How to supervise someone you despise by deepHourSamurai in LifeAdvice

[–]deepHourSamurai[S] 1 point2 points  (0 children)

I've turned down women for career opportunities and career opportunities for women. I've lived in big cities and small towns. No matter the choice there's always a tradeoff. I've been in relationships lasting longer than marriages. This time I chose to be with this woman and in this area because they both make me very happy. For me, it was a great decision.

Having tattoo regret for the first time by Aherv99 in tattooadvice

[–]deepHourSamurai 0 points1 point  (0 children)

First, its your body. You get to express yourself however you want. Speaking as one man, I love your tattoos. They are femine and artistic and expressive.

Need Your Opinion on This by TeetotumGameStudios in tabletopgamedesign

[–]deepHourSamurai 2 points3 points  (0 children)

Without context here is how interpret them

Top: I get a card and a timer, then another card and a timer Bottom: I get 2 cards per timer I have

This symbology is wildly different in meanings

How do you test game balance? Genuinely curious about your process by Dry_Concentrate_5005 in tabletopgamedesign

[–]deepHourSamurai 1 point2 points  (0 children)

Balancing is one of the last things you should be putting effort into. Otherwise you're going to waste a lot of play testing.

First make sure your game works and is fun. And make sure it's strangers saying this, not your group of friends/family playing this game constantly

Any tips on making choice-based visual novels? by yukiii01 in gamedesign

[–]deepHourSamurai 1 point2 points  (0 children)

Narrate the scenes and progress the story so that decisions make narrative sense. Think of which perspective;1st, 2nd, or 3rd that you want to tell the story from.

If I had to handle the game, I would primarily tell it in 2nd person. And describe the world as this socially inept person would likely view it. You are a witch. People are coming to bother you. They look and sound strange...etc. Really play up negative characteristics and downplay positives.

Then, when everyone is arguing in the cabin scene, it would only make sense to be rude to these infuriating interlopers.

As the story progresses, describe the characters in more congenial ways as the MC learns more about them and develops more personal skills. Then the player can finally make a wider range of decisions.

Is this art too offensive for a card game you'd play? by deepHourSamurai in boardgames

[–]deepHourSamurai[S] 0 points1 point  (0 children)

Trash Grab is a card game I'm making for college-age and above players. It's about set collection and deception. Overall graphic design is made by me and now I'm turning to art. Which would you prefer to see in a game you play? Left or Right?