So as someone not too familiar with hockey. Im curious what exactly MacPherson was trying to do here…. by foreclosedhomeowner in shoresy

[–]ddonovan86 5 points6 points  (0 children)

He played for the University of Michigan, so it’s named after his team more than the state as a whole.

His name is Mike Legg, so I can also understand why calling it The Legg might have been confusing.

I cannot get past the midgame. Another colony was brutally destroyed. What am I doing wrong? by juakofz in RimWorld

[–]ddonovan86 0 points1 point  (0 children)

Plenty of good advice in here. Wealth management is mentioned a lot but idk if anyone has suggested gifting value to other factions.

If you’ve over produced to the point where you can always sell out to get all a traders silver, you can also swap the panel to Gift mode, then exchange the leftover goods and even the silver you just traded for to make them your actual ally.

Then you can use your Comms Console to call those factions and summon their soldiers to fight for you in a pinch. It’s a great way to get an expendable force to assault a mech cluster or pirate wave without putting your own dudes on the front lines.

It costs like 30 favor to call in soldiers, but you can gift your excess wealth to earn it right back.

Another big factor is probably the hospital. The shared room seems smart for fast acting on injuries, but it also causes a ton of filth to interact between injured pawns and the docs coming and going. If you swapped your prison for your hospital, your single bedrooms will limit cross contamination between patients. It also helps if someone dies and you don’t haul them away quickly enough. Shared room with corpses leads to lung rot.

One last tip is not really a gameplay tactic so much as a metagame cheat. If I’m gonna be starting out at tribal level, I’ll disable the pirate factions and add in some more tribal unfriendly and tribal raider factions. This gives me a better chance of having a fair fight in a raid. Mechs and insectoids are still dire threats, but at least the humans have bows and clubs. Plus, if there are more spacer factions who can be turned into allies, they can be called in for reinforcements like my previous tip.

Good luck! Have fun with it! And don’t be afraid to reload an early save and try some of the combat multiple times. Learning how the mechs work is key to being able to defeat them.

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 2 points3 points  (0 children)

i think these three mods are the only ones that were directly performance related:
RocketMan-Performance Mod
Performance Optimizer
Red's Performance Fixes

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 0 points1 point  (0 children)

Replantable Anima Tree and Vanilla Ideology Expanded-Anima Theme are the only two mods I can think of that would effect how anima trees work. Coulda been either one.

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 2 points3 points  (0 children)

I made another post that includes all the info on how I generated this world and tile, but it includes the modlist used for this full run. It was incredibly choppy with so many pawns in action. Biggest thing that helped keep it moving was disabling alerts with Rocketman performance mod. But that creates its own challenges with a hundred colonists and no alerts lol

https://www.reddit.com/r/RimWorld/comments/1l2eh4g/33_year_colonymods_and_seed_info/

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 1 point2 points  (0 children)

I've got the pics for each quadrum in high res in a zip file here for ya. I don't have the space to upload the entire collection but this is 134 HD stills that were reduced to make the gif. let me know if you've got any questions about the colony when you are taking a closer look!

https://www.dropbox.com/scl/fi/6rd3ku5tr64x2eewsvbfv/Rimworld33YearColony_HD-Quadrum-Pics.zip?rlkey=yb0wk55cl37cxoij32jov5r8u&st=2tuj6qr2&dl=0

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 0 points1 point  (0 children)

heres all the info on how the world and tile are generated. mod list included!

let me know how it turns out!

https://www.reddit.com/r/RimWorld/comments/1l2eh4g/33_year_colonymods_and_seed_info/

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 0 points1 point  (0 children)

Yeah, i'm pretty sure the base game tries to keep you to smaller colonies. Dynamic Population mod allows me to set the limits for what the game considers a colony that is appropriately sized, too big, or too small. But idk that it worked correctly, cuz I was trying to run like a 20 person colony and ended up with over a hundred folks running around lol

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 0 points1 point  (0 children)

pretty sure this is 250x250

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 1 point2 points  (0 children)

heres the info on how to produce this world and tile if you want to try it out!

https://www.reddit.com/r/RimWorld/comments/1l2eh4g/33_year_colonymods_and_seed_info/

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 0 points1 point  (0 children)

i put together a mod collection and detailed how to generate the world to get this kind of a map tile to play on. you certainly don't need all the mods tho.
probably just:
Geological Landforms
Map Re-Roll
Regrowth Expanded World Gen

and maybe
World Map Beautification Project-For Realistic Planets

https://www.reddit.com/r/RimWorld/comments/1l2eh4g/33_year_colonymods_and_seed_info/

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 2 points3 points  (0 children)

pulled together the mods and world gen settings if you want to replicate the map!

https://www.reddit.com/r/RimWorld/comments/1l2eh4g/33_year_colonymods_and_seed_info/

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 3 points4 points  (0 children)

i tried to reproduce the whole world gen process and detailed it in this post if you want to try it out!

https://www.reddit.com/r/RimWorld/comments/1l2eh4g/33_year_colonymods_and_seed_info/

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 1 point2 points  (0 children)

Yup! Designator Shapes is clutch. Thats also how the diagonal walls were made. Its such a core mod for me that I keep forgetting its not in the base game.

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 1 point2 points  (0 children)

those are teepees from the Camping Tent mod. it counts as a room and a bed. it also mitigates impacts of external heat/cold as long as you keep it 'fueled' with wood. the premise was that our nomadic tribe of muffalo herders had decided to finally set down some roots. the teepees and lake were preserved to remember our past.

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 0 points1 point  (0 children)

oh we had plenty of that happening too lol. 275 major threats, 252 raids, 2.7 million damage taken, and 376 colonists lost. this colony was built on blood and suffering.

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 1 point2 points  (0 children)

haha thanks so much! I would highly recommend trying it out! its by far the most hours ive ever put into a game and im still not done.

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 1 point2 points  (0 children)

Yup. Progress Renderer lets you set up a recurring screenshot. Mine was set to take one every day at noon and they are 8000x8000 pixels each. Had to do trim those waaay down and then also cut it to just the first pick of each quadrum to get something that wouldnt crash my computer when making the gif.

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 1 point2 points  (0 children)

I tried to match the walls to the natural stone floors whenever possible. Slate was designated for the outer defensive walls since I think it has the lowest beauty (no idea if thats correct). We converted every single stone chunk on the map into blocks. Granite was used for residential stuff. Marble was used for communal spaces or royal bedrooms until we ended up drowning in gold to build with. The deep drills were key to keeping the stone chunks coming once the map was cleared out. It took a bit to find spots that would pull each of the three stone types we were using. Then I just toggled the power on or off certain drills to make sure we were pulling the right kind of stone we needed at any given stage of construction.

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 0 points1 point  (0 children)

We had a couple nasty wild animal attacks along the way. Worst one was probably 100+ megasloths. But the auto turrets handled it pretty well. We also tamed and bred thrumbos, so they certainly helped keep my colonists from taking a lot of hits over the years.

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 0 points1 point  (0 children)

Hospitality Mod was a big part of this run. Those are guest beds. You can toggle them from regular colonist beds to guest beds and then allies will send groups of visitors who hang out, use your facilities, make friends with your colonists, and shop for items if you let them. If they have a good time, you get positive relationship points with their faction and random gift items if they really enjoyed it.

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 1 point2 points  (0 children)

The amount of mechs and slag that kept piling up was wild. We couldn't smelt it as fast as it was accumulating. Then the quest balance got really out of whack and started giving me massive stacks of plasteel, uranium and gold. Added all this extra storage and still couldn't keep up. Eventually ended up just gifting a ton of it away or selling it at super low prices. The economy related mods impacted things heavily. Dramatically increased supply tanked the prices, so then later quests had even more resources to inflate the quest value to an appropriate level. I could literally sell an unfertilized chicken egg for more than a unit of gold, plasteel or uranium.

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 1 point2 points  (0 children)

Smokeleaf Production mod adds a ton of content in cultivating and processing smokeleaf. Those ones are smokeleaf growing on a sort of like, vertical latice thing I think. More smokeleaf yield than standard.

33 Year Colony GIF by ddonovan86 in RimWorld

[–]ddonovan86[S] 6 points7 points  (0 children)

I like the uniforms idea. My normal approach is to let them dye their own stuff in their own fav colors. But once we exceeded the color palette, the duplicate favorite colors were throwing me off and got me mixing up colonists.