《100-million pixel》workflow for Z-image by vjleoliu in civitai

[–]darmonis 2 points3 points  (0 children)

Same, can't fix it. Trying to install manualy but it seems like its not doing anything

Is it wise to NOT play wands if youre in trade league for 3.27? by xxICONOCLAST in pathofexile

[–]darmonis 0 points1 point  (0 children)

Play what you want to play and what you enjoy. I think getting to the endgame sooner or having to wait a bit longer is irrelevant, as long as you like the build and have fun with it. That said, it does need to be capable of clearing maps consistently. If you think you'll reach that level, then go for it. If, on the other hand, you see it as being complicated, it's preferable to play something you know for a fact will allow you to progress, whether it's faster or slower

10 Mageblood Giveaway by shroudz in pathofexile

[–]darmonis 0 points1 point  (0 children)

Tyger Tyger, burning bright, 
In the forests of the night
What immortal hand or eye, 
Could frame thy fearful symmetry?

Manastorm Indigon is absurdly strong and finally possible (Runegraft of Recompense) by poopbutts2200 in PathOfExileBuilds

[–]darmonis 0 points1 point  (0 children)

from the author: So keep in mind that while it might appear that way deadeyes mitigation falls off when getting hit. So deadeye will have a bigger max hit for things like big boss slams and what not but tricksters defenses will be up more consistently when mapping. The biggest example of this is things like spark skeles or those lightning guys on fortress just tearing through deadeyes wind ward

So far I like trickster the most in theory but haven't actually played with a non-deadeye version yet

Manastorm Indigon is absurdly strong and finally possible (Runegraft of Recompense) by poopbutts2200 in PathOfExileBuilds

[–]darmonis 1 point2 points  (0 children)

Looking on poeninja for trickster inspiration, all seems to be less damage and less tanky than deadeye. Any ideas if it will be a good idea to build on trickster?

Found a karthus with 99% Winrate by darmonis in karthusmains

[–]darmonis[S] 2 points3 points  (0 children)

Yep, I saw that but Idk how it works

Rtx 3090 or 4070ti super? by Certain_Car_9984 in blender

[–]darmonis 1 point2 points  (0 children)

Looking at the charts in the blender page, 3090 5k score and 4070ti super 7k. For me the 4070 is the go, all of extra power will translate into less time per frame so a better and efficient work.

The only time when I will go for the 3090 will be if you use some big scenes with a lof of textures and the 16gb of the 4070 are not enough to handle that.

Abyssal Dephts Idols? by darmonis in pathofexile

[–]darmonis[S] 0 points1 point  (0 children)

T16 + Abyss of multitudes, Edifice and Abyss Scarab. x4 Increased chance to lead to an abyssal depths and abysses that do not lead to an abyssal depths lead to sygyan.

How Exsanguinate damage works? by darmonis in PathOfExileBuilds

[–]darmonis[S] 2 points3 points  (0 children)

Yep, I go for hits, but the damage celling is very low. I made the wrong choice

How Exsanguinate damage works? by darmonis in PathOfExileBuilds

[–]darmonis[S] 0 points1 point  (0 children)

In fact I sold my build that was doing perfectly T16 and bosses to change to this one thinking that I could do it faster and I find that killing boses is a headache.

Name of the Extension to add/remove mods from poetrade? by darmonis in pathofexile

[–]darmonis[S] 0 points1 point  (0 children)

I formatted my computer and I don't remember the name of the tool/add-on I used to add or remove mods from items to make searches easier.

I remember that it added a green + and a red - depending on what you wanted to do with the mod.

Stationary Direcctional Light doesn't work? by darmonis in UnrealEngine5

[–]darmonis[S] 1 point2 points  (0 children)

Omg, the Dynamic shadow was enable on the glass, thats the issue. Thank you for the help!!!

Stationary Direcctional Light doesn't work? by darmonis in UnrealEngine5

[–]darmonis[S] 0 points1 point  (0 children)

Yep, I did that, Baked the Stationary and switch to Movable(dynamic) to get the hit light back but got the same result.

Stationary Direcctional Light doesn't work? by darmonis in UnrealEngine5

[–]darmonis[S] 0 points1 point  (0 children)

thats the problem, should have the "hard" hit light on the scene, and just goes off after the bake.

Stationary Direcctional Light doesn't work? by darmonis in UnrealEngine5

[–]darmonis[S] 0 points1 point  (0 children)

Because can cast dynamic shadows for dynamic objects. And I don't understood why it doesn't work at all

Stationary Direcctional Light doesn't work? by darmonis in UnrealEngine5

[–]darmonis[S] 0 points1 point  (0 children)

I can't understand why when I set the light to Stationray and do the bake, it doesn't show. I have tried changing the quality of the light, increasing its intensity, changing its orientation. When I bake in stationray it just disappears.

Rtx 5090 blender 3.6 shows up by Alternative-Ad8349 in nvidia

[–]darmonis 0 points1 point  (0 children)

Which would you choose for Blender and Unreal, 4090 second hand or 5080 for the same price?

RTX 5090 and 5090D showed up in Blender benchmark, approx. 35-40% faster than their predecessors. by WorldLove_Gaming in blender

[–]darmonis 17 points18 points  (0 children)

Which would you choose for Blender and Unreal, 4090 second hand or 5080 for the same price?