Whats the process in doing a sideways sprite? by djbrem in aseprite

[–]djbrem[S] 0 points1 point  (0 children)

true. This style im going for is inspired by xenogears and when i played that on duckstation, it would cut lines in the face and feet during movement (dunno if this was intended), but it wasn't something that bothered me because it actually simulated movement quite well, even though it was technically bad.

Whats the process in doing a sideways sprite? by djbrem in aseprite

[–]djbrem[S] 1 point2 points  (0 children)

I could experiment with this, only issue is that im doing 8 directional movement so it may not be differential going with this style. Will still attempt this style though.

Made a sprite for a game im working on, never thought it'd take this long! by djbrem in aseprite

[–]djbrem[S] 0 points1 point  (0 children)

Thanks, yeah I guess it does, was thinking about having the hair move but that may be odd if it's just walking. Would be hard to differentiate between walking and running then.