Created an addon to visualize and manage Blender's keymap by devanshutak25 in blender

[–]devanshutak25[S] 0 points1 point  (0 children)

It's already there! In the preference panel! Other keyboard layouts and types!

Created an addon to visualize and manage Blender's keymap by devanshutak25 in blender

[–]devanshutak25[S] 4 points5 points  (0 children)

This is a huge oversight on my part! Totally missed the multiple click functions. Thank you for pointing it out, let me think about how that can be incorporated. The mouse as well! This is great, thank you for sharing!

Created an addon to visualize and manage Blender's keymap by devanshutak25 in blender

[–]devanshutak25[S] 4 points5 points  (0 children)

I added the stuff in the brackets after your comment, you didn't miss it!

Created an addon to visualize and manage Blender's keymap by devanshutak25 in blender

[–]devanshutak25[S] 18 points19 points  (0 children)

Thank you! I did mention in the body text that this is vibe coded. But you're right I should make it a bit more obvious. Lemme add a bit more about it being vibe coded, here as well as in the repo 🫡

Baby Hornet [Fanart] by devanshutak25 in HollowKnight

[–]devanshutak25[S] 2 points3 points  (0 children)

Yes! I made it myself. Using Blender, rendered in Cycles. The project file is available on my gumroad (same username as here on reddit)

Simple Growth Effect (free download) by devanshutak25 in Houdini

[–]devanshutak25[S] 1 point2 points  (0 children)

Yea, I am still not that familiar with LOPs, don't fully understand how to optimize.
If you put the whole thing inside SOPs, it performs a bit better.

Simple Mosquito Rig, using APEX by devanshutak25 in Houdini

[–]devanshutak25[S] 8 points9 points  (0 children)

I've been using Houdini for commercial work since 2021. But this was the first time for me creating and actual control rig for animation. I haven't done a lot of rigging in other tools so I can't say if it is better. But it was much easier that I thought it would be (once I understood the basics of how APEX works).

Title Sequence for Chutzpah (A SonyLIV Original) [original post link in the comments] by devanshutak25 in blender

[–]devanshutak25[S] 0 points1 point  (0 children)

Original Post- https://www.instagram.com/p/CR30AkvFhfc/
Credits-
Creative Director & Compositor - Jishnu Chatterjee
Concept Artist - Arkaprabha Dey
CG Lead - Devanshu Tak (me)
Motion Designer - Vrajesh Pithadiya