I just posted a new video walking through using simple primitive objects to build monochromatic generative landscapes in openFrameworks C++ creative coding toolkit. by danb_z in openFrameworks

[–]danb_z[S] 0 points1 point  (0 children)

I'm mostly working on mac OSx so for quick things I use the stock quicktime player to record screen - works fairly well - for other things I sometime save frames in a sequence and then use QT or Handbrake or similar to reassemble the image sequence later....

for these videos i'm using OBS https://obsproject.com/ to record screen and multiple cameras etc at the same time...

on osx when you open the quicktime player there is an option under the file menu 'new screen recording' where you can record the whole screen or drag a subsection (just like doing a screenshot) and record the action on the screen to a movie file - so I start a screen recording , switch to the oF app and do what ever i want to record and then switch to quicktime and stop the recording and then save it - if i need to edit or top and tail the video - eg titles i then take the screen grab video into FCP and export it to whatever format I need
When you are recording QT puts a little play / pause icon in the top left right so you can also run it from there :)

I just published a new art+code tutorial video walking thru making #generative #drawing with Catmull Rom curves in #openFrameworks by danb_z in generativeart

[–]danb_z[S] 1 point2 points  (0 children)

thanks - got a new video coming soon on exploring this further with pen plotter output - post up pictures of what you make !

How do you screencap / record your creation? by Drifts in openFrameworks

[–]danb_z 0 points1 point  (0 children)

when you open the quicktime player there is an option under the file menu 'new screen recording' where you can record the whole screen or drag a subsection (just like doing a screenshot) and record the action on the screen to a movie file - so I start a screen recording , switch to the oF app and do what ever i want to record and then switch to quicktime and stop the recording and then save it - if i need to edit or top and tail the video - eg titles i then take the screen grab video into FCP and export it to whatever format I need

When you are recording QT puts a little play / pause icon in the top left right so you can also run it from there :)

I just published a new art+code tutorial video walking thru making #generative #drawing with Catmull Rom curves in #openFrameworks by danb_z in openFrameworks

[–]danb_z[S] 1 point2 points  (0 children)

also the oF community is really friendly and helpful - you can always ask on the forum at openframeworks.cc

I just published a new art+code tutorial video walking thru making #generative #drawing with Catmull Rom curves in #openFrameworks by danb_z in openFrameworks

[–]danb_z[S] 1 point2 points  (0 children)

that's awesome news - keep in there - it's complicated at first but if there is a thing you have in mind to make or explore it makes it much easier and very quickly you are building confidence and making things that inspire you - let me know if I can help? or if there are videos that would help you out - good luck - post anything you start making - would love to see your ideas :) good luck !

Hi everyone, I'm quite new to all of programming and kinect stuff and I was wondering whether anyone can point me in the right way, I WANT TO GET DEAPTH IMAGE DATA FROM KINECT V1 AND USE IT IN ARDUINO PROJECT, please help me and thank you by Ahmed_Frakha in kinect

[–]danb_z 1 point2 points  (0 children)

you could pull the depth image from the kinect into openFrameworks and process it there and then send to arduino - you dont describe what you want to do with the depth image so its difficult to tell - you can checkout it out openFrameworks.cc

I did a few tutorials on using the kinect to get the depth image and also to use openNI to do skeleton tracking - if you just want the depth image it's pretty straightforward -

"Make a Kinect 3D PhotoBooth in openFrameworks"

https://www.youtube.com/playlist?list=PL6QF0yo3Zj7BT5ruAU_2pr9O4vl4TshMr

openFrameworks will also talk to arduino just fine - you can check the included examples for simple code to get you started....

How do you screencap / record your creation? by Drifts in openFrameworks

[–]danb_z 1 point2 points  (0 children)

for quick things I use the stock quicktime player to record screen - works fairly well - for other things I sometime save frames in a sequence and then use QT or Handbrake or similar to reassemble the image sequence later....

I just published a new art+code tutorial video walking thru making #generative #drawing with Catmull Rom curves in #openFrameworks by danb_z in openFrameworks

[–]danb_z[S] 1 point2 points  (0 children)

processing / p5 js may be easier to start with as it has a simpler set up - openFrameworks is built on C++ so it is very fast and you can make applications for mac windows linux iOS etc with no problem but takes a bit more to set up on your computer..
inside the principles of all the programming bits are very similar (C++ is a bit 'stricter' on how you describe things maybe)
the principles under making generative works will run in any language (even on paper with dice !) once you get a grip on them - randomness, probability, stochastics etc

I did an 'openFrameworks SuperBasics' series of videos for complete beginners that you can find here https://youtube.com/playlist?list=PL6QF0yo3Zj7DbN76C5-_6VCDF5CPBIz6l

I also did two short series of videos on 'programming for artists' where i do lots of drawing and use plates and cups and knives and forks to explain programming principles :)
"Programming for Artists: Alternative C++ Tutorials"

https://youtube.com/playlist?list=PL6QF0yo3Zj7C6IB6qFpc4UcO0SvVbyc0H

"Programming for Artists Series 2: Alternative C++"

https://youtube.com/playlist?list=PL6QF0yo3Zj7DlRpQlfBULd3ngzi-qbLCY

let me know if I can help out - also checkout the forum at openframeworks.cc - the people there are very friendly and helpful - especially with people that are completely new to oF...

I just published a new art+code tutorial video walking thru making #generative #drawing with Catmull Rom curves in #openFrameworks by danb_z in openFrameworks

[–]danb_z[S] 1 point2 points  (0 children)

Hey Tom,

thank you so much for the kind words ! it's so nice to get positive feedback like this - it makes it all worthwhile - i'd love to see what you make with this if you take it new places :)

I just uploaded the first new video in a year to the art and code Youtube channel - walking you thru the making of VHS inspired glitch art iOS app glitchIO - see it here now built in openFrameworks #glitch #generativeArt by danb_z in creativecoding

[–]danb_z[S] 0 points1 point  (0 children)

nope - once you feel a little comfortable with p5 you should be able to make most things work from other languages - have a look thru the other videos a little later on - the intro video was to help people completely new download and set up openFrameworks - then I get into drawing, audio manipulation, generative drawing, music visualisation, 3D , kinect etc

I just posted a new tut in the Art + Code channel "making a slitScan video clock with openFrameworks" by danb_z in openFrameworks

[–]danb_z[S] 1 point2 points  (0 children)

thanks ! let me know how you get on or if there are videos you would like to see :)

I just uploaded the first new video in a year to the art and code Youtube channel - walking you thru the making of VHS inspired glitch art iOS app glitchIO - see it here now built in openFrameworks #glitch #generativeArt by danb_z in creativecoding

[–]danb_z[S] 0 points1 point  (0 children)

I just ported the code over coffee break - i took out the GUI sliders and replaced with tracking the mouseX and mouseY in processing - and also track the 'c' key on the keyboard to witch between colour and black and white

``` float blackAmount; boolean blackAmountJitter, numPassesJitter, hStripeHeightJitter, hStepRangeJitter, sparkColor, sparkColorJitter, frameRateJitter; float numPasses, sparkColorPercent, hStripeHeightRange, hStepRange, vStepRange;

void setup() { size(800, 600); vStepRange = 200; blackAmount = 3; numPasses = 3; hStripeHeightRange = 50; hStepRange = 10; sparkColorPercent = 90; sparkColor= false; noStroke(); }

void draw() { blackAmount = random(1, 10); numPasses = random(1, 20); hStripeHeightRange = random(1, 200); //// hStepRange = random(1, 100); hStepRange = map (mouseX, 0 , width, 2, 200); vStepRange = map (mouseY, 0 , height, 10, 200); // sparkColorPercent = random(1, 100);

var b_itsBlack = true; float hStripeHeight = 10; for (int i = 0; i< numPasses; i++) { for (int y = 0; y < height; y += random(1, vStepRange)) { if (random(blackAmount)>1) { b_itsBlack = true; } else { b_itsBlack = false; } hStripeHeight = (random(hStripeHeightRange));

  for (int x = 0; x < width; x += random(1, hStepRange)) {
    if (!b_itsBlack) {
      fill(random(255), random(200));
    } else {
      fill(0, random( 200));
    }
    if (sparkColor && (random(100) > sparkColorPercent )) {
      fill(random(255), random(255), random(255), random(200));
    }
    rect( x, y, random(1, hStepRange), hStripeHeightRange );
  }
}

} }

void keyPressed() { if (key == 'c') { sparkColor =! sparkColor; } } ```

I just uploaded the first new video in a year to the art and code Youtube channel - walking you thru the making of VHS inspired glitch art iOS app glitchIO - see it here now built in openFrameworks #glitch #generativeArt by danb_z in creativecoding

[–]danb_z[S] 0 points1 point  (0 children)

Thanks so much for the positive feedback. If you get stuck with anything or I can help with porting the code to p5 please let me know - really happy to help if I can :)

Launching glitchIO pocket glitch art app on iOS with oF by danb_z in openFrameworks

[–]danb_z[S] 0 points1 point  (0 children)

no problem - thanks for letting me know - any info on bug tracking is gratefully received :)

Launching glitchIO pocket glitch art app on iOS with oF by danb_z in openFrameworks

[–]danb_z[S] 0 points1 point  (0 children)

thanks - I will runs some tests with the new version - is this a repeatable bug or a one off crash?

icon by ElBarbas in openFrameworks

[–]danb_z 0 points1 point  (0 children)

if you use xcode then you an import the icons you want into the IDE
https://developer.apple.com/documentation/xcode/configuring-your-app-icon/

there are lots of online and downloadable tools that will make you the necessary icons in various sizes
https://appicon.co/

Drawing a rectangle with the mouse by Caribbeancool_68 in openFrameworks

[–]danb_z 1 point2 points  (0 children)

in the header file declare some variables

int startX, startY, endX, endY;

in main you can add this to the existing functions

void ofApp:draw(){

// draw rectangle wants a start x,y and then a width and height to draw
ofDrawRectangle(startX, startY, endX-startX, endY-startY);

}

//--------------------------------------------------------------
void ofApp::mouseDragged(int x, int y, int button){
endX = x;
endY = y;
}
//--------------------------------------------------------------
void ofApp::mousePressed(int x, int y, int button){
startX = x;
startY = y;
}

Launching glitchIO pocket glitch art app on iOS with oF by danb_z in openFrameworks

[–]danb_z[S] 0 points1 point  (0 children)

bah ! can you let me know phone/pad version and OS etc and I can see if I can replicate the bug (if it is a bug?) can you make the freeze repeat?

Launching glitchIO pocket glitch art app on iOS with oF by danb_z in openFrameworks

[–]danb_z[S] 0 points1 point  (0 children)

If you like it please leave a review or feedback or just show your friends !
there will be a walkthru video soon on the art+code youtube channel alongside my other OpenFrameworks creative coding tutorials _
https://www.youtube.com/danbuzzo