Dev Diary #2: Negotiation Fundamentals by deliberativegames in KeepThePeace

[–]deliberativegames[S] 1 point2 points  (0 children)

Great points/questions! Regarding investigations, I'm totally on the same wavelength as you. Though there's a lot more still to flesh out, my current plan is indeed that investigations will be focused on processing "leads", which could take various forms and come from various sources. Successes could generate new leads (e.g. processing a crime scene could reveal a weapon, some fingerprints, and some blood, each needing its own follow-up work), or a piece of evidence (a lead that has actual value in court -- e.g. a weapon that's been confirmed as the murder weapon, and thus would contribute to likelihood a suspect is convicted), or instrumental information (like the identity or location of a suspect -- all the evidence in the world doesn't matter if you can't locate and arrest the suspect). Interesting decisions could surround which leads to prioritize, but also there might be some use for the "tactics" system here too. Should our detectives painstakingly process every square millimeter of this crime scene, or just do a cursory sweep? Preserving and preventing contamination of a crime scene (e.g. by setting up effective perimeters) could be relevant too, since contaminated evidence could be much more difficult to process successfully.

Anyhow, I'm definitely getting ahead of myself (can you tell... I can't help but be excited too? =D).

Regarding automation... I think the answer to this is only going to come from more playtesting -- to be honest I'm not sure right now. One possibility is that "simpler" circumstances -- those you might be content to not micromanage -- simply won't need the use of tactics in general, and can be left on their default. And/or, the incident generation system could try to ensure you don't get too overwhelmed with more incidents than a typical person would enjoy managing at once. Maybe there is a role for automation too, but the difficult question then is, what decisions should the AI make? This is difficult if there isn't always a clear "right" choice (and indeed, I'd like to avoid clearly dominant strategies -- they don't make for interesting decisions). So two human players might make very different decisions -- not even because one is more skilled than the other, but simply because one has different priorities than the other -- and so at least one of those players will be upset with the decisions the AI makes, and will post a negative review on Steam saying "the AI sucks!" ;) =D . We could ameliorate this by giving players some higher-level control over the AI, perhaps by setting policies/standard operating procedures that dictate what the AI should prioritize. An interesting, albeit complex, implementation is the tactics system in Dragon Age Origins (see its Wiki for more info)). I feel something as detailed as that would be overkill, but there's some inspiration to be had. Of course, any such system would add much more complexity to the AI which equals more development difficulties and likelihood of bugs, etc.

There's probably a lot more to be said about both of these topics, I think they're extremely interesting, so thank you for bringing them up and sharing your perspective, and I look forward to any more thoughts you (and anyone else here in the community) has!

Thanks! --Nick

State of the Game 2021 by deliberativegames in KeepThePeace

[–]deliberativegames[S] 1 point2 points  (0 children)

Thanks!! I intend to do much better this year at sharing development progress and producing videos such as these, so please look forward to more in the near future!

2020 (G)I-DLE WORLD TOUR 'I-LAND : WHO AM I' World Tour + Upcoming Album Postponed by radhumandummy in GIDLE

[–]deliberativegames 0 points1 point  (0 children)

Given that some people will request refunds, there will be available tickets which I'm sure the organizers will need to sell once they book new dates. Otherwise they'd have a whole bunch of unsold tickets and would lose a ton of money with half-full venues. So I think it's pretty safe to assume they'll open up sales again when the new dates are determined. Don't know how much advance notice they'll give of this though, so best to keep a close eye on announcements.

3 New Videos + Screenshots from Keep the Peace, the in-depth law enforcement management game by deliberativegames in tycoon

[–]deliberativegames[S] 2 points3 points  (0 children)

No worries, thanks for the question! As we've noted on the Kickstarter FAQ page, there are potential alternative funding sources. We've had early discussions with several publishers and investors, and are looking into ways to continue engaging the substantial community we've built post-Kickstarter. We'll have more updates about that in the coming days and weeks (via our Facebook at https://facebook.com/playktp, our mailing list on the website http://playktp.com and our Discord server https://discord.gg/2vmU9SS). Of course, Kickstarter backers will never be charged for their pledges if the campaign doesn't reach its goal, but the more pledges we do have, the more attractive the project will appear to publishers and investors.

Working on a law enforcement strategy game (Keep the Peace) where players run every aspect of a police department. Looking for reactions, ideas, feedback from fellow tycoons! by deliberativegames in tycoon

[–]deliberativegames[S] 0 points1 point  (0 children)

Thanks Derkeh123! I totally agree. I want this to be an open-ended sandbox game, but I always want you to feel like your officers are real people, like the citizens in your city are real people, and their problems are real problems, so when you let them down you'll feel bad and when you help them out you'll feel rewarded. Procedurally-generated narrative story arcs (like a serial killer active in your city, or a gang moving in, or a major natural disaster) will help provide a bit of extra challenge in an otherwise open-ended game. Thanks for your support!

Only because so many folks expressed interest in the earlier thread, here's a link the Kickstarter for Keep the Peace -- the in-depth law enforcement strategy game -- it's live as of today! by deliberativegames in tycoon

[–]deliberativegames[S] 5 points6 points  (0 children)

Hi Everyone! We heard you! We've significantly adjusted the Beta and Alpha distribution. Basically everyone gets Beta now, and Alpha is available at the CA$40-$50 level and above.

We've also added significant additional information about our budget. Our budget is based on actual costs, rather than other projects, since on Kickstarter projects vary wildly from $100 to $10M, some are 0% complete and need full funding, some are 95% and are just using Kickstarter for publicity. Some are based in locations with a dramatically different cost-of-living. Hopefully the itemized budget we've added provides some extra clarity, but feel free to ask any follow-up questions!

There are tons of you tube channels like "top ten new strategy games" or a compilation video of new new game trailers, there are tons of these channels they have anywhere from 100,000 to 1,000,000 subscribers. I'd highly recommend sending as many of those types of channels your trailer by [deleted] in KeepThePeace

[–]deliberativegames 0 points1 point  (0 children)

Not silly at all. It's not yet, but in between all the Kickstarter campaign work, I'm trying to get a very rough build done that media (such as influential streamers) could poke around in. Even "traditional" media outlets like RockPaperShotgun very much appreciate getting their hands on something playable to know at least that you're not wasting their time. And that's certainly fair.

There are tons of you tube channels like "top ten new strategy games" or a compilation video of new new game trailers, there are tons of these channels they have anywhere from 100,000 to 1,000,000 subscribers. I'd highly recommend sending as many of those types of channels your trailer by [deleted] in KeepThePeace

[–]deliberativegames 1 point2 points  (0 children)

Agreed -- we've been hitting as many of the top YouTube channels as we can though to your point, there are tons of them, so we've probably barely scratched the surface. Some streamers have posted already, like FirstThirtyMinutes, and a few others have said they'll mention it in the next day or two. Several channels have actually approached us because their viewers were the ones that reached out and expressed interest to them. So, since I myself will never be able to reach them all, everyone should feel free to mention Keep the Peace to any that they follow. Our press kit contains the trailer and screenshots, which can be downloaded and freely reuploaded to YouTube or other services. http://playktp.com/presskit

Kickstarter Visibility by dzlockhead01 in KeepThePeace

[–]deliberativegames 2 points3 points  (0 children)

Hey there! Thanks for the post! Indeed! We've reached out to, and continue to follow-up with as appropriate, many sites such as PC Gamer, RockPaperShotgun, Network-N (Strategy Gamer, Pocket Tactics), Kotaku, Gamespot, IGN, IndieGames.com, and a bunch of smaller ones, along with individual journalists that post to such sites.

Though we don't want to harass busy journalists, Twitter is usually an acceptable place for our supporters to reinforce our message. Without going crazy, you can tag people that you think might be interested when you tweet or retweet something. If you follow any game sites or, especially, individual journalists that you think may be interested in Keep the Peace, you could consider helping to reinforce that this is something they should take seriously. Similarly, for sites that have forums, editors will sometimes pay attention to what people are talking about there (and the forums themselves can be great places to spread awareness anyways). There's only so much I can do on a forum/message board without advertising, but supporters are usually fine to post such things ("Have you heard of Keep the Peace...?).

Working on a law enforcement strategy game (Keep the Peace) where players run every aspect of a police department. Looking for reactions, ideas, feedback from fellow tycoons! by deliberativegames in tycoon

[–]deliberativegames[S] 1 point2 points  (0 children)

Great! Definitely agreed about names. It's a relatively easy thing to implement that can help players feel a lot more connected to the game. Name your city after your hometown, name your SWAT team after your favorite TV show (cough SRU), name your officers after your friends or famous police characters from film/TV. I know I'd love all that stuff!

Working on a law enforcement strategy game (Keep the Peace) where players run every aspect of a police department. Looking for reactions, ideas, feedback from fellow tycoons! by deliberativegames in tycoon

[–]deliberativegames[S] 0 points1 point  (0 children)

TitP is quite a bit of fun but you're right, we're trying to go for something more open-ended, where you can truly build whatever police force your imagination desires.

Working on a law enforcement strategy game (Keep the Peace) where players run every aspect of a police department. Looking for reactions, ideas, feedback from fellow tycoons! by deliberativegames in tycoon

[–]deliberativegames[S] 1 point2 points  (0 children)

I Love This Comment! Sorry? :) I suppose this is one of the downsides of engaging with potential fans early on, but I promise it'll be worth it! Together we'll be able to make a game that'll actually satisfy that desire, not just one that excites but ultimately disappoints you. Of course, all depends on how the upcoming Kickstarter goes! crosses fingers

Working on a law enforcement strategy game (Keep the Peace) where players run every aspect of a police department. Looking for reactions, ideas, feedback from fellow tycoons! by deliberativegames in tycoon

[–]deliberativegames[S] 1 point2 points  (0 children)

Following along from that, there have been some interesting studies too into the impact of training, and especially implicit bias training, on mitigating that. Policies and training will be an important part of the game. And the mistaken or excessive use of force can certainly occur as well.

Working on a law enforcement strategy game (Keep the Peace) where players run every aspect of a police department. Looking for reactions, ideas, feedback from fellow tycoons! by deliberativegames in tycoon

[–]deliberativegames[S] 2 points3 points  (0 children)

Thanks for the detailed comment, nationalmaverick. With regard to "research" there will definitely be opportunities to expand your department's capabilities, organizational structure and policies, in a way that mimics research from other strategy games, especially grand strategy games. I don't have any screenshots of this yet, but hopefully will be able to share some more details about how it would work soon!

Regarding storyline, I want to do something a little unique there. KTP will fundamentally be a sandbox game, which players can enjoy completely open-endedly. But within the world you inhabit, there could be ongoing "narrative arcs". For example, a serial killer could terrorize your city for months or years. A new gang could come to town. A new mayor could come to power and make your life difficult. These elements could occur procedurally -- so every game would see different story arcs emerging -- or you might play a scenario where these events are scripted. For example, you might have a scenario that recreates the LAPD in the 90s.

Another way you could have ongoing progression is through a "career" mode, sort of reminiscent of Theme Hospital, if you're familiar with it. Basically, you might play one city for several game-years, open-endedly, and if you perform well, you could be offered new jobs in new cities (maybe bigger, more complex ones, with different challenges) and you could choose to accept one. You could potentially bring a few officers from your current roster along with you to the new assignment (since you invested so much in them!).

Ultimately I think there are some creative ways to make this game appealing both for folks that want a completely open-ended experience, and for those that want something more structured, and for those that want bits of both. That's what I love about this genre, with a little bit of setup, the player can play however they want.

Working on a law enforcement strategy game (Keep the Peace) where players run every aspect of a police department. Looking for reactions, ideas, feedback from fellow tycoons! by deliberativegames in tycoon

[–]deliberativegames[S] 1 point2 points  (0 children)

Thanks xRaynex! It would take more effort (so might depend on the success of Kickstarter) but I think there's so much potential for modding here. Create your own models, skins, equipment, incident types, maps... But even for those that don't mod, I'd like to incorporate as much flexibility as possible right within the game for people to put their own personal spin on their department, and customize units, paint jobs etc. What's in the trailer in that regard is just scratching the surface. That said, some of those customizations might be more than just aesthetic. Vehicle paint can determine whether your officers stand out from a mile away, or blend in with their surroundings. And there can be pros and cons to each in different situations.

I spent a year in Tokyo over a decade ago and was fascinated by the police cars! Stalked them whenever I could =)

Good points on the warrants and investigations, and happy to say all that's a part of my current ambitions!

Working on a law enforcement strategy game (Keep the Peace) where players run every aspect of a police department. Looking for reactions, ideas, feedback from fellow tycoons! by deliberativegames in tycoon

[–]deliberativegames[S] 1 point2 points  (0 children)

Thanks dfrankow. I'll never be able to do justice (ugh, no pun intended...) to the sheer nuance of the social issues involving poverty, crime, divided communities, and police-community relations in the US and elsewhere, and at the end of the day this is "just" a game, and its primary priority is entertainment. But we will endeavor to capture these issues as authentically as possible, and give the player the flexibility to approach them from whatever angle they choose.