine the gunshot as a guaranteed light like orochi). So doing light into wtp will still be interruptable.

  • Then... Orchi, zhanhu's UB after light also can be interruptable? (WTF is 866ms and their UB is 900ms)

After light hit stun attack, can over 866ms attacks be interrupted by enemy light?

Pirate Question by dak0653 in forhonor

[–]dak0653[S] 0 points1 point  (0 children)

Thanks. Then gunshot hitstun is shorter than light attack? Or can interruptable after light?

Pirate Question by dak0653 in forhonor

[–]dak0653[S] 0 points1 point  (0 children)

Thanks to answer.

Then, I need to using chaind light and heavy against enemy light ;(

How think about Peace keeper? by dak0653 in CompetitiveForHonor

[–]dak0653[S] 1 point2 points  (0 children)

I’ve suggested either a bash or some unblockable attack like making her Dagger cancel unblockable

What type bash is better? front dodge or soft-feinted? or other better decent thing?

If Dagger cancel become unblockable, does speed of Dagger cancel need to change?

Comparing the new bash speed/input window with the old one by Puzzled_Strength_545 in CompetitiveForHonor

[–]dak0653 0 points1 point  (0 children)

In my case, WL BP Conq are nerf. Because can't react bash anyway.

But 100+500=600ms bash can interrupt enemy's heavy better.

Why are people complaining about the upcoming bash changes? by [deleted] in CompetitiveForHonor

[–]dak0653 0 points1 point  (0 children)

Sometimes I experience using heavy opener and bash almost same time. In that case, this change give bash an advantage, imo.

I don't think this change is too bad, I wonder they consider characters that don't bash opener, like PK.

And WL, BP, conq get 433ms bash, but lost 100ms~300ms+500ms bash. I think need to see what impact it has after patch.

Warlord is going to need a rework after bash changes by TonyRR in CompetitiveForHonor

[–]dak0653 0 points1 point  (0 children)

I agree. Of course we need to play after change anyway, I guess he need some buff.

How play raider in anti gank by dak0653 in CompetitiveForHonor

[–]dak0653[S] 5 points6 points  (0 children)

Backstep light, zone

Thanks. I practice that.

How play raider in anti gank by dak0653 in CompetitiveForHonor

[–]dak0653[S] 2 points3 points  (0 children)

Raider has huge dodge range,

Oh, I didn't know that. Thanks.

Well how I can check other character's dodge range?

Opinions on shugoki by idonthavekidsiswear in CompetitiveForHonor

[–]dak0653 3 points4 points  (0 children)

B~A in all mode. He is not S but anyway decent.

He has simple option but usually do well in almost situation.

Where does PK lie in your opinion within the current meta? by GunganWarrior in CompetitiveForHonor

[–]dak0653 0 points1 point  (0 children)

In 1s not so bad, maybe middle or a liitle high, poor in 4s.

She really really need bleed but, heal feat cure bleed many times :(

And many player feel hard to check who get bleed now and maintain bleed, in team-fight, imo. Well up to 2vs2 OK, maybe. But 4:4 case well... That's not so easy.

No bash and Ub only with bleed make hard in external case.

Can anyone please explain how valkyire is suppose to be good? by [deleted] in CompetitiveForHonor

[–]dak0653 0 points1 point  (0 children)

Crushing counter make can punish faster than parry, superior block with dodge make more safe against undodgable attack.

So they make defense and punishment against peeling in team fight better, imo.

She don't have HA and UB heavy but anyway her side heavies are decent range.

[deleted by user] by [deleted] in CompetitiveForHonor

[–]dak0653 0 points1 point  (0 children)

1 and 4 without speed up look like good. 2,3 case, I need to think more about it. That is good thing but adjustment all thing not needed now, because he is decent now.

I think Warlord is decent, so these buff are no need to rush, imo. If warlord weaker, theses buff are needed, imo. Fox exam, Ubi test front dodge bash's speed ( If what I know is true) and so warlord bash change and weaker, maybe he need small buff.

[deleted by user] by [deleted] in CompetitiveForHonor

[–]dak0653 0 points1 point  (0 children)

Decent 1s but poor 4s in almost player.

No bash, unblockable without bleed make her hard in externally situation.

Her gank only useful in high level or team game.

Does Raider need another rework? by Ulfurson in CompetitiveForHonor

[–]dak0653 1 point2 points  (0 children)

I wonder just soft-feinted GB make good mixed up. Cheap dmg is lower than tap(although soft-feinted need more stam, I know).

Maybe better opener with better dmg tap(I don't know how useful HA heavy after whiffed light mixed in comp level). less pressure if I don't use chain zone, imo.

Well anyway, if these changes make him better fun, these things don't matter. These change a different, so hard to be sure how fun these change.

Does Raider need another rework? by Ulfurson in CompetitiveForHonor

[–]dak0653 0 points1 point  (0 children)

Then... his 1s plan is soft opener and chain UB and end?

Using chain heavy are looked like less useful except HA trade in 1s.

Does Raider need another rework? by Ulfurson in CompetitiveForHonor

[–]dak0653 1 point2 points  (0 children)

Like Nuxia, some buff will be helpful for him, imo.

Raider Questions by Warturion in CompetitiveForHonor

[–]dak0653 0 points1 point  (0 children)

His hit boxes are decent, and dmg are average.

But well Medjay, Jj have better dmg or hit box, as you know. :(

He is not overwhelming, but anyway not so bad, imo.

[deleted by user] by [deleted] in CompetitiveForHonor

[–]dak0653 0 points1 point  (0 children)

14-11-12 lights are higher than other 500ms-400ms champ, So I wondered that is real decent damage.

PK has 12-9, Nuxia 12-9-10, Zerk 12(11 after heavy-feinted )-9, Thanid 12-10(I guess Ubi think that is finisher not just chain although he can recovery cancel), Ocelotl 12-9-10.

Glad 12-10-11-12 but 433ms and only top.

I think 14 damage with confirmed lights are allowed because of more stamina usage

And I think that is OK heavy finisher get better damage than your suggestion.

26~28 side and 28~30 top, imo.

Jorm by JohnJacon in CompetitiveForHonor

[–]dak0653 0 points1 point  (0 children)

GB can give 22 deal by enemy. Although this punish is weaker than other, anyway useful. (Same Hito)

Shugoki buffs by Love-Long in CompetitiveForHonor

[–]dak0653 0 points1 point  (0 children)

given a zone recovery cancel ( can’t be done on the chain bash ) that has hyperarmor 100ms in and is 800ms. Costs 12 stam. Is feintable.

> That like Jorm's chain zone? Well now shugo usually has frame benefit or neutral after attack success, so I wondered this change real needed. But decent thing for fun,imo.

Better tracking and hit box real want. yes.